{"id":30810,"date":"2014-08-25T21:21:49","date_gmt":"2014-08-26T01:21:49","guid":{"rendered":"http:\/\/www.bumped.org\/psublog\/?p=30810"},"modified":"2014-08-30T09:17:12","modified_gmt":"2014-08-30T13:17:12","slug":"pso2-jp-extended-maintenance-and-patch-8272014","status":"publish","type":"post","link":"https:\/\/www.bumped.org\/psublog\/pso2-jp-extended-maintenance-and-patch-8272014\/","title":{"rendered":"PSO2 JP: Episode 3 Patch (8\/27\/2014)"},"content":{"rendered":"<p>[tabs class=\"borderbottom\"]<br \/>[tab title=\"Maintenance\" active=\"active\"]<\/p>\n<p>Episode 3 is finally upon us! This maintenance will occur nine hours earlier than usual.<\/p>\n<p><strong>August 27th Maintenance<\/strong><\/p>\n<ul>\n<li>8\/27\/2014 @ 2:00 ~ 17:00 JST<\/li>\n<li>8\/26\/2014 @ <a href=\"http:\/\/bit.ly\/1tAhQH0\">1:00 PM ~ 4:00 AM<\/a> EDT<\/li>\n<\/ul>\n<p><strong>PSO2es Maintenance<\/strong><\/p>\n<ul>\n<li>8\/27\/2014 @ 1:55 ~ 17:30 JST<\/li>\n<li>8\/26\/2014 @ 12:55 PM ~ 4:30 AM EDT<\/li>\n<\/ul>\n<p><strong>August 27th Patch<\/strong><\/p>\n<ul>\n<li><strong>Launcher:<\/strong> Version 03.00.00<\/li>\n<li><strong>Client:<\/strong> ver. 3.0001.0<\/li>\n<li><strong>Patch Size:<\/strong> 4 GB (PC) \/ 4841 MB (Vita)<\/li>\n<li><strong>If Pre-Patched:<\/strong> 1.1 GB<\/li>\n<li><a href=\"https:\/\/safelinking.net\/p\/8a347056aa\">PSO2es Patch<\/a> by Synth<\/li>\n<\/ul>\n<p>Be sure to enter the secret phrase\u00a0<span style=\"color: #ff0000;\">\u307f\u3093\u306a\u304a\u3081\u305f\u308d\u3046<\/span> from the livestream before maintenance for your Dudu items!<\/p>\n<ul>\n<li>Dudu Sandbag (Room Item)<\/li>\n<li>Dudu Chain (Accessory)<\/li>\n<li>Grind Skip (\u21927)<\/li>\n<\/ul>\n<p>These items will be distributed after an <strong>unspecified<\/strong> maintenance.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Character-Song-CD-Festival.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-30828 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Character-Song-CD-Festival.jpg?resize=350%2C350&#038;ssl=1\" alt=\"PSO2 Character Song CD Festival\" width=\"350\" height=\"350\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Character-Song-CD-Festival.jpg?w=350&amp;ssl=1 350w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Character-Song-CD-Festival.jpg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Character-Song-CD-Festival.jpg?resize=300%2C300&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Character-Song-CD-Festival.jpg?resize=60%2C60&amp;ssl=1 60w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\" \/><\/a><\/p>\n<p>The <strong>PSO2 Character Song CD<\/strong> will be released on the 27th, and will include these item codes:<\/p>\n<ul>\n<li>\uff0a\u30b7\u30f3\u30ac\u30fc\u30fb\u30de\u30a4\u30af\u00a0 Singer Mic<\/li>\n<li>\uff23\uff24\u30d1\u30c3\u30b1\u30fc\u30b8\u30de\u30c3\u30c8 CD Package Mat<\/li>\n<li>\u7537\u6027\u30b2\u30c3\u30c6\u30e0\u30cf\u30eb\u30c8\u30dc\u30a4\u30b9 Gettemhart Voice<\/li>\n<li>\u7537\u6027\uff23\u30b2\u30c3\u30c6\u30e0\u30cf\u30eb\u30c8\u30dc\u30a4\u30b9 Gettemhart\u00a0 C Voice<\/li>\n<li>\u5973\u6027\u30ea\u30b5\u30dc\u30a4\u30b9 Risa Voice<\/li>\n<li>\u5973\u6027\uff23\u30ea\u30b5\u30dc\u30a4\u30b9 Risa C Voice<\/li>\n<li>\uff26\uff35\uff2e\uff15\uff10\uff10\u7372\u5f97\u30c1\u30b1\u30c3\u30c8 500 FUN Ticket<\/li>\n<\/ul>\n<p><strong>PSNova Improvements<\/strong><\/p>\n<ul>\n<li>Players were dissatisfied with the process of making the ring fields, and the character movement speed in Phantasy Star Nova. They plan to improve upon these features in the future.<\/li>\n<\/ul>\n<p>[\/tab]<\/p>\n<p>[tab title=\"PC Patch Notes\"]<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Episode 3 Update<\/strong><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: 10pt;\"><strong>New Class<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added a new class, Bouncer.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>New Class Skill<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added new skill to each class.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">An [All Skill Tree Reset Pass] was distributed in accordance with this update.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>New Weapon Category<\/strong><\/span><\/p>\n<p><span style=\"font-size: 10pt;\">Added new weapon categories:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Dual Blades<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Jet Boots<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>New Photon Arts<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added new photon arts for Dual Blades and Jet Boots.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Craft System<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">The level cap for Timed Ability installations has risen to 40.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">New Craft Recipes and Achievements were added.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Equipment Extensions are available to Dual Blades and Jet Boots.<\/span><\/li>\n<\/ul>\n<p style=\"text-align: center;\"><span style=\"font-size: 10pt;\">\u00a0<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 10pt;\"><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Casino-Area.