{"id":20967,"date":"2022-08-01T22:22:30","date_gmt":"2022-08-02T02:22:30","guid":{"rendered":"https:\/\/www.bumped.org\/phantasy\/?page_id=20967"},"modified":"2022-08-01T22:22:33","modified_gmt":"2022-08-02T02:22:33","slug":"waker-skill-tree","status":"publish","type":"page","link":"https:\/\/www.bumped.org\/phantasy\/skill-trees\/waker-skill-tree\/","title":{"rendered":"Waker Skill Tree"},"content":{"rendered":"<div class=\"gb-container gb-container-a1ed47fa\"><div class=\"gb-inside-container\">\n\n<h2 class=\"gb-headline gb-headline-b3064517 gb-headline-text\">Waker Skill Tree<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2021\/06\/NGS-Hunter.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2021\/06\/NGS-Hunter-1024x576.jpg\" alt=\"\" class=\"wp-image-3515\" srcset=\"https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2021\/06\/NGS-Hunter-1024x576.jpg 1024w, https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2021\/06\/NGS-Hunter-300x169.jpg 300w, https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2021\/06\/NGS-Hunter-768x432.jpg 768w, https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2021\/06\/NGS-Hunter-1536x864.jpg 1536w, https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2021\/06\/NGS-Hunter.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3799 aligncenter\" src=\"https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2021\/06\/War-Cry-Hunter.png\" alt=\"\" width=\"48\" height=\"48\" \/><\/td>\n<td style=\"text-align: center;\">Takt Gear<\/td>\n<td style=\"text-align: center;\">\u30bf\u30af\u30c8\u30ae\u30a2<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Enables the Gear Gauge for the Familiars.<br \/>The gear gauge increases for the respective Familiar when they attack.<br \/>For Marmelo, the gear gauge increases when guarding enemy attacks.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Familiar Unison<\/td>\n<td style=\"text-align: center;\">\u30d5\u30a1\u30df\u30ea\u30a2\u30e6\u30cb\u30be\u30f3<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Active Skill. A special move that consumes Fredran and Wulfer's Gear Gauge.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Marmelo Strike<\/td>\n<td style=\"text-align: center;\">\u30de\u30eb\u30e1\u30ed\u30b9\u30c8\u30e9\u30a4\u30af<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Marmelo's gauge accumulates when they successfully guard against attacks.<br \/>Holding the Weapon Action will hurl Marmelo for lots of damage.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Marmelo Strike Racing<\/td>\n<td style=\"text-align: center;\">\u30de\u30eb\u30e1\u30ed\u30b9\u30c8\u30e9\u30a4\u30af\u30c8\u30ec\u30fc\u30b7\u30f3\u30b0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Makes Marmelo Strike pursue the enemy. <\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Treble Clef Marking<\/td>\n<td style=\"text-align: center;\">\u30c8\u30ec\u30d6\u30eb\u30af\u30ea\u30d5\u30de\u30fc\u30ad\u30f3\u30b0<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Continuously attacking an enemy will put it into a Marked state. <br \/>This increases the power of Takt photon arts on Marked enemies.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Treble Clef Ignition<\/td>\n<td style=\"text-align: center;\">\u30c8\u30ec\u30d6\u30eb\u30af\u30ea\u30d5\u30a4\u30b0\u30cb\u30c3\u30b7\u30e7\u30f3<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Detonates the marker if you hold down the normal attack button on a marked enemy.This will also recover PP.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Familiar Assist<\/td>\n<td style=\"text-align: center;\">\u30d5\u30a1\u30df\u30ea\u30a2\u30a2\u30b7\u30b9\u30c8<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">When Treble Clef Ignition is activated, it produces a crest of the last summoned Familiar. The crest will continuously attack and accumulate gear.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Familiar Assist Amplify<\/td>\n<td style=\"text-align: center;\">\u30d5\u30a1\u30df\u30ea\u30a2\u30a2\u30b7\u30b9\u30c8\u30a2\u30f3\u30d7\u30ea\u30d5\u30a1\u30a4<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Increases the amount the gear accumulates if Assist is activated a second time during Familiar Assist.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Hot Marmelo Parry<\/td>\n<td style=\"text-align: center;\">\u30db\u30c3\u30c8\u30de\u30eb\u30e1\u30ed\u30d1\u30ea\u30a3<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Active Skill. Guards against enemy attacks without interrupting your own attacks.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Hot Marmelo Parry Short Recast<\/td>\n<td style=\"text-align: center;\">\u30db\u30c3\u30c8\u30de\u30eb\u30e1\u30ed\u30d1\u30ea\u30a3\u30b7\u30e7\u30fc\u30c8\u30ea\u30ad\u30e3\u30b9\u30c8<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Reduces the recast time if the attack couldn't be guarded with Hot Marmelo Parry.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Takt Parry Counter<\/td>\n<td style=\"text-align: center;\">\u30bf\u30af\u30c8\u30d1\u30ea\u30a3\u30ab\u30a6\u30f3\u30bf\u30fc<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Generates a counter-attack with the Normal Attack after a Guard is successfully performed.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Takt Parry Counter PP Gain<\/td>\n<td style=\"text-align: center;\">\u30bf\u30af\u30c8\u30d1\u30ea\u30a3PP\u30b2\u30a4\u30f3<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Recovers PP when you successfully guard.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Linear Drive<\/td>\n<td style=\"text-align: center;\">\u30ea\u30cb\u30a2\u30c9\u30e9\u30a4\u30d6<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">You can quickly move back or forth if you perform a normal attack when the purple guide appears after a Photon Art.