{"id":66419,"date":"2017-09-26T00:05:51","date_gmt":"2017-09-26T04:05:51","guid":{"rendered":"http:\/\/bumped.org\/psublog\/?page_id=66419"},"modified":"2017-12-13T03:02:19","modified_gmt":"2017-12-13T08:02:19","slug":"sept-27th-2017-balance-changes","status":"publish","type":"page","link":"https:\/\/www.bumped.org\/psublog\/sept-27th-2017-balance-changes\/","title":{"rendered":"Sept 27th 2017 &#8211; Balance Changes"},"content":{"rendered":"<p style=\"text-align: center;\"><div data-post-id=\"69183\" class=\"insert-page insert-page-69183 \"><p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2017\/07\/Hero-Class.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-five-oh-eight wp-image-63894\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2017\/07\/Hero-Class.jpg?resize=508%2C422&#038;ssl=1\" alt=\"\" width=\"508\" height=\"422\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2017\/07\/Hero-Class.jpg?resize=508%2C422&amp;ssl=1 508w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2017\/07\/Hero-Class.jpg?resize=300%2C249&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2017\/07\/Hero-Class.jpg?resize=80%2C66&amp;ssl=1 80w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2017\/07\/Hero-Class.jpg?resize=648%2C539&amp;ssl=1 648w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2017\/07\/Hero-Class.jpg?w=722&amp;ssl=1 722w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/a><\/p>\n<p class=\"subtitler\" style=\"text-align: center;\"><strong>Episode 5: Balance Adjustments<\/strong><\/p>\n<table  class=\"pso2 table table-hover\"  style=\"width: 100%;\">\n<tbody>\n<tr>\n<th style=\"width: 20%;\">2017<\/th>\n<td style=\"width: 20%; text-align: center;\"><a href=\"https:\/\/www.bumped.org\/psublog\/pso2-episode-5-balance-adjustments\/\">July 26th<\/a><\/td>\n<td style=\"width: 20%; text-align: center;\"><a href=\"https:\/\/www.bumped.org\/psublog\/sept-27th-2017-balance-changes\/\">Sep 27th<\/a><\/td>\n<td style=\"width: 20%; text-align: center;\"><a href=\"https:\/\/www.bumped.org\/psublog\/dec-6th-2017-balance-changes\/\">Dec 6th<\/a><\/td>\n<td style=\"width: 20%; text-align: center;\"><a href=\"https:\/\/www.bumped.org\/psublog\/dec-20th-2017-balance-changes\/\">Dec 20th<\/a><\/td>\n<\/tr>\n<tr>\n<th style=\"width: 20%;\">2018<\/th>\n<td style=\"width: 20%; text-align: center;\"><a href=\"https:\/\/www.bumped.org\/psublog\/feb-21st-2018-balance-changes\/\">Feb 21st<\/a><\/td>\n<td style=\"width: 20%; background-color: #ffe0f1; text-align: center;\"><a href=\"https:\/\/www.bumped.org\/psublog\/oct-10th-2018-balance-changes\/\"><strong>Oct 10th<\/strong><\/a><\/td>\n<td style=\"width: 20%;\">\u00a0<\/td>\n<td style=\"width: 20%;\">\u00a0<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<\/div><\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"508\" height=\"286\" src=\"https:\/\/www.youtube.com\/embed\/jySjwjncpwc?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Step Adjustments<\/p>\n<ul>\n<li>Increased the Step travel distance for\u00a0Sword, Wire Lance, Partizan, Twin Dagger, Double Saber, Knuckles, Gunslash, Katana, Dual blade, Bullet Bow, Wand, Jet Boots, and unarmed.<\/li>\n<li>The Step Attack distance now changes according to the distance you are from the enemy for\u00a0Sword, Wire Lance, Partizan, Twin Dagger, Double Saber, Knuckles, Gunslash, Katana, Dual blade, Bullet Bow, Wand, Jet Boots, and unarmed.<\/li>\n<li>Increased Sword's step motion speed when on the ground.<\/li>\n<li>Relaxed Bullet Bow's step attack cancellation timing and jump cancellation timing when stepping.<\/li>\n<li>Adjusted the Just Attack timing for the Braver skill [Snatch JA Combo] and the skill ring [L\/Step JA Combo].<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Dive Roll Adjustments<\/p>\n<ul>\n<li>Added the ability to jump cancel when dive rolling on the ground.<\/li>\n<li>The Skill Ring [L\/Step Jump] now works with dive rolls.<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">\u203bSkill Ring [L\/Step Jump] will not apply when wearing [L\/Slow Dive Roll]<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Mirage Escape Adjustments<\/p>\n<ul>\n<li>Increased the turning speed of Mirage Escape.<\/li>\n<li>Increased the travel distance of Mirage Escape.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Potential Adjustments<\/p>\n<ul>\n<li>Potential\u300c\u53e4\u306e\u91dd\u6563\u5f3e\u300dwill have the power of its wide attack buffed.<\/li>\n<li>Potential\u300c\u6975\u9650\u89e3\u653e\u300dwill have the power of normal attacks nerfed.<br \/>\n <span style=\"color: #ff0000; font-size: 10pt;\"><span style=\"font-size: 8pt;\">\u203bWhen combined with other adjustments, it will feel like a buff compared to before.<\/span> <br \/>\n <\/span>\u53e4\u306e\u91dd\u6563\u5f3e = Antique Shot<br \/>\n \u6975\u9650\u89e3\u653e = Limit Release<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Skill Ring Adjustments<\/p>\n<ul>\n<li>The effect for the Skill Ring [R\/Attack Advance] has been nerfed.<br \/>\n <span style=\"color: #ff0000; font-size: 8pt;\"> \u203bWhen combined with other adjustments, it will feel like a buff compared to before. <\/span><\/li>\n<li>The effect for the Skill Ring [L\/TMG Stance Up] has been nerfed.<br \/>\n <span style=\"font-size: 8pt; color: #ff0000;\"> \u203bWhen combined with other adjustments, it will feel like a buff compared to before.