{"id":28057,"date":"2023-05-29T22:32:37","date_gmt":"2023-05-30T02:32:37","guid":{"rendered":"https:\/\/www.bumped.org\/phantasy\/?p=28057"},"modified":"2024-07-15T22:01:47","modified_gmt":"2024-07-16T02:01:47","slug":"june-7th-balance-adjustments","status":"publish","type":"post","link":"https:\/\/www.bumped.org\/phantasy\/june-7th-balance-adjustments\/","title":{"rendered":"June 7th Balance Adjustments"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Starting with the June 7th Update, you will be able to freely reassign skill points without having to consume AC, SG, or items. Due to this change, the [N-All Skill Tree Reset] ticket will no longer be distributed. <\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-914bef2a\"><h2 class=\"uagb-heading-text\">Hunter Adjustments<\/h2><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-122c8da9 gb-headline-text\">Hunter Class Skill<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:35%;text-align:center\">Class Skill<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:35%;text-align:center\">Massive Hunter<\/td><td>Improved the damage reduction rate when used by the subclass.<\/td><\/tr><tr><td style=\"width:35%;text-align:center\">Massive Hunter Extra Shield<\/td><td>Improved the damage reduction rate.<br>Made adjustments so that when used by the subclass, the shield endurance is the same as the main class. <\/td><\/tr><tr><td style=\"width:35%;text-align:center\">Partisan Parry Another Assault<\/td><td>Improved Power. <\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"gb-headline gb-headline-9b4ee71f gb-headline-text\">Wired Lance Adjustments<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Relaxed the cancellation timing for step and wea actions for the 1st and 2nd WL normal attack.<\/li>\n\n\n\n<li>Added forward guard points for the Wired Lance's 3rd normal attack.<\/li>\n\n\n\n<li>Increased the motion speed with the Wired Lance's 3rd normal attack.<\/li>\n\n\n\n<li>Increased the power of the Wired Lance's 4th normal attack. <\/li>\n\n\n\n<li>Relaxed the cancellation timing of step and weapon actions for the Wired Lance's Step Attack.<\/li>\n\n\n\n<li>Relaxed the cancellation timing for step and weapon actions with Wired Lance's Step Counter.<\/li>\n\n\n\n<li>Increased the power of the final step when using the held-down left\/right directional variant of the Wired Lance's Weapon Action. <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:25%;text-align:center\">Wired Lance PAs<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%;text-align:center\">Cutting Layer<\/td><td>Increased the power. <br>Relaxed the step cancellation timing. <br>Adjusted the cancellation timing of the Weapon Action <br><sub>\u203bDue to this adjustment, it will no longer be possible to cancel with the Weapon Action right after the final hit.<\/sub><\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Vane Mixture<\/td><td>Increased the power. <br>Relaxed the attack cancellation timing after spinning twice. <br>Relaxed the weapon action cancellation timing after spinning twice.<br>Expanded the attack range for the final attack. <\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Turbulence Train<\/td><td>Increased the power. <\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Hellish Fall<\/td><td>Increased the power. <\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"gb-headline gb-headline-85119244 gb-headline-text\">Partisan Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:25%;text-align:center\">Partisan PA<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%;text-align:center\">Stab Javelin<\/td><td>Increased the power.<br>Reduced continuous PP consumption when holding the button.<br>Increased the rotation speed when holding the button. <\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-183914c8\"><h2 class=\"uagb-heading-text\">Fighter Adjustments<\/h2><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-549bddff gb-headline-text\">Knuckles Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:25%;text-align:center\">Knuckles PAs<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%;text-align:center\">Swift Rush<\/td><td>Increased power.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Thousand Blows<\/td><td>Increased power.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-2141661a\"><h2 class=\"uagb-heading-text\">Ranger Adjustments<\/h2><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-1fcd8d95 gb-headline-text\">Ranger Class Skill<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:25%;text-align:center\">Class Skill<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%;text-align:center\">Bad Condition Resist<\/td><td>Increased the status effect accumulation rate when used by the subclass. <\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Bad Condition Reduce<\/td><td>Increased the status effect duration when used by the subclass.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Weak Bullet<\/td><td>Increased the motion speed.<br>Relaxed the step cancellation timing.<br>Relaxed the weapon action cancellation timing.<br>Changed specifications to allow each player to attach a [Weak Bullet] to the same enemy.<br><sub>\u203bDue to the above changes, a bug will be corrected in which [Weak Bullet] would remain, after the effect has expired, when it was attached to certain objects. <\/sub><\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Weak Bullet Reinforce<\/td><td>Changed the specifications so that hit count required for activation will be determined by the total hit count.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Launcher Weak Bullet<\/td><td>Increased the motion speed.