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Linear Drive<br \/>One More<\/td>\n<td style=\"text-align: center;\">\u30ea\u30cb\u30a2\u30c9\u30e9\u30a4\u30d6\u30ef\u30f3\u30e2\u30a2<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Allows you to activate Linear Drive again.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Call Again PP Save<\/td>\n<td style=\"text-align: center;\">\u30b3\u30fc\u30eb\u30a2\u30b2\u30a4\u30f3PP\u30bb\u30a4\u30d6<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">When a Familiar's Gear Gauge stock is 0, that Familiar's PP consumption will be reduced for a limited time.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Old Friends Rescue<\/td>\n<td style=\"text-align: center;\">\u30aa\u30fc\u30eb\u30c9\u30d5\u30ec\u30f3\u30ba\u30ec\u30b9\u30ad\u30e5\u30fc<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">There is a set chance of recovering HP if an enemy attack hits for a certain percentage of your max HP.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Welfare Management<\/td>\n<td style=\"text-align: center;\">\u30a6\u30a7\u30eb\u30d5\u30a7\u30a2\u30de\u30cd\u30b8\u30e1\u30f3\u30c8<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">When your HP is below a certain threshold, the damage received is reduced and the potency of Resta Signs is increased.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Resta Effect Continuance<\/td>\n<td style=\"text-align: center;\">\u30ec\u30b9\u30bf\u30a8\u30d5\u30a7\u30af\u30c8\u30b3\u30f3\u30c6\u30a3\u30cb\u30e5\u30a8\u30f3\u30b9<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">The amount of health recovered when using a Resta Sign is reduced, but your HP will regenerate over a certain period of time.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n\n<figure class=\"wp-block-table\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 10%;\" rowspan=\"2\">\u00a0<\/td>\n<td style=\"text-align: center;\">Lucky Sign<\/td>\n<td style=\"text-align: center;\">\u30e9\u30c3\u30ad\u30fc\u30b5\u30a4\u30f3<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Resta and Reverser Signs have a chance of not being consumed upon use.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n\n<style>.wp-block-kadence-advancedbtn.kb-btns_386491-31{gap:var(--global-kb-gap-xs, 0.5rem );justify-content:center;align-items:center;}.kt-btns_386491-31 .kt-button{font-weight:normal;font-style:normal;}.kt-btns_386491-31 .kt-btn-wrap-0{margin-right:5px;}.wp-block-kadence-advancedbtn.kt-btns_386491-31 .kt-btn-wrap-0 .kt-button{width:230px;color:var(--base-3);background:#ec3f3f;border-color:rgba(85, 85, 85, 0.01);box-shadow:1px 1px 4px 2px rgba(0, 0, 0, 0.2);}.wp-block-kadence-advancedbtn.kt-btns_386491-31 .kt-btn-wrap-0 .kt-button::before{display:none;}.wp-block-kadence-advancedbtn.kt-btns_386491-31 .kt-btn-wrap-0 .kt-button:hover, .wp-block-kadence-advancedbtn.kt-btns_386491-31 .kt-btn-wrap-0 .kt-button:focus{background:var(--global-luminous-vivid-orange);}<\/style>\n<div class=\"wp-block-kadence-advancedbtn kt-btn-align-center kt-btn-tablet-align-inherit kt-btn-mobile-align-inherit kt-btns-wrap kt-btns_386491-31\"><div class=\"kt-btn-wrap kt-btn-wrap-0\"><a class=\"kt-button button kt-btn-0-action kt-btn-size-standard kt-btn-style-basic kt-btn-svg-show-always kt-btn-has-text-true kt-btn-has-svg-true\" href=\"https:\/\/www.bumped.org\/phantasy\/skill-trees\/\" style=\"border-radius:4px;border-width:0px\"><div style=\"display:inline-flex;justify-content:center;align-items:center\" class=\"kt-btn-svg-icon kt-btn-svg-icon-fe_arrowLeftCircle kt-btn-side-left\"><svg style=\"display:inline-block;vertical-align:middle\" viewBox=\"0 0 24 24\" height=\"1em\" width=\"1em\" fill=\"none\" stroke=\"currentColor\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><circle cx=\"12\" cy=\"12\" r=\"10\"><\/circle><polyline points=\"12 8 8 12 12 16\"><\/polyline><line x1=\"16\" y1=\"12\" x2=\"8\" y2=\"12\"><\/line><\/svg><\/div><span class=\"kt-btn-inner-text\">Return to Skill Trees<\/span><\/a><\/div><\/div>\n\n<\/div><\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Waker Skill Tree Takt Gear \u30bf\u30af\u30c8\u30ae\u30a2 Enables the Gear Gauge for the Familiars.The gear gauge increases for the respective Familiar when they attack.For Marmelo, the gear gauge increases when guarding &#8230; <\/p>\n<p class=\"read-more-container\"><a title=\"Waker Skill Tree\" class=\"read-more button\" href=\"https:\/\/www.bumped.org\/phantasy\/skill-trees\/waker-skill-tree\/#more-20967\" aria-label=\"Read more about Waker Skill Tree\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":3492,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_crdt_document":"","_uag_custom_page_level_css":"","jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-20967","page","type-page","status-publish"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false},"uagb_author_info":{"display_name":"Ricardo","author_link":"https:\/\/www.bumped.org\/phantasy\/author\/ngsricardo\/"},"uagb_comment_info":0,"uagb_excerpt":"Waker Skill Tree Takt Gear \u30bf\u30af\u30c8\u30ae\u30a2 Enables the Gear Gauge for the Familiars.The gear gauge increases for the respective Familiar when they attack.For Marmelo, the gear gauge increases when guarding ... Read more","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/pages\/20967","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/comments?post=20967"}],"version-history":[{"count":0,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/pages\/20967\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/pages\/3492"}],"wp:attachment":[{"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/media?parent=20967"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}