{"id":10135,"date":"2011-08-19T06:30:13","date_gmt":"2011-08-19T11:30:13","guid":{"rendered":"http:\/\/bumped.org\/psublog\/?p=10135"},"modified":"2011-08-21T17:01:04","modified_gmt":"2011-08-21T22:01:04","slug":"phantasy-star-online-2-global-concerns-alpha-test-status-report","status":"publish","type":"post","link":"https:\/\/www.bumped.org\/psublog\/phantasy-star-online-2-global-concerns-alpha-test-status-report\/","title":{"rendered":"Phantasy Star Online 2 Global Concerns + Alpha Test Status Report"},"content":{"rendered":"<p class=\"notice\" style=\"text-align: center;\"><strong>Alpha Test Status Report (<\/strong><span style=\"color: #ff6600;\"><strong>NEW!<\/strong><\/span>)<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/twitter.com\/#!\/sega_pso2\/status\/104780596974325760\">Bonko<\/a> didn't really sound so happy about yesterday's test. There was a high load on the server which caused considerable lag. Because of this they are not considering adding new participants to the 23rd test at this time. This only leaves those who were not selected to wait until the 26th and 27th to participate.&nbsp;<\/p>\n<p style=\"text-align: left;\">&nbsp;<strong><span style=\"color: #ff6600;\">Relay updated below in Orange Text<\/span><\/strong>.<\/p>\n<p class=\"pinkbar\" style=\"text-align: center;\"><strong>Previous Information<\/strong><\/p>\n<p style=\"text-align: justify;\">Earlier this morning Bonkohara, the assistant producer answered questions regarding if there is going to be a Global \/ English release of the game. Since her text was translated from Japanese to Engrish, we have rewritten the Q&amp;A to a proper format.<\/p>\n<blockquote><p><strong>Q: IS PSO2 going to be released in every country?<\/strong><\/p>\n<p>A: We would like to release the game all over the world but we have not decided on a schedule<\/p><\/blockquote>\n<blockquote><p><strong>Q: Are you not making an English page?<\/strong><\/p>\n<p>A: There are no plans right now for making an English page.<\/p><\/blockquote>\n<blockquote><p><strong>Q: Why doesn't the PSO2 Facebook page post English updates often?<\/strong><\/p>\n<p>A: We would like to do it but the Staff is sometimes not good enough to fully understand English. We will try our best to post a status update in English.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<blockquote><p>Hello Facebook friends! I am Bonko :)! Now it is 6PM and the second day for the alpha test has just started now! Well, actually I was playing the game last night with everyone! \ud83d\ude00 Hiding from the eyes of the producer Sakai! Haha!<\/p>\n<p>I am so busy tonight, but if I have a chance, I would like to play the game. Even if you can not receive an alpha test invite, you still have a chance to receive additional announcements if the \u03b1 test goes well. I will update report of the alpha test at twitter. please follow us!<\/p><\/blockquote>\n<p style=\"text-align: right;\">[Thanks TierrenZX]<\/p>\n<p class=\"pinkbar\" style=\"text-align: center;\"><strong>Alpha Test Status Report<\/strong><\/p>\n<p style=\"text-align: justify;\">So what's going on in the alpha test? Well Bonkohara <a href=\"http:\/\/twitter.com\/#!\/sega_pso2\/status\/104499005073002497\">tweeted<\/a> that there has been lag when users are connected to certain blocks in Ship 1 (Server). If you experience lag in picking up items and such you should move to another block.<\/p>\n<p style=\"text-align: justify;\">In another <a href=\"http:\/\/twitter.com\/#!\/sega_pso2\/status\/104489954553507840\">tweet<\/a>, she reports the number of simultaneous connections to PSO2 has crossed over 2,200.