<\/span><\/li>\n<li>The Skill Ring [L\/A Launcher Mode] will receive the following:\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Hunter Adjustments<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Skill Name<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Charge Parrying<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Increased the effective time per level.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rare Mastery Hunter\u00a0<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Changed to a default skill<\/li>\n<li>Now works with crafted weapons<\/li>\n<li>Changed to a damage bonus effect<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Fury Stance<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Improved the [S-DMG taken] values per level.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Just Guard PP Gain<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Fury Critical<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">\u203bLv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Sword<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Increased turning speed<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rising Edge<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Increased motion speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Twister Fall Type-0<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Nova Strike<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Ride Slasher<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Over End<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Increased attack range<\/li>\n<li>Adjusted guard cancellation timing<\/li>\n<li>Reduced hitstop<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Sonic Arrow<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Increased speed of slash<\/li>\n<li>Increased range of slash<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Guilty Break<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Increased the travel distance<\/li>\n<li>Added step cancel while traveling<\/li>\n<li>Increased travel speed when not charged<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Ignition Parry<\/strong><\/td>\n<td style=\"vertical-align: middle;\">\n<ul>\n<li>Reduced hit stops\u00a0<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Wired Lance<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Adjusted the fall timing when attacking in the air<\/li>\n<li>Increased the vertical range while attacking<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduce hit stops<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Increased turning speed<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Bind Throw<\/strong><\/td>\n<td>\n<ul>\n<li>Increased motion speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Grapple Charge<\/strong><\/td>\n<td>\n<ul>\n<li>Increased motion speed at start of the hold<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Heavenly Fall<\/strong><\/td>\n<td>\n<ul>\n<li>Increased motion speed at start of the hold<\/li>\n<li>Increased the vertical range of the hold<\/li>\n<li>You'll now move towards the locked-on target during the start of the hold<\/li>\n<li>You'll now be able to move during the attack<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Other Cyclone<\/strong><\/td>\n<td>\n<ul>\n<li>Increased attack range<\/li>\n<li>Increased motion speed at start of the hold<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Other Cyclone <br \/>\n Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased movement speed<\/li>\n<li>Increased motion speed at start of the hold<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Other Spin<\/strong><\/td>\n<td>\n<ul>\n<li>Increased attack range<\/li>\n<li>Increased suction range<\/li>\n<li>Increased motion speed at start of the hold<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Holding Current<\/strong><\/td>\n<td>\n<ul>\n<li>Increased motion speed at start of the hold<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Air Pocket Swing<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Adjusted guard cancellation timing<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Wild Round<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Kaiser Rise<\/strong><\/td>\n<td>\n<ul>\n<li>Increased range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Partizan<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduce hit stops<\/li>\n<li>Increased turning speed<\/li>\n<\/ul>\n<p><strong>Partizan's \"Dance\"<\/strong><\/p>\n<ul>\n<li>You'll recover PP by a certain amount by \"Dancing\" after attacking<\/li>\n<li>You'll be able to recover PP naturally during the weapon action<br \/>\n <span style=\"font-size: 8pt; color: #ff0000;\">\u203bYou won't recover PP through [Dance] If the potential [Urgent Maneuver 1] is active.