{"id":11606,"date":"2012-02-04T12:43:00","date_gmt":"2012-02-04T17:43:00","guid":{"rendered":"http:\/\/bumped.org\/psublog\/?p=11606"},"modified":"2012-02-06T14:26:34","modified_gmt":"2012-02-06T19:26:34","slug":"pso2-alpha-test-2-item-lab-weapon-grinding-and-abilities","status":"publish","type":"post","link":"https:\/\/www.bumped.org\/psublog\/pso2-alpha-test-2-item-lab-weapon-grinding-and-abilities\/","title":{"rendered":"PSO2 Alpha Test 2: Item Lab (Weapon Grinding and Abilities)"},"content":{"rendered":"<p style=\"text-align: justify;\">The Alpha Test 2 is over, but there are other aspects we didn't get a chance to cover. Phantasy Star Online 2 allows you to grind the strength and attributes, as well as add a special ability.<\/p>\n<p><span style=\"color: #ff6600;\"><strong>Item Lab<\/strong><\/span><\/p>\n<ul>\n<li>\u30a2\u30a4\u30c6\u30e0\u5f37\u5316 Item Grinding<\/li>\n<li>\u5c5e\u6027\u5f37\u5316 Attribute Grinding<\/li>\n<li>\u7279\u6b8a\u80fd\u529b\u8ffd\u52a0 Add a special ability<\/li>\n<\/ul>\n<p class=\"pinkbar\" style=\"text-align: center;\"><strong>Item Grinding<\/strong><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/upgrade_ss_02_l.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11607\" title=\"upgrade_ss_02_l\" src=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/upgrade_ss_02_l-300x168.jpg?resize=300%2C168\" alt=\"\" width=\"300\" height=\"168\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/upgrade_ss_02_l.jpg?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/upgrade_ss_02_l.jpg?w=640&amp;ssl=1 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">When you grind items you increase the strength of the weapons. Select the item you wish to grind and pay the meseta and grinder cost that's required. As you grind, your weapon will have a +number after their name. A grind value of 6 would make your VitaRod +6. If you fail a grind, the + value drops and you'll have to pay again to grind it back up.<\/p>\n<p style=\"text-align: left;\"><strong>Required<\/strong><\/p>\n<ul>\n<li>\u30b0\u30e9\u30a4\u30f3\u30c0\u30fc\u6570 Grinder Cost<\/li>\n<li>\u30e1\u30bb\u30bf Meseta<\/li>\n<\/ul>\n<p><strong>On the grinding screen, it will tell you the success rate which is color coded:<\/strong><\/p>\n<p>\u6210\u529f\u78ba\u7387: <strong>Success Rate (color)<\/strong><\/p>\n<ul>\n<li><span style=\"color: #008000;\"><strong>\u78ba\u5b9f: Assured<\/strong><\/span><\/li>\n<li><span style=\"color: #3366ff;\"><strong>\u5b89\u5168: Safe<\/strong><\/span><\/li>\n<li><span style=\"color: #cccc00;\"><strong>\u6ce8\u610f: Caution<\/strong><\/span><\/li>\n<li><span style=\"color: #ff0000;\"><strong>\u5371\u967a: Danger<\/strong><\/span><\/li>\n<\/ul>\n<p>And your <strong>biggest risk<\/strong>: \u6700\u5927\u30ea\u30b9\u30af tells you how many grind values you will drop when you fail a grind.&nbsp; In your first grind you won't have any risk so you won't drop below zero.<\/p>\n<p><strong>Grind Cost<\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>*These values may be different depending on rarity.<\/strong><\/span><\/p>\n<ul>\n<li>Up to +6 : 1 grinder.<\/li>\n<li>+7 and up: 2 Grinders<\/li>\n<\/ul>\n<p><strong>Biggest Risk (Grind Failure for Weapons) <\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">*These values may be different depending on rarity.<\/span><br \/>\n<\/strong><\/p>\n<ul>\n<li>+1 ~ 3: <span style=\"color: #008000;\">Grind Value will not drop<\/span><\/li>\n<li>+3 ~&nbsp; 6:<span style=\"color: #d67500;\"> Grind Value may drop by -1<\/span><\/li>\n<li>+6 ~ 9: <span style=\"color: #d67500;\">Grind Value may drop by -2<\/span><\/li>\n<li>+9 ~ 10 <span style=\"color: #ff0000;\">Grind Value may drop by -3<\/span><\/li>\n<\/ul>\n<p><strong>Biggest Risk (Grind Failure for Units)<\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>*These values may be different depending on rarity.