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-30877\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Casino-Area.jpg?resize=313%2C173&#038;ssl=1\" alt=\"Casino Area\" width=\"313\" height=\"173\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Casino-Area.jpg?w=313&amp;ssl=1 313w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Casino-Area.jpg?resize=300%2C165&amp;ssl=1 300w\" sizes=\"auto, (max-width: 313px) 100vw, 313px\" \/><\/a><\/span><\/p>\n<p><span style=\"font-size: 10pt;\"><strong>New Lobby<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added the \"Casino Area\"<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>New Casino Game<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added Mesetan Shooter and Rappy Slot<\/span><\/li>\n<\/ul>\n<p style=\"text-align: center;\"><span style=\"font-size: 10pt;\">\u00a0<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 10pt;\"><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Shironia.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-30875\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Shironia.jpg?resize=313%2C173&#038;ssl=1\" alt=\"Shironia\" width=\"313\" height=\"173\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Shironia.jpg?w=313&amp;ssl=1 313w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Shironia.jpg?resize=300%2C165&amp;ssl=1 300w\" sizes=\"auto, (max-width: 313px) 100vw, 313px\" \/><\/a><\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: 10pt;\"><strong>New Planet and Field<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added a new planet, \u30cf\u30eb\u30b3\u30bf\u30f3 Halcotan.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added a new field, \u767d\u30ce\u9818\u57df Shironia<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Shironia is available after clearing Koffee's Client Order \"Exploration Request I\"<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>New Enemies<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added an assortment of new enemies for Planet Halcotan.<\/span><\/li>\n<\/ul>\n<p style=\"text-align: center;\"><span style=\"font-size: 10pt;\">\u00a0<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 10pt;\"><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Klotho-1.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-30878\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Klotho-1.jpg?resize=313%2C173&#038;ssl=1\" alt=\"Klotho 1\" width=\"313\" height=\"173\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Klotho-1.jpg?w=313&amp;ssl=1 313w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Klotho-1.jpg?resize=300%2C165&amp;ssl=1 300w\" sizes=\"auto, (max-width: 313px) 100vw, 313px\" \/><\/a><\/span><\/p>\n<p><span style=\"font-size: 10pt;\"><strong>Limited-Time Client Orders<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Some Client Orders for Klotho are available for a limited time.\u00a0 (August 27th ~ October 8th)<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Klotho Client Orders<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Extended the time frame a Time Attack Client Order can be re-accepted. (166 hours)<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Increased the rewards of Klotho's Time Attack Client Orders.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added new Client Orders unrelated to Time Attack Quests.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Daily Orders<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Daily Order rewards will increase to provide another means of acquiring lots of meseta outside of Time Attack Quests.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Some Daily Orders on 'Normal Difficulty' will have increased EXP and Meseta rewards.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>New Client Orders<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added new Client Orders, Daily Orders, and Team Orders.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added new client order NPCs.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Featured Quests Added<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">A different free-field is chosen each day, available to everyone even if they haven't unlocked it yet.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Upon starting the quest, a list of related client orders will be available for selection.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Some Daily Orders will apply a \"Daily Boost\" as a reward, this applies a similar effect to that of a Triboost.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Story Quest<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Episode 3: Chapter 1<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>New Partner Cards<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added partner cards for Matoi, Saga, and Katori.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>New Limited Quests<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">\u30a2\u30fc\u30af\u30b9\uff27\uff30\uff12\uff10\uff11\uff14\u672c\u6226 (Arks GP 2014 Semi-Finals)<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">\u30a2\u30fc\u30af\u30b9\uff27\uff30\uff12\uff10\uff11\uff14\u6c7a\u52dd (Arks GP 2014 Finals)<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">These quests are available until October 8th.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Class Skills<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Hunter class skill \"Absorption\" will now display the amount of HP recovered.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Super Treatment will no longer display its effect in decimal point notation; the effect will remain exactly the same.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Wand Lovers can now