<\/span><\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Slide Shaker\u00a0<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Speed Rain\u00a0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased attack range<\/li>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Rising Flag<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\">\n<p><strong>\u00a0Rising Flag <br \/>\n <\/strong><strong>Type-0<\/strong><\/p>\n<\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Zenith Throw<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Trick Rave<\/strong><\/td>\n<td>\n<ul>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Slide End\u00a0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased attack range<\/li>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Assault Buster<\/strong><\/td>\n<td>\n<ul>\n<li>Adjusted Just Attack timing<\/li>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Bandersnatch\u00a0<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Scared Skewer<br \/>\n Type-0\u00a0<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced charge time<\/li>\n<li>Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>\u00a0Vol-Graptor<\/strong><\/td>\n<td>\n<ul>\n<li>\u00a0Added guard cancellation when attacking on the ground<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Tear Grid<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced PP consumption<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Fighter Adjustments<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Skill Name<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rare Mastery Fighter<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Changed to a default skill<\/li>\n<li>Now works with crafted weapons<\/li>\n<li>Changed to a damage bonus effect<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Brave Stance<\/strong><\/td>\n<td>\n<ul>\n<li>Increased front and back power per level<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Brave Stance Up<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will not be adjusted<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Brave Critical<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Wise Stance<\/strong><\/td>\n<td>\n<ul>\n<li>Increased front and back power per level<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Wise Stance Up<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Wise Critical<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Twin Daggers<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased PP recovery amount of the third attack<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Raging Waltz<\/strong><\/td>\n<td>\n<ul>\n<li>Increased movement speed<\/li>\n<li>Increased pursuing distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Raging Waltz<\/strong><br \/>\n <strong>Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased movement speed<\/li>\n<li>Increased pursuing distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Shoot Polka<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Scar Fugue<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Wild Rhapsody<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Dark Scherzo<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Quick March<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Symphonic Drive<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Increased movement speed<\/li>\n<li>Increased tracking distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Bloody Sarabande<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Facet Folia<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Fall Nocturne<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Double Saber<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Tornado Dance<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Tornado Dance<\/strong><br \/>\n <strong>Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Increased movement speed when charged<\/li>\n<li>Increased travel distance when charged<\/li>\n<li>Increased turning speed when charged<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Scissor Edge<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rumbling Moon<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Illusion Rave<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Surprise Dunk<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Deadly Archer<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced PP consumption<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Acro Effect<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Hurricane Sender<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<li>Increased suction range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Knuckles<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased PP recovery amount during second and third attack<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased PP recovery<\/li>\n<li>Increased turning speed<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Ducking Blow<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Flicker Jab<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Pendulum Roll<\/strong><\/td>\n<td>\n<ul>\n<li>Increased speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Slide Upper<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Slide Upper<\/strong><br \/>\n <strong>Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Quake Howling<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Surprise Knuckle<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Flash Thousand<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Heartless Impact<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Added step cancellation while traveling<\/li>\n<li>Increased travel distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Ranger Adjustments<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Class Skill<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rare Mastery Ranger<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Changed to a default skill<\/li>\n<li>Now works with crafted weapons<\/li>\n<li>Changed to a damage bonus effect<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Weak Bullet<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased shooting distance<\/li>\n<li>Relaxed the decay distance<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">\u203bThere is no change to the damage accumulation amount<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Bind Bullet<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased shooting distance<\/li>\n<li>Relaxed the decay distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Mirage Shot<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<li>increased bullet speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Panic Shot<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<li>Increased bullet speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Jellen Shot<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<li>Increased bullet speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Weak Hit Advance<\/strong><br \/>\n <strong>1 &amp; 2<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced the shooting power<br \/>\n <span style=\"color: #ff0000; font-size: 10pt;\">\u203bWhen combined with other adjustments, it will feel like a buff compared to before. <\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Standing Snipe 1<\/strong><\/td>\n<td>\n<ul>\n<li>Increased shooting power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Standing Snipe 2<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"color: #ff0000;\"><span style=\"font-size: 13.3333px;\">*Lv5 will be the same as Lv10<\/span><\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Moving Snipe<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 10<\/li>\n<li>Increased shooting power<\/li>\n<li>Changed the effect so that it will apply if you did not stand still for more than 1 second.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Sharp Shooter<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced power<br \/>\n <span style=\"color: #ff0000; font-size: 10pt;\">\u203bWhen combined with other adjustments, it will feel like a buff compared to before. <\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Assault Rifle<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Increased shooting distance<\/li>\n<li>Relaxed the decay distance<\/li>\n<\/ul>\n<p><strong>Dive Roll Shoot<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Increased shooting distance<\/li>\n<li>Relaxed the decay distance<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Piercing Shell<\/strong><\/td>\n<td>\n<ul>\n<li>Added Dive Roll cancellation<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Grenade Shell<\/strong><\/td>\n<td>\n<ul>\n<li>Added Dive Roll cancellation<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>One Point<\/strong><\/td>\n<td>\n<ul>\n<li>Increased shooting distance<\/li>\n<li>Improved bullet spread<\/li>\n<li>Relaxed the decay distance<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Diffuse Shell<\/strong><\/td>\n<td>\n<ul>\n<li>Added Dive Roll cancellation<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Homing Emission<\/strong><\/td>\n<td>\n<ul>\n<li>Relaxed the decay distance<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Homing Emission<\/strong><br \/>\n <strong> Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Relaxed the decay distance<\/li>\n<li>Increased power<\/li>\n<li>Reduced PP consumption<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Impact Slider<\/strong><\/td>\n<td>\n<ul>\n<li>Increased shooting distance<\/li>\n<li>Relaxed the decay distance<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Sneak Shooter<\/strong><\/td>\n<td>\n<ul>\n<li>Relaxed the decay distance<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Glorious Rain<\/strong><\/td>\n<td>\n<ul>\n<li>Increased attack range<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Parallel Slider<\/strong><\/td>\n<td>\n<ul>\n<li>Relaxed the decay distance<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Parallel Slide<\/strong><br \/>\n <strong> Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Relaxed the decay distance<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Satellite Cannon<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>End Attract<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Launcher<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Improved attack range<\/li>\n<li>Increased bullet speed<br \/>\n <span style=\"color: #ff0000; font-size: 8pt;\">\u203bThe bullet speed change will not apply to the Skill Ring [L\/A Launcher Mode]'s Normal Attacks.