{"id":41562,"date":"2025-08-06T01:45:54","date_gmt":"2025-08-06T05:45:54","guid":{"rendered":"https:\/\/www.bumped.org\/phantasy\/?p=41562"},"modified":"2025-08-06T05:20:29","modified_gmt":"2025-08-06T09:20:29","slug":"august-6th-balance-adjustments","status":"publish","type":"post","link":"https:\/\/www.bumped.org\/phantasy\/august-6th-balance-adjustments\/","title":{"rendered":"August 6th Balance Adjustments"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"gb-text gb-text-78e125b4\">Fighter<\/h2>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_5f284b-60 .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_5f284b-60 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_5f284b-60\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h3 class=\"gb-text gb-text-25f175b4\">Class Skill Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Class Skills<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%\">Defeat Advantage<\/td><td>Increased the 'power when downed' when used as a main class.<\/td><\/tr><tr><td style=\"width:25%\">Limit Break<\/td><td>Increased the power.<br>Increased Effect Duration.<\/td><\/tr><tr><td style=\"width:25%\">Limit Break Short Cycle<\/td><td>Increased Effect Duration.<\/td><\/tr><tr><td style=\"width:25%\">Limit Break After PP Save<\/td><td>Increased Effect Duration.<\/td><\/tr><tr><td style=\"width:25%\">Fighter Arts Pursuit<\/td><td>Increased the power.<\/td><\/tr><tr><td style=\"width:25%\">Dagger Attack Impact<\/td><td>Increased shockwave power.<br>Increased shockwave speed.<\/td><\/tr><tr><td style=\"width:25%\">Deadly Archer<\/td><td>Increased the power.<br>Expanded Attack Range<br>Changed specifications so that the distance retreated after the attack can be lessened by inputting forward.<\/td><\/tr><tr><td style=\"width:25%\">Spiral Drive<\/td><td>Increased movement distance.<br>Changed specifications so that the distance retreated after the attack can be lessened by inputting forward.<br>Made adjustments to allow you to move if you press left or right while locked on after attacking.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_3bb2b2-23 .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_3bb2b2-23 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_3bb2b2-23\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_4f69da-6f .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_4f69da-6f .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_4f69da-6f\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h3 class=\"gb-text gb-text-63183d3e\">Twin Dagger Adjustments<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Extended the Guard Points in all direction on the Twin Dagger's 4th normal attack. <\/li>\n\n\n\n<li>Changed specifications so that when attacking in the air with an enemy within a certain distance, the amount of ascent will adjust based on the target's height for the Twin Dagger's 4th normal attack. <\/li>\n\n\n\n<li>Increased the power of Twin Dagger's Photon Blast. <\/li>\n\n\n\n<li>Increased approaching movement speed and distance of the Twin Dagger's Photon Blast when activated while a target is present. <\/li>\n\n\n\n<li>Relaxed the vertical approach angle of the Twin Dagger's Photon Blast. <\/li>\n\n\n\n<li>Changed specifications so that attacks performed on the ground can chase the target into the air for the Twin Dagger's Photon Blast. <\/li>\n\n\n\n<li>Made adjustments so that you can move while attacking with the Twin Dagger's Photon Blast. <\/li>\n<\/ul>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_0309a1-4c .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_0309a1-4c .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_0309a1-4c\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%\">Vulture Moment<\/td><td>Increased the power and adjusted the power distribution.<br>Expanded attack range of the second half of the attack. <br>For the second half of the attack, the forward guard point was changed into an omnidirectional guard point and extended the guard point.<br>Reduced the hitstop when being attacked by an enemy for the second half of the attack.<br>If no directional input is performed, the character will face the target when activated during the second half of the attack. <br>Relaxed the turning timing at the final attack in the second half. <\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_44891a-d0 .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_44891a-d0 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_44891a-d0\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h3 class=\"gb-text gb-text-b6651d0b\">Double Saber Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%\">Julien Dance<\/td><td>Relaxed the Step cancellation timing of the second half of the attack. <br>Relaxed the Step cancellation timing of the second half of the attack. <br>Relaxed the turning timing at the final attack in the second half.<br>Added omnidirectional guard points at the final attack in the second half. <\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_ffa560-c6 .