PSO2 JP: Maintenance and Patch (6/28/2017)

Take on [Special Training: Episode 4] in today's update!

June 28th Maintenance

PSO2es Maintenance

  • 6/29/2017 @ 7:00 ~ 17:30 JST
  • 6/27/2017 @ 6:00 PM ~ 4:30 AM EDT

June 28th Patch

  • Launcher: Version 04.00.03
  • Client: ver. 4.1001.2
  • Patch Size: 28 MB (PC) / xx (PS4)


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Patch Notes

Limited Quest

  • 特別突破訓練:Episode4 (Special Training: Episode 4)

Limited-time Client Orders

  • Xie (5th Anniversary)
  • Available until July 26th

New Item

*アルケミックジーン | *Alchemic Gene


Emergency Quest Schedule

Boost Event 49

▲▲ Eastern Daylight Time ▲▲
Please [Refresh] the calendar after maintenance has ended!

▲▲ Japanese Standard Time ▲▲
Please [Refresh] the calendar after maintenance has ended!

Eastern / Central / Mountain / Arizona / Pacific

Hawaii / São Paulo / London / Berlin / Moscow

Bangkok / Philippines / Sydney / Japan

Please Note:

  • The Emergency Quest schedule will update automatically during maintenance. Please wait until after maintenance has ended to see the current schedule.
  • Please resync the calendar periodically to receive the latest updates, as the schedule may change at Sega's discretion.
  • This calendar is unable to show Emergency Quests that occur at random.
  • Boost Events that occur for 24 hours will appear with only their start times.
  • Boost Events that occur for several hours will use the "period" suffix in their titles. Please check the Google Calendar itself to view the event duration.
  • ARKS Leagues are typically 3 hours long. Check the event itself for details on its duration.



PSO2 Days

In celebration of the 5th Anniversary, Phantasy Star Online 2 is establishing a PSO2 Day! These events will occur every month to offer a boost to those who login on these specific days.

PSO2 Day July 2nd (All Day)
Contents 2x Earned FUN!
+100% EXP Boost!
+100% Rare Drop Boost
Login Stamp +1 Bonus
+100% Gathering Fever Rate
Prizes 22 Star Gem Ticket (x2)
Bonus Key Tokyo [Gold]


Net Café Keyword

Say the phrase ネカフェ年間一位おめでとう in chat to receive:

  • +150% Tribooster

You have until July 5th's maintenance to complete this task.


PlayStation Plus Rewards

Players who log into the game in July will receive the following rewards if they're a PlayStation Plus member.

  • Evo. Device / Etoile
  • +100% Tribooster
  • Casino Coin Pass (x5)
  • +150% Tribooster

Only PlayStation Plus members who log in from a PlayStation 4 will qualify.

12 thoughts to “PSO2 JP: Maintenance and Patch (6/28/2017)”

  1. I was about to ask what are thse "PSO2 reminder"s on the calendar but, it's linked to the "PSO2 Days", isn't it?

  2. Decided to post here asking just outta the blue on this. So I play Force/Techer and can't seem to figure this shit out. Which is really better in terms of damage Rod or Talis? What fucking weapon do you go for when you need this rainbow pallette cause using the collection sheet for a force when you need to max out the element is a FUCKING NIGHTMARE. I've already went and bought the other skill trees for this class to maximize my damage output really all i am missing is what weapon and rod or talis!? Can anybody who actually knows something help me out here?

    1. I use talis for everything except for compound techs because it doesn't benefit from talis tech bonus. I only use Ice/Light except for TACOs because fire is just easier there.

    2. Since a thrown Talis gets the 1.2x multiplier in the Force tree, they essentially do more damage per technique cast against a comparable rod (i.e. same potential, same element, attribute, affixes, and grind) despite leaving you with less T-ATK. However, the boost for a thrown talis is not applied to compound techs, so the increased attack for Rods makes them better for that. Besides that, there are instances where Rods are simply mechanically superior. A few examples of this are when you are rapidly unloading fast charging techs like Ragrants or Gimegid (Rod has an overall faster casting animation and does not need to be rethrown), or when the enemy makes positioning the Talis too time consuming to be worth the boost.

      The most important elements are light and dark due to their high damage techs even on neutral targets and with many enemies being weak to one or the other, and then fire with it being one of the most common elemental weaknesses. This results in fire/light/dark builds being very common, although ice/light/dark is sometimes used to power up Il Barta and the ice component of the light compound (more of a bossing build). It is not entirely necessary to have a Rod and Talis of every element though. Some techs are mostly only used on either one or the other, and some elements are utilized so rarely that most players simply use them on their most powerful weapon (Quilphad are good for this). For example, the only non-support ice tech that most players use is Il Barta, which you should always use with a talis for the damage bonus. For the elements, fire, ice, and lightning are almost always used with a Talis, while wind is more commonly used with Rods, and light/dark being used with both.

    3. There are too many layers to playing force-techer. If you want to play force-techer properly you're going to need lots of meseta because a force-techer without crafted techs is garbage water, firstly.

      Secondly, a force is at their best when their DPS is at it's optimal. This means knowing how to properly distribute SP and also having multiple trees. Please don't be one of those silly-ass players who thinks that freeze keep and other secondary elemental support is relevant, it's not. Max out elemental mastery: fire, ice, light, dark and in the case of fire, also quick charge.

      A proper force-techer should run an elemental build that coincides with it's compound tech: fire/dark, light/ice. Of course Fire/light and Ice/dark are also very beneficial and can be used for general mobs. Lightning and wind fall to the bottom of the priorities list unless you're a techer-X in which case you'll need wind mastery for spamverse.

      Talis vs. Rod. You'll need them both. Talis for short ranged techs like ragrants, rod for everything else (especially compound tech). Don't worry too much about having a rainbow of weapons, that's just fucking pointless, the only two elemental you actually need are light (talis) and fire (rod). Ice weapons are popular but only for one tech so it's not really a priority.

      That just scratches the surface, if you want an in depth look into player's skill builds ask around on pso world.

    4. only taking a light talis and fire rod? wont that gimp your damage though drastically? element conversions percentages are insane so why would you skip out on rainbow pallet for a force? that kind of the thing of being a force since you control the elements..

    5. A better way to describe it would be: Having weapons for Light/Fire/Dark (or a very strong Light weapon like an Austere Talis) is good enough for most bosses and solo content (except for maybe Yamato,) mainly because almost all high-end bosses have a Light weakness. Same deal with TD enemies (TD VR excluded.) Having weapons for every element can provide a significant damage boost, but it's not something to fret TOO much over. At least, not to the same extent as DB Bouncers.

    6. Most mobs melt quickly under custom gifoie/ragrants unless they have fire/light resist. It's not like you'll lose EleCon bonus for using Fire/Light tech against enemies that only weak against Wind. Of course using matching elements with enemy weakness will probably faster but on MPA the difference won't matter that much unless you got a lot of leecher.

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