<\/span><\/li>\n<\/ul>\n<p><strong>Dive Roll Shoot<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Improved attack range<\/li>\n<li>Increased bullet speed<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Divine Launcher<\/strong><\/td>\n<td>\n<ul>\n<li>Increased bullet speed<\/li>\n<li>Increased attack range<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Diving Launcher<\/strong><br \/>\n <strong> Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased bullet speed<\/li>\n<li>Increased attack range<\/li>\n<li>Increased power<\/li>\n<li>Reduced charge time<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Concentrate One<\/strong><\/td>\n<td>\n<ul>\n<li>Increased bullet speed<\/li>\n<li>Increased attack range<\/li>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Cluster Bullet<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Cracker Bullet<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased bullet speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Zero Distance<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rodeo Drive<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rodeo Drive<\/strong><br \/>\n <strong> Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased movement speed<\/li>\n<li>Increased turning speed<\/li>\n<li>Increased attack range<\/li>\n<li>Added Dive Roll cancellation<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Crazy Smash<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Fake Silhouette<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Flame Bullet<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Cosmos Breaker<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Sphere Eraser<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced PP consumption during attack<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Gunner Adjustments<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Class Skills<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rare Mastery Gunner<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Changed to a default skill<\/li>\n<li>Now works with crafted weapons<\/li>\n<li>Changed to a damage bonus effect<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>S Roll Up<\/strong><\/td>\n<td>\n<ul>\n<li>Decreased shooting power<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">\u203bWhen combined with other adjustments, it will feel like a buff compared to before.<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>S Roll Arts<\/strong><\/td>\n<td>\n<ul>\n<li>Decreased power<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">\u203bWhen combined with other adjustments, it will feel like a buff compared to before.<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Showtime<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced cooldown<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Zero Range Advance<\/strong><br \/>\n <strong> 1 &amp; 2<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced shooting power<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">\u203bWhen combined with other adjustments, it will feel like a buff compared to before.<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Twin Machineguns<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased shooting distance<\/li>\n<\/ul>\n<p><strong>Dive Roll Shoot<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Increased shooting distance<\/li>\n<\/ul>\n<p><strong>TMG Weapon Action<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Adjusted the third Just Attack timing<\/li>\n<li>Increased shooting distance<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Bullet Squall<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Bullet Squall<\/strong><br \/>\n <strong>Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Messiah Time<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Infinite Fire<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased shooting distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Infinite Fire<\/strong><br \/>\n <strong>Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased shooting distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Satellite Aim<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Elder Rebellion<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased shooting distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Reverse Tap<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<li>Increased suction range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Heel Stab<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased shooting distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Shift Period<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Grim Barrage<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased movement speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Force Adjustments<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Skill Name<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rare Mastery Force<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Changed to a default skill<\/li>\n<li>Now works with crafted weapons<\/li>\n<li>Changed to a damage bonus effect<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rod Shoot<\/strong><\/td>\n<td>\n<ul>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Flame Mastery 2<\/strong><\/td>\n<td>\n<ul>\n<li>Adjusted prerequisite level to acquire<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Ice Mastery 2<\/strong><\/td>\n<td>\n<ul>\n<li>Adjusted prerequisite level to acquire<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Bolt Mastery 2<\/strong><\/td>\n<td>\n<ul>\n<li>Adjusted prerequisite level to