<\/strong><\/span><\/p>\n<ul>\n<li>+1 ~ 5: <span style=\"color: #008000;\">Grind Value will not drop<\/span><\/li>\n<li>+6 ~ 8:<span style=\"color: #d6ab00;\"> Grind Value may drop by -1<\/span><\/li>\n<li>??<\/li>\n<\/ul>\n<p class=\"pinkbar\" style=\"text-align: center;\"><strong>Attribute Grinding<\/strong><\/p>\n<p style=\"text-align: left;\">Grinding attributes requires using the same weapon name, it doesn't matter what + values or element it has, as long as it is the same weapon. But in order to grind an attribute, the weapon should have an attribute anyway.<\/p>\n<p style=\"text-align: left;\">&nbsp;<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11608\" title=\"attribute grind\" src=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind-300x168.jpg?resize=300%2C168\" alt=\"\" width=\"300\" height=\"168\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind.jpg?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind.jpg?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind.jpg?w=1280&amp;ssl=1 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">From the screenshot, the red box shows your<span style=\"color: #ff0000;\"> \u5bfe\u8c61\u30a2\u30a4\u30c6\u30e0 target item<\/span>. This item will gain attributes when finished. The green box shows <span style=\"color: #008000;\">items of the same name<\/span> that you can add to the grind. The purple box shows the<span style=\"color: #800080;\"> \u7d20\u6750\u30a2\u30a4\u30c6\u30e0 material items<\/span>. Whatever items you selected in the green box will become the material items used for attribute grinding.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #800080;\"><strong>Possible Material Items<br \/>\n<\/strong><\/span><\/p>\n<ul>\n<li>Weapons of the same name<\/li>\n<li>Weapons of No Attribute<\/li>\n<li>Weapons with different attribute from the target item.<\/li>\n<li>Weapons with same attribute of the target item.<\/li>\n<\/ul>\n<p>Each weapon you use will add a certain amount to the attribute value, those discovered so far are:<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind-2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11609\" title=\"attribute grind 2\" src=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind-2-300x168.jpg?resize=300%2C168\" alt=\"\" width=\"300\" height=\"168\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind-2.jpg?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind-2.jpg?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/attribute-grind-2.jpg?w=1280&amp;ssl=1 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<ul>\n<li>+1: <strong>No Attribute<\/strong><\/li>\n<li>+1: <strong>Different Attribute<\/strong><\/li>\n<li><strong>+2: Different Attribute over 30<\/strong><\/li>\n<li>+2: <strong>Same Attribute<\/strong><\/li>\n<\/ul>\n<p>The highest attribute value you can grind to is 50% in alpha test 2.<\/p>\n<p class=\"pinkbar\" style=\"text-align: center;\"><strong>Special Abilities<\/strong><\/p>\n<p style=\"text-align: left;\">Special abilities lets you customize your items by adding various bonuses and parameters to them. Basically you will transfer an ability from one item to another.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/Special-Ability-2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11610\" title=\"Special Ability 2\" src=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/Special-Ability-2-300x168.jpg?resize=300%2C168\" alt=\"\" width=\"300\" height=\"168\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/Special-Ability-2.jpg?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/Special-Ability-2.jpg?