<\/p>\n<p style=\"text-align: justify;\">In another <a href=\"http:\/\/twitter.com\/#!\/sega_pso2\/status\/104475455033315328\">tweet<\/a>, she wrote the server will be extended by two hours today. So it will start from 5 AM to 12 PM EST instead of 5AM to 10AM EST. There's also going to be maintenance at 8 AM to 8:10AM EST.<\/p>\n<p style=\"text-align: justify;\">&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Today's Relay<\/strong><\/p>\n<ul>\n<li><strong>Ranger Skill Tree<\/strong><\/li>\n<ul>\n<li>Dive Roll &gt;&nbsp; Dive Roll Advance<\/li>\n<li>Weak Bullet &gt; Bind Bullet<\/li>\n<li>Tool Mastery &gt; Poison Trap &gt; Poison Trap Custom<\/li>\n<li>Ability Up 1 &gt; Ability Up 2 &gt; Ability Up 3 &gt; Reaction Up 1<\/li>\n<\/ul>\n<li><strong>Ranger Gameplay<\/strong><\/li>\n<ul>\n<li>Rangers utilize Assault Rifle to fire rapid fire shots. They also have something like a burst shot for their PA button.<\/li>\n<li><strong><span style=\"color: #ff6600;\">Assault Rifle also has a heavy burst like shot, it has a blast similar to a grenade explosion<\/span><\/strong>. <strong><span style=\"color: #ff6600;\">In the same video the \"<span style=\"color: #ff0000;\">Grenade Shell<\/span>\" PA was spotted in the log. Most likely that is the name of the PA.<\/span><\/strong><\/li>\n<li><strong><span style=\"color: #ff6600;\">In a ranger video, at the end the player reaches to the next block that says \"Multi Party Area\"<\/span><\/strong><strong><span style=\"color: #888888;\"> (As the official site shows, there's a Multiparty area and a Multiparty Quest. So we wonder how multi party areas sync up.)<\/span><span style=\"color: #ff6600;\"><br \/>\n<\/span><\/strong><\/li>\n<\/ul>\n<li><strong>Force Skill Tree<\/strong><\/li>\n<ul>\n<li>Flame Mastery &gt; Photon Flare &gt; Flame Tech S Charge &gt;&nbsp; Flame Mastery 2<\/li>\n<li>Mirage Escape<\/li>\n<li>Ice Mastery &gt; Freeze Ignition &gt; Ice Mastery 2 &gt; Freeze Tech Boost<\/li>\n<li>Bolt Mastery &gt;PP Convert &gt; Bolt Mastery 2 &gt; Bolt Tech PP Save<\/li>\n<li>PP Up 1 &gt; Tech Up 1 &gt; Mind Up 1 &gt; PP Up 2 &gt; PP Regenerate<\/li>\n<\/ul>\n<li><strong>Item Menu<\/strong><\/li>\n<ul>\n<li><span style=\"color: #ff6600;\">\u5009\u5eab\u3078\u9001\u308b (<strong>Send to Storage<\/strong>)<strong> You can send items to storage while you are in the field.<\/strong><\/span><\/li>\n<\/ul>\n<li><strong>Items Listed<\/strong><\/li>\n<ul>\n<li>Monomate&nbsp;<\/li>\n<li>Dimate<\/li>\n<li><span style=\"color: #ff6600;\"><strong>Trimate<\/strong><\/span><\/li>\n<li>Moon Atomizer<\/li>\n<li><span style=\"color: #ff6600;\"><strong>Star Atomizer<\/strong><\/span><\/li>\n<li>Telepipe<\/li>\n<li>Photon Drop<\/li>\n<li><span style=\"color: #ff6600;\"><strong>Anti<\/strong><\/span><\/li>\n<li><span style=\"color: #ff6600;\"><strong>Sub \/ Ad Wall<\/strong><\/span><\/li>\n<li><span style=\"color: #ff6600;\"><strong>Sub \/ Saquinde ?<\/strong><\/span><\/li>\n<li><span style=\"color: #ff6600;\"><strong>Gunslashes<\/strong>: Gun Slash |&nbsp; Alva Slash<\/span><\/li>\n<li><span style=\"color: #ff6600;\"><strong>Assault Rifles:<\/strong> Rifle |&nbsp; Alva Rifle<\/span><\/li>\n<\/ul>\n<li><strong>Weapons<\/strong><\/li>\n<ul>\n<li><strong><span style=\"color: #ff6600;\">Any weapon of any type can have elements attached.&nbsp; For example there were several swords, one had Dark 18 attached. A wired lance had 27 fire. A Rifle had 21 dark attached.