acquire<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Rod<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Techer Adjustments<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Class Skill<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rare Mastery Techer<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Changed to a default skill<\/li>\n<li>Now works with crafted weapons<\/li>\n<li>Changed to a damage bonus effect<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Wand Gear<\/strong><\/td>\n<td>\n<ul>\n<li>Increased tech explosion power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Wand<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Technique Adjustments<\/p>\n<p><strong>Fire Technique: Sa Foie Type-0<\/strong><\/p>\n<ul>\n<li>Increased movement speed<\/li>\n<li>Increased travel distance<\/li>\n<li>Increased turning speed<\/li>\n<\/ul>\n<p><strong>Lightning Technique: Il Zonde<\/strong><\/p>\n<ul>\n<li>Increased movement speed<\/li>\n<li>Increased travel distance<\/li>\n<li>Increased turning speed<\/li>\n<\/ul>\n<p><strong>Compound Technique: Zandion<\/strong><\/p>\n<ul>\n<li>Increased movement speed<\/li>\n<li>Increased travel distance<\/li>\n<li>Increased turning speed<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Braver Adjustments<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Class Skill<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Rare Mastery Braver<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Changed to a default skill<\/li>\n<li>Now works with crafted weapons<\/li>\n<li>Changed to a damage bonus effect<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Katana Gear<\/strong><\/td>\n<td>\n<ul>\n<li>Increased counter power during Katana Gear release<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Attack Advance<\/strong><\/td>\n<td>\n<ul>\n<li>Decreased power<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">\u203bWhen combined with other adjustments, it will feel like a buff compared to before.<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Counter Bonus<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased edge power<\/li>\n<li>Increased edge PP recovery amount<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Katana Gear Boost<\/strong><\/td>\n<td>\n<ul>\n<li>Made changes so that it also increases the amount of PP recovered when attacking.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Average S Up<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Average S Critical<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"color: #ff0000; font-size: 10pt;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Weak Stance<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power of non-weak spot<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Weak Stance Up<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><strong>Weak Stance Critical<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Katana<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Kanran-kikyou<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced PP consumption<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Asagiri-rendan<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced PP consumption<\/li>\n<li>Increased movement speed<\/li>\n<li>Increased travel distance<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Hatou-rindou<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong><span id=\"shunkashunran\">Shunka-shunran<\/span><\/strong><\/td>\n<td>\n<ul>\n<li>Reduced PP consumption<\/li>\n<li>Increased movement speed<\/li>\n<li>Increased travel distance<\/li>\n<li>Adjusted Step cancellation timing<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Kazan-nadeshiko<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong><span id=\"fudoukuchinashi\">Fudou-kuchinashi<\/span><\/strong><\/td>\n<td>\n<ul>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Bullet Bow<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power when non-charged<\/li>\n<li>Reduced charge time<\/li>\n<li>Increased PP recovery amount<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Master Shot<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced PP consumption<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Penetrating Arrow<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced charge time<\/li>\n<li>Increased shooting distance<\/li>\n<li>Increased attack range when charged<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Torrential Arrow<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Gravity Point<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased attack range<\/li>\n<li>Increased suction range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Sharp Bomber<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Sharp Bomber<\/strong><br \/>\n <strong> Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Final Nemesis<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced PP consumption<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Tritt Shooter<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Tritt Shooter<\/strong><br \/>\n <strong> Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Banish Arrow<\/strong><\/td>\n<td>\n<ul>\n<li>Increased bullet speed when charged<\/li>\n<li>Increased attack range when charged<\/li>\n<li>Reduced charge time<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Million