<br>Relaxed the step cancellation timing. <\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Launcher Attack Reinforce<\/td><td>Increased the power of the 1st ~ 3rd normal attack. <\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"gb-headline gb-headline-47018df9 gb-headline-text\">Assault Rifle Adjustments<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased the motion speed for the Assault Rifle's normal attack. <\/li>\n\n\n\n<li>Relaxed the attack cancellation timing for Assault Rifle's normal attacks. <\/li>\n\n\n\n<li>Relaxed the step and weapon action cancellation timing for Assault Rifle's normal attacks. <\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:25%;text-align:center\">Photon Arts<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%;text-align:center\">Raging Shot<\/td><td>Increased the power, adjusted the power distribution<br>Relaxed the step cancellation timing when charging or not charging. <br>Relaxed weapon action cancellation timing when charging and not charging.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Homing Dart<\/td><td>Increased the power, adjusted the power distribution.<br>Relaxed the Step Cancellation.<br>Relaxed the Weapon Action Cancellation Timing<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Blaze Shot<\/td><td>Increased the power.<br>Relaxed step cancellation timing.<br>Relaxed weapon action cancellation timing.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Revolt Aim<\/td><td>Increased the power.<br>Relaxed step cancellation timing.<br>Relaxed weapon action cancellation timing.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"gb-headline gb-headline-789de2bd gb-headline-text\">Launcher Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:25%;text-align:center\">Photon Arts<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%;text-align:center\">Fallen Impact<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Fear Eraser<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Multiple Launch<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Divine Impact<\/td><td>Increased the power and adjusted the power distribution.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-d445a7e2\"><h2 class=\"uagb-heading-text\">Gunner Adjustments<\/h2><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-1f9dd2ab gb-headline-text\">Gunner Class Skill<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"text-align:center;width:25%\">Class Skills<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"text-align:center;width:25%\">Attack PP Recovery<\/td><td>Increased the PP Recovery amount when used by the subclass.<\/td><\/tr><tr><td style=\"text-align:center;width:25%\">Overwhelm<\/td><td>Increased the PP Recovery amount when used by the subclass.<\/td><\/tr><tr><td style=\"text-align:center;width:25%\">Dodge PP Gain<\/td><td>Changed specifications so that the effect can activate even if it is used by the subclass.<\/td><\/tr><tr><td style=\"text-align:center;width:25%\">Stylish Onslaught<\/td><td>Changed guard points so that they occur in all directions.<br>Extended the guard points.<\/td><\/tr><tr><td style=\"text-align:center;width:25%\">Rising Drive<\/td><td>Increased the power.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"gb-headline gb-headline-5f046132 gb-headline-text\">Machine Gun Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:25%;text-align:center\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%;text-align:center\">Bullet Rave<\/td><td>Adjusted the power distribution.<br>Relaxed the Step Cancellation Timing<br>Relaxed the Weapon Action Cancellation timing.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Aimless Rain<\/td><td>Increased the power and adjusted the power distribution.<br>Relaxed the attack cancellation timing at the second half of the attack.<br>Relaxed the Step Cancellation Timing in the 2nd half of the attack.<br>Relaxed the Weapon Action Cancellation timing in the 2nd half of the attack.<br>Relaxed the Jump Cancellation timing in the second half of the attack.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Close Bullet<\/td><td>Increased the power.<br>Added an effect that prevents one from being launched or blown away during the approaching motion.<br>Reduced the histop when receiving an attack.<\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Infinite Ricochet<\/td><td>Increased the power.<br>Changed specifications so that the altitude does not increase when attacking in the air.<br>Relaxed the Step Cancellation Timing<br>Relaxed the Weapon Action Cancellation timing.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-8bb3052c\"><h2 class=\"uagb-heading-text\">Force Adjustments<\/h2><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-52541590 gb-headline-text\">Rod Adjustments<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Extended the distance from the enemy where falling is softened for the 1~3 steps of the normal attack.<\/p>\n\n\n\n<h3 class=\"gb-headline gb-headline-953079d4 gb-headline-text\">Talis Adjustments<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Extended the distance from the enemy where falling is softened for the 1~3 steps of the normal attack.<\/p>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-e6717e83\"><h2 class=\"uagb-heading-text\">Techter Adjustments<\/h2><\/div>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:25%;text-align:center\">Class Skills<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%;text-align:center\">Weak Element Amplify<\/td><td>Increased the value the PB gauge accumulates for Skill Lv. 14 and below when the skill is used by the subclass.<br><sub><sup>\u203bAt Level 15, the PB Gauge accumulation value will be the same as before the adjustment. <\/sup><\/sub><\/td><\/tr><tr><td style=\"width:25%;text-align:center\">Awake Yell<\/td><td>Increased the value the PB gauge accumulates for Skill Lv. 9 and below, when the skill is used by the subclass.<br><sub><sup>\u203bAt level 10, the PB Gauge accumulation value will be the same as before the adjustment.<\/sup><\/sub><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-07a70d3a\"><h2 class=\"uagb-heading-text\">Technique Adjustments<\/h2><\/div>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Techniques<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"text-align:center;width:30%\">Foie<\/td><td>Increased the power and adjusted the power distribution.