<\/span><\/strong><\/li>\n<\/ul>\n<li><strong>Player<\/strong><\/li>\n<ul>\n<li>When a player dies they can choose to return to the start point. (In a demonstration they returned to Camp Ship)<\/li>\n<\/ul>\n<li><strong>Enemy<\/strong><\/li>\n<ul>\n<li>Enemies will pursue you, if you run away and jump on a high ledge, they will also try to jump and reach you.<\/li>\n<li>Burned Enemies turn orange.<\/li>\n<li><strong><span style=\"color: #ff6600;\">Underneath the enemy's name is the kanji for \u5f31\u70b9 weak point. Most enemies in the forest show the fire icon, but the icon is way off to the right.<\/span><\/strong><\/li>\n<\/ul>\n<li><strong>HUD<\/strong><\/li>\n<ul>\n<li>When your character's HP is low, your screen turns red and an audible warning is heard.<\/li>\n<li><strong><span style=\"color: #ff6600;\">When you target another player you can see their Actual HP \/ Max HP<\/span><\/strong><\/li>\n<\/ul>\n<li><strong>Settings Screen<\/strong><\/li>\n<ul>\n<li>Language Settings Spotted. Right now currently selected as Nihongo (Japanese)&nbsp;<\/li>\n<\/ul>\n<li><strong>Controller Support<\/strong><\/li>\n<ul>\n<li><strong><span style=\"color: #ff6600;\">A play tester linked from 2ch said the game worked very well with the Xbox 360 controller (for windows). Though for other controllers&nbsp; button placement wasn't very intuitive.<\/span><\/strong><\/li>\n<\/ul>\n<\/ul>\n<p style=\"text-align: left;\">&nbsp;<\/p>\n<div class=\"gbdyx69ef575634f54\" ><center>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- PSUBlog 336 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:336px;height:280px\"\n     data-ad-client=\"ca-pub-2270472531050654\"\n     data-ad-slot=\"6958794762\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n<\/center><\/div><style type=\"text\/css\">\r\n.gbdyx69ef575634f54 {\r\ndisplay: flex; align-items: center; justify-content: center;\r\n}\r\n@media screen and (min-width: 1201px) {\r\n.gbdyx69ef575634f54 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 993px) and (max-width: 1200px) {\r\n.gbdyx69ef575634f54 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 769px) and (max-width: 992px) {\r\n.gbdyx69ef575634f54 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 768px) and (max-width: 768px) {\r\n.gbdyx69ef575634f54 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (max-width: 767px) {\r\n.gbdyx69ef575634f54 {\r\ndisplay: block;\r\n}\r\n}\r\n<\/style>\r\n","protected":false},"excerpt":{"rendered":"<p>Alpha Test Status Report (NEW!) Bonko didn't really sound so happy about yesterday's test. There was a high load on the server which caused considerable lag. Because of this they are not considering adding new participants to the 23rd test at this time. This only leaves those who were not selected to wait until the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[200],"tags":[],"coauthors":[],"class_list":["post-10135","post","type-post","status-publish","format-standard","hentry","category-phantasy-star-online-2"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7YLbH-2Dt","_links":{"self":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts\/10135","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/comments?post=10135"}],"version-history":[{"count":0,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts\/10135\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/media?parent=10135"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/categories?post=10135"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/tags?post=10135"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/coauthors?post=10135"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}