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/Special-Ability-2.jpg?w=1280&amp;ssl=1 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">The red box in the screenshot above is the<span style=\"color: #ff0000;\"> target item \u5bfe\u8c61\u30a2\u30a4\u30c6\u30e0<\/span>, the green box shows the list of possible items you can choose for <span style=\"color: #008000;\">\u7d20\u6750\u30a2\u30a4\u30c6\u30e0 material items<\/span>. The orange box shows you what <span style=\"color: #ff6600;\">ability the item has already<\/span>.<\/p>\n<p>This target item has 2 abilities, in our tests, items with 2 abilities needed another item with 2 or more abilities. Items with zero abilities used items with 1 or&nbsp; more abilities.<\/p>\n<p><strong>Target Ability Number<\/strong><\/p>\n<ul>\n<li>0 Abilities needs items with <span style=\"color: #008000;\">1 or more abilities.<\/span><\/li>\n<li>1 Ability needs items with <span style=\"color: #008000;\"> 1 or more abilities.<\/span><\/li>\n<li>2 Abilities needs items with<span style=\"color: #008000;\"> 2 or more abilities.<\/span><\/li>\n<\/ul>\n<p><strong>Ability Description<\/strong><\/p>\n<ul>\n<li>The ability description box will tell you what ability is already on the weapon. It is on the third page of the item window. Some abilities will change your stats. This is displayed in the<span style=\"color: #ff6600;\"> \u30d1\u30e9\u30e1\u30fc\u30bf\u30fc\u88dc\u6b63 Parameter adjustment<\/span> area.<\/li>\n<li>For example <strong>Power \u30d1\u30ef\u30fc<\/strong> will increase striking stat by 10. <strong>Shoot \u30b7\u30e5\u30fc\u30c8<\/strong> increase Range Stat +10, <strong>React \u30ea\u30a2\u30af\u30c8:<\/strong> increases your shooting defense +10, <strong>Stun \u30b9\u30bf\u30f3<\/strong> increases the Stun Level,<strong> \u30ed\u30c3\u30af\u30d9\u30a2\u30fb\u30bd\u30fc\u30eb: Rockbear Soul<\/strong> increases your striking by 25, HP +50, and ability stat decreases by 5.<\/li>\n<\/ul>\n<p><strong>Merging Abilities<\/strong><\/p>\n<ul>\n<li>If your target weapon and material weapon have the same ability, it will allow you to upgrade that ability's level.<\/li>\n<li>For example: <strong> Power 1<\/strong> \u30d1\u30ef\u30fcI (target) + <strong>Power 1 <\/strong> \u30d1\u30ef\u30fcI (material) = <strong>Power 2<\/strong>\u30d1\u30ef\u30fcII which adds 20 striking.<\/li>\n<li>However Power 2 has an even less of a chance of transferring over.<\/li>\n<\/ul>\n<p><strong>Transfer Success Rate<\/strong><\/p>\n<ul>\n<li>When you transfer abilities they will each have a success rate percentage. In addition you also get an extra slot. For example, a weapon that already has 1 ability, will get 1 extra slot, which will create a weapon with 2 abilities. A weapon with 2 abilities will get an extra slot to make 3 abilities, and so on&#8230;<\/li>\n<li>As you add abilities onto a weapon, the success rate will drop.<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/add-3-abilities.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-11611\" title=\"add 3 abilities\" src=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/add-3-abilities-300x230.jpg?resize=300%2C230\" alt=\"\" width=\"300\" height=\"230\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/add-3-abilities.jpg?resize=300%2C230&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2012\/02\/add-3-abilities.jpg?w=932&amp;ssl=1 932w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">In the screenshot above, the target weapon has 2 abilities already, and the material weapon also has 2 abilities. Each weapon has Shoot I already attached, thus<strong> Shoot II<\/strong> is now selectable from the list. Though it is 80% now, it will drop as I add more abilities onto the weapon.<\/p>\n<p style=\"text-align: right;\">&nbsp;[some info via <a href=\"http:\/\/www.geocities.jp\/ragnanika\/\">nanika<\/a>]<\/p>\n<p class=\"pinkbar\" style=\"text-align: center;\"><strong>Character Stats<\/strong><\/p>\n<p>Character stats from the <a href=\"http:\/\/pso2.swiki.jp\/index.php?