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_ffa560-c6 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_ffa560-c6\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h3 class=\"gb-text gb-text-97c3c830\">Knuckles Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%\">Swift Rush<\/td><td>Adjusted to allow movement when pressing left \/ right while in TPS view or locked on during activation of the first half of the attack. <br>Relaxed the Weapon Action Cancellation timing in the second half of the attack. <br>Relaxed the Step cancellation timing in the second half of the attack. <\/td><\/tr><tr><td style=\"width:25%\">Thousand Blows<\/td><td>Relaxed the Weapon Action Cancellation timing in the first half of the attack. <br>Relaxed the Step cancellation timing in the first half of the attack. <\/td><\/tr><tr><td style=\"width:25%\">Tri-Drive<\/td><td>Relaxed the Weapon Action Cancellation timing in the first half of the attack.<br>Relaxed the Step cancellation timing in the first half of the attack.<br>Relaxed the Weapon Action Cancellation timing in the second half of the attack.<br>Relaxed the Step cancellation timing in the second half of the attack.<br>Relaxed the Jump Cancel Timing in the second half of the attack.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_26dfb6-f4 .kt-block-spacer{height:51px;}.wp-block-kadence-spacer.kt-block-spacer-41562_26dfb6-f4 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_26dfb6-f4\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h2 class=\"gb-text gb-text-64dd0288\">Gunner<\/h2>\n\n\n\n<h3 class=\"gb-text gb-text-e57c41be\">Class Skill Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Class Skills<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%\">Chain Trigger<\/td><td>Changed specifications so that the Down Infliction (Value) of Chain Finish is increased based on the Chain number. <\/td><\/tr><tr><td style=\"width:25%\">Chain Trigger Increase<\/td><td>Changed specifications so that the Down Infliction (Value) of Chain Finish is increased based on the Chain number. <br>The increase per chain has been increased.<\/td><\/tr><tr><td style=\"width:25%\">Chain Boost<\/td><td>If a special armament is equipped while the effect is activated, the 'attack speed increase' and 'effect duration' will return to their previous values when the special armament is removed.<\/td><\/tr><tr><td style=\"width:25%\">Chain Trigger Count Retain<\/td><td>Increased the Chain number at the start of the next Chain Trigger when it ends without performing a Chain Finish.<\/td><\/tr><tr><td style=\"width:25%\">Stylish Onslaught<\/td><td>Increased the power.<br>Increased the gauge accumulation rate for Hail of Bullets.<br>Expanded Attack Range<br>Increased movement distance when the enemy is within a certain distance. <br>Changed specifications to allow for invulnerability when nullifying an attack. <br><br>When nullifying an attack, the effects of the following Class Skills will now activate:<br>Chain Boost Advance<br>Stylish Roll Counter Bullet<br>Stylish Roll Strikeback<br>Strikeback Advance<\/td><\/tr><tr><td style=\"width:25%\">Strikeback Advance<\/td><td>Extended the period of invincibility at the onset of charging a Photon Art.<\/td><\/tr><tr><td style=\"width:25%\">Stylish Roll Counter Bullet<\/td><td>Increased hit count and adjusted the power distribution.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_099643-2d .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_099643-2d .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_099643-2d\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h3 class=\"gb-text gb-text-767eea29\">Twin Machine Gun Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%\">Aimless Rain<\/td><td>Made adjustments so that there is no forward movement when attacking, but instead, you will move based on what direction was inputted. <\/td><\/tr><tr><td style=\"width:25%\">Close Bullet<\/td><td>Increased the power and adjusted the power distribution.<br>Increased movement distance when a target is present when pressing forward while locked on or in TPS view.<br>Moving during an attack will have increased movement speed.<br>Moving during an attack will not let you move too close to the enemy.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_0b4670-dc .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_0b4670-dc .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_0b4670-dc\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h2 class=\"gb-text gb-text-8bbab795\">Waker<\/h2>\n\n\n\n<h3 class=\"gb-text gb-text-c7de0e68\">Class Skill Adjustments<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Class Skills<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%\">Familiar Assist<\/td><td>Expanded enemy search range.<br>Improved tracking ability.<\/td><\/tr><tr><td style=\"width:25%\">Marmelo Strike<\/td><td>Increased the 2nd stage's power when an attack is successfully nullified.<\/td><\/tr><tr><td style=\"width:25%\">Marmelo Strike Tracing<\/td><td>Improved tracking ability.<\/td><\/tr><tr><td style=\"width:25%\">Hot Marmelo Parry<\/td><td>Shortened the recast time.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_433b89-20 .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_433b89-20 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_433b89-20\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h3 class=\"gb-text gb-text-14279197\">Takt Adjustments<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased the turning speed during activation for the Takt's 1 ~ 3rd normal attack.