Storm<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Shortened attack intervals<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Chase Arrow<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased motion speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Bouncer Adjustments<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Class Skill<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rare Mastery Bouncer<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Changed to a default skill<\/li>\n<li>Now works with crafted weapons<\/li>\n<li>Changed to a damage bonus effect<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Deband Attack PP Restorate<\/strong><\/td>\n<td>\n<ul>\n<li>Increased PP recovery rate<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Elemental Stance<\/strong><\/td>\n<td>\n<ul>\n<li>Increased LV 1 ~ 4 non-weakness power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Elemental Stance Up<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Element S Critical<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Break Stance Up<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"color: #ff0000; font-size: 10pt;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Break S Critical<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 5<\/li>\n<li>Values will be adjusted accordingly<br \/>\n <span style=\"font-size: 10pt; color: #ff0000;\">*Lv5 will be the same as Lv10<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Break SD Bonus<\/strong><\/td>\n<td>\n<ul>\n<li>Changed the level cap to 1<\/li>\n<li>Increased the effective percentage<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Dual Blades<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased turning speed<\/li>\n<\/ul>\n<p><strong>Weapon Action<\/strong><\/p>\n<ul>\n<li>Adjusted Step cancellation timing<\/li>\n<li>Adjusted Just Attack timing<\/li>\n<li>Adjusted the firing timing of photon blades<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Distraction Wing<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Reduced PP consumption<\/li>\n<li>Increased gear growth<\/li>\n<li>Increased travel distance<\/li>\n<li>Added step cancellation while traveling<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Dispersion Shrike<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased gear growth<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Heavenly Kite<\/strong><\/td>\n<td>\n<ul>\n<li>Increased gear growth<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Justice Crow<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Increased gear growth<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Starling Fall<\/strong><\/td>\n<td>\n<ul>\n<li>Increased gear growth<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Immortal Dove<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\"><strong>Jet Boots Adjustments<\/strong><\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Buffed the first and second attack power<\/li>\n<li>Buffed the Shift-Attack power<\/li>\n<li>Buffed the PP recovery amount<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Buffed the power<\/li>\n<li>Buffed the PP recovery amount<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr class=\"textCenter\">\n<th class=\"th45\">Photon Art<\/th>\n<th>Adjustments<\/th>\n<\/tr>\n<tr>\n<td class=\"sub\" style=\"text-align: center;\"><strong>Strike Gust<\/strong><\/td>\n<td>\n<ul>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"sub\" style=\"text-align: center;\"><strong>Strike Gust Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Increased attack range<\/li>\n<li>Decreased PP consumption during attack<\/li>\n<li>Adjusted power distribution<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"sub\" style=\"text-align: center;\"><strong>Gran Wave<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced PP consumption<\/li>\n<li>Increased travel distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"sub\" style=\"text-align: center;\"><strong>Moment Gale<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"sub\" style=\"text-align: center;\"><strong>Vinto Gigue<\/strong><\/td>\n<td>\n<ul>\n<li>Increased motion speed<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Summoner<\/p>\n<p class=\"subtitler\" style=\"text-align: center;\">Class Skills<\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Class Skill<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Pet Sympathy<\/strong><\/td>\n<td>\n<ul>\n<li>Increased probability that pet sympathy occurs<\/li>\n<li>Increased pet's power<\/li>\n<li>Increased effect duration<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p class=\"subtitler\" style=\"text-align: center;\">Pets<\/p>\n<p><strong>Wanda<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<li>Increased PA [Wanda Shock]'s power<\/li>\n<\/ul>\n<p><strong>Torim<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<\/ul>\n<p><strong>Cery<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<\/ul>\n<p><strong>Maron<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<\/ul>\n<p><strong>Melon<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<li>Increased PA [Melon Curse]'s power and reduced PP consumption.