%E7%A8%AE%E6%97%8F%E6%AF%94%E8%BC%83\">wiki<\/a>. You can click on a column's heading, to sort the stats.<\/p>\n<p style=\"text-align: center;\"><script type=\"text\/javascript\" src=\"\/\/ajax.googleapis.com\/ajax\/static\/modules\/gviz\/1.0\/chart.js\"> {\"dataSourceUrl\":\"\/\/docs.google.com\/spreadsheet\/tq?key=0AvjO__I0TxwVdERxdWtNTVFiTFhMOUVuS2tiaUhoTEE&transpose=0&headers=1&range=A1%3AK19&gid=0&pub=1\",\"options\":{\"vAxes\":[{\"viewWindowMode\":\"pretty\",\"viewWindow\":{}},{\"viewWindowMode\":\"pretty\",\"viewWindow\":{}}],\"title\":\"\",\"height\":449,\"backgroundColor\":\"#FFFFFF\",\"legend\":\"right\",\"width\":450,\"logScale\":false,\"hAxis\":{\"maxAlternations\":1},\"hasLabelsColumn\":true},\"state\":{},\"view\":\"{\\\"columns\\\":[0,1,2,3,4,5,6,7,8,9,{\\\"sourceColumn\\\":10,\\\"properties\\\":{\\\"role\\\":\\\"annotation\\\"},\\\"label\\\":\\\"Class\\\",\\\"calc\\\":\\\"identity\\\",\\\"type\\\":\\\"string\\\"}]}\",\"chartType\":\"Table\",\"chartName\":\"Chart 2\"} <\/script><\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Phantasy Star Online 2 Billing Status<\/strong><\/p>\n<p style=\"text-align: justify;\">In a recent magazine interview with <a href=\"http:\/\/www.g-heaven.net\/topics\/2012\/02\/120205a.html\">Famitsu Connect-on<\/a>, Sakai said he plans to talk about Phantasy Star Online 2's billing procedures between the Closed and Open beta test. He did not discuss any details about what they might be, and how it would work. Please wait until the announcement is made.<\/p>\n<div class=\"nhvka69f194a2841db\" ><center>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- PSUBlog 336 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:336px;height:280px\"\n     data-ad-client=\"ca-pub-2270472531050654\"\n     data-ad-slot=\"6958794762\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n<\/center><\/div><style type=\"text\/css\">\r\n.nhvka69f194a2841db {\r\ndisplay: flex; align-items: center; justify-content: center;\r\n}\r\n@media screen and (min-width: 1201px) {\r\n.nhvka69f194a2841db {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 993px) and (max-width: 1200px) {\r\n.nhvka69f194a2841db {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 769px) and (max-width: 992px) {\r\n.nhvka69f194a2841db {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 768px) and (max-width: 768px) {\r\n.nhvka69f194a2841db {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (max-width: 767px) {\r\n.nhvka69f194a2841db {\r\ndisplay: block;\r\n}\r\n}\r\n<\/style>\r\n","protected":false},"excerpt":{"rendered":"<p>The Alpha Test 2 is over, but there are other aspects we didn't get a chance to cover. Phantasy Star Online 2 allows you to grind the strength and attributes, as well as add a special ability. Item Lab \u30a2\u30a4\u30c6\u30e0\u5f37\u5316 Item Grinding \u5c5e\u6027\u5f37\u5316 Attribute Grinding \u7279\u6b8a\u80fd\u529b\u8ffd\u52a0 Add a special ability Item Grinding When you grind [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[200],"tags":[],"coauthors":[],"class_list":["post-11606","post","type-post","status-publish","format-standard","hentry","category-phantasy-star-online-2"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7YLbH-31c","_links":{"self":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts\/11606","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/comments?post=11606"}],"version-history":[{"count":0,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts\/11606\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/media?parent=11606"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/categories?post=11606"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/tags?post=11606"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/coauthors?post=11606"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}