<\/li>\n\n\n\n<li>Increased the turning speed during activation  of the attack when the Takt's normal attack button is held down. <\/li>\n\n\n\n<li>Eased the Weapon Action cancellation timing for the attack when the Takt's normal attack button is held down. <\/li>\n\n\n\n<li>Eased the Step cancellation timing  for the attack when the Takt's normal attack button is held down. <\/li>\n\n\n\n<li>Added omnidirectional guard points for the attack when the Takt's normal attack button is held down. <\/li>\n\n\n\n<li>Added an effect that protects against being launched or knocked back for the attack when the Takt's normal attack button is held down. <\/li>\n\n\n\n<li>Increased the motion speed for the attack when the Takt's normal attack button is held down. <\/li>\n\n\n\n<li>Relaxed the timing of accepting early inputs for the attack when the Takt's normal attack button is held down. <\/li>\n<\/ul>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_75f99e-38 .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_75f99e-38 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_75f99e-38\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Photon Art<\/th><th>Adjustments<\/th><\/tr><tr><td style=\"width:25%\">Fredran Breath<\/td><td>Increased the maximum lock-on amount for the branched version.<br>Increased the turning speed when activating the branched version of the attack.<\/td><\/tr><tr><td style=\"width:25%\">Fredran Riding<\/td><td>Eased the firing angle of attack for the non-branched version.<\/td><\/tr><tr><td style=\"width:25%\">Wulfer Demolition<\/td><td>Increased the turning speed when the 2nd half of the attack is activated for the non-branching version.<br>Increased the turning speed during activation of the 1st stage charged attack.<br>Increased the turning speed during activation of the 2nd stage charged attack.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_32db35-a5 .kt-block-spacer{height:26px;}.wp-block-kadence-spacer.kt-block-spacer-41562_32db35-a5 .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_32db35-a5\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<div class=\"wp-block-uagb-advanced-heading uagb-block-71e9c596\"><h2 class=\"uagb-heading-text\">Tech Arts Customization<\/h2><\/div>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-41562_55ac5c-dd .kt-block-spacer{height:20px;}.wp-block-kadence-spacer.kt-block-spacer-41562_55ac5c-dd .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-41562_55ac5c-dd\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><\/div><\/div>\n\n\n\n<h3 class=\"gb-headline gb-headline-bd150e0f gb-headline-text\">Twin Machine Gun Adjustment<\/h3>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table shrinkwrap\"><table class=\"has-fixed-layout\"><tbody><tr><th style=\"width:25%\">Technique<\/th><th>Adjustment<\/th><\/tr><tr><td style=\"width:25%\">Aimless Rain<\/td><td>Made adjustments to Type 1 to always maximize the power increase based on distance. <\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>It's Waker, Fighter, and Gunner's turn at Balance Adjustments.  <\/p>\n<p class=\"read-more-button-container\"><a class=\"button\" href=\"https:\/\/www.bumped.org\/phantasy\/august-6th-balance-adjustments\/\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":28271,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","_uag_custom_page_level_css":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[52,22],"tags":[],"class_list":["post-41562","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-balance-adjustments","category-new-genesis","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-50","resize-featured-image"],"jetpack_featured_media_url":"https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2023\/05\/balance-adjustments-4.jpg","uagb_featured_image_src":{"full":["https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2023\/05\/balance-adjustments-4.jpg",1280,720,false],"thumbnail":["https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2023\/05\/balance-adjustments-4-150x150.jpg",150,150,true],"medium":["https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2023\/05\/balance-adjustments-4-300x169.jpg",300,169,true],"medium_large":["https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2023\/05\/balance-adjustments-4-768x432.jpg",768,432,true],"large":["https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2023\/05\/balance-adjustments-4-1024x576.jpg",1024,576,true],"1536x1536":["https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2023\/05\/balance-adjustments-4.jpg",1280,720,false],"2048x2048":["https:\/\/www.bumped.org\/phantasy\/wp-content\/uploads\/2023\/05\/balance-adjustments-4.jpg",1280,720,false]},"uagb_author_info":{"display_name":"Ricardo","author_link":"https:\/\/www.bumped.org\/phantasy\/author\/ngsricardo\/"},"uagb_comment_info":0,"uagb_excerpt":"It's Waker, Fighter, and Gunner's turn at Balance Adjustments. Read more","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/posts\/41562","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/comments?post=41562"}],"version-history":[{"count":5,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/posts\/41562\/revisions"}],"predecessor-version":[{"id":41567,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/posts\/41562\/revisions\/41567"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/media\/28271"}],"wp:attachment":[{"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/media?parent=41562"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/categories?post=41562"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bumped.org\/phantasy\/wp-json\/wp\/v2\/tags?post=41562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}