<\/li>\n<\/ul>\n<p><strong>Viola<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<\/ul>\n<p><strong>Rappy<\/strong><\/p>\n<ul>\n<li>Increased normal attack power and PP recovery amount<\/li>\n<\/ul>\n<p><strong>Synchro<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<li>Increased PA [Synchro Kyaku]'s power<\/li>\n<li>Increased PA [Synchro Dan]'s power<\/li>\n<\/ul>\n<p><strong>Jinga<\/strong><\/p>\n<ul>\n<li>Increased Normal Attack power<\/li>\n<li>Increased Photon Art [Jinga Shock]'s power<\/li>\n<\/ul>\n<p><strong>Aero<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<\/ul>\n<p><strong>Popple<\/strong><\/p>\n<ul>\n<li>Increased normal attack power<\/li>\n<\/ul>\n<p><strong>Redran<\/strong><\/p>\n<ul>\n<li>Increased normal attack power and PP recovery amount<\/li>\n<li>Increased PA [Redran Slash]'s power<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"titler\" style=\"text-align: center;\">Gunslash Adjustments<\/p>\n<p><strong>Normal Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Increased shooting distance in ranged mode<\/li>\n<li>Improved bullet spread in ranged mode<\/li>\n<\/ul>\n<p><strong>Step Attack<\/strong><\/p>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<li>Increased PP recovery amount<\/li>\n<li>Increased turning speed<\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"text-align: center; vertical-align: middle;\">Photon Art<\/th>\n<th style=\"text-align: center; vertical-align: middle;\">Adjustments<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Tri-Impact<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Tri-Impact<\/strong><br \/>\n <strong>Type-0<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<li>Reduced PP consumption<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Rage Dance<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Serpent Air<\/strong><\/td>\n<td>\n<ul>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Aiming Shot<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced PP consumption<\/li>\n<li>Reduce charge time<\/li>\n<li>Increased bullet speed<\/li>\n<li>Increased shooting distance<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Thrillsplosion<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced PP consumption<\/li>\n<li>Increased attack range<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Additional Bullet<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced PP consumption<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Kreisenschlag<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Reduced hit stops<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Regenschlag<\/strong><\/td>\n<td>\n<ul>\n<li>Increased motion speed when PA starts<\/li>\n<li>Increased travel distance<\/li>\n<li>Reduced PP consumption<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; vertical-align: middle;\"><strong>Strezwei<\/strong><\/td>\n<td>\n<ul>\n<li>Increased power<\/li>\n<li>Increased shooting power<\/li>\n<li>Increased motion speed<\/li>\n<li>Increased attack range of ranged mode<\/li>\n<li>Reduced PP consumption<\/li>\n<li>Reduced PP consumption at time of mode swap<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>This isn't the end of Episode 5's balance adjustments. Sega will continue to monitor the situation and announce even more adjustments in the future.<\/p>\n<div class=\"fkszc69ed1caf77a1f\" ><center>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- PSUBlog 336 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:336px;height:280px\"\n     data-ad-client=\"ca-pub-2270472531050654\"\n     data-ad-slot=\"6958794762\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n<\/center><\/div><style type=\"text\/css\">\r\n.fkszc69ed1caf77a1f {\r\ndisplay: flex; align-items: center; justify-content: center;\r\n}\r\n@media screen and (min-width: 1201px) {\r\n.fkszc69ed1caf77a1f {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 993px) and (max-width: 1200px) {\r\n.fkszc69ed1caf77a1f {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 769px) and (max-width: 992px) {\r\n.fkszc69ed1caf77a1f {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 768px) and (max-width: 768px) {\r\n.fkszc69ed1caf77a1f {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (max-width: 767px) {\r\n.fkszc69ed1caf77a1f {\r\ndisplay: block;\r\n}\r\n}\r\n<\/style>\r\n","protected":false},"excerpt":{"rendered":"<p>Step Adjustments Increased the Step travel distance for\u00a0Sword, Wire Lance, Partizan, Twin Dagger, Double Saber, Knuckles, Gunslash, Katana, Dual blade, Bullet Bow, Wand, Jet Boots, and unarmed. The Step Attack distance now changes according to the distance you are from the enemy for\u00a0Sword, Wire Lance, Partizan, Twin Dagger, Double Saber, Knuckles, Gunslash, Katana, Dual blade, [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"coauthors":[276],"class_list":["post-66419","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/P7YLbH-hhh","_links":{"self":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/pages\/66419","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/comments?post=66419"}],"version-history":[{"count":0,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/pages\/66419\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/media?parent=66419"}],"wp:term":[{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/coauthors?post=66419"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}