<\/td><\/tr><tr><td style=\"text-align:center;width:30%\">Gifoie<\/td><td>Increased the power.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Techniques<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"text-align:center;width:30%\">Barta<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"text-align:center;width:30%\">Gibarta<\/td><td>Increased the power and adjusted the power distribution.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Techniques<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Zonde<\/td><td>Increased the power of attacks propagating to the surrounding enemies with charged attacks while electrified.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Gizonde<\/td><td>Increased the power and adjusted the power distribution.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Techniques<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Zan<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Gizan<\/td><td>Increased the power.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Techniques<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Grants<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Gigrants<\/td><td>Increased the power.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Techniques<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Megid<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Gimegid<\/td><td>Increased the power.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-f3b559ff\"><h2 class=\"uagb-heading-text\">Braver Adjustments<\/h2><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-ab1b7f47 gb-headline-text\">Braver Class Skill<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Class Skills<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Bullet Bow Elude Expand<\/td><td>Increased the power.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"gb-headline gb-headline-50665075 gb-headline-text\">Bullet Bow Photon Arts<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Flex Arrow<\/td><td>Increased the power and adjusted the power distribution.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Frenzy Squib<\/td><td>Increased the power and adjusted the power distribution.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Dimensional Ray<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Ceaseless Draw<\/td><td>Increased the power and adjusted the power distribution.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-2bbed1e2\"><h2 class=\"uagb-heading-text\">Bouncer Adjustments<\/h2><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-753d5017 gb-headline-text\">Bouncer Class Skill Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Class Skills<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Pinion Blade<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Sturm Gigue PP Save<\/td><td>Increased Effect Duration.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Sturm Gigue Rapid Boost<\/td><td>Increased Effect Duration.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"gb-headline gb-headline-7688f0d1 gb-headline-text\">Jet Boots Adjustments<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased the power of the Jet Boots' 4th normal attack.<\/li>\n\n\n\n<li>Expanded the attack range of the 1st hit for the Jet Boots' 4th normal attack.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Spinning Gust<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Violent Gale<\/td><td>Increased the power and adjusted the power distribution.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Fierce Wave<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Surging Impulse<\/td><td>Adjusted the power distribution.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-6b66e5dc\"><h2 class=\"uagb-heading-text\">Waker Adjustments<\/h2><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-89d69b2d gb-headline-text\">Waker Skill Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Class Skills<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Old Friends Rescue<\/td><td>Increased the activation rate.<br>Increased the HP Recovery Rate<br>Relaxed the required damage required to activate.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Welfare Management<\/td><td>Improved the damage reduction rate when used by the subclass.<br>Relaxed the required amount of HP to activate it.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Hot Marmelo Parry<\/td><td>Shortened the recast time.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Hot Marmelo Parry Short Recast<\/td><td>Worsened the amount of cooldown time that this skill affected.<br><sub>\u203bWhen combined with the adjustments made to Hot Marmelo Parry's cooldown time, this adjustment would be considered a buff.<\/sub><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"gb-headline gb-headline-cb12d926 gb-headline-text\">Takt Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"\"><tbody><tr><th style=\"width:30%;text-align:center\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:30%;text-align:center\">Fredran Breath<\/td><td>Increased the power.<br>Expanded attack range for the non-variant version.<br>Extended shooting distance for the non-variant version.<br>Increased the maximum lock-on amount attack for the variant verion.<\/td><\/tr><tr><td style=\"width:30%;text-align:center\">Fredran Riding<\/td><td>Increased the power and adjusted the power distribution.<br>Expanded the attack range for the variant version.<br>For the variant version, explosions will now occur even if the attack doesn't hit.<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Balance Adjustments for Ver.2 <\/p>\n<p class=\"read-more-button-container\"><a class=\"button\" href=\"https:\/\/www.bumped.org\/phantasy\/june-7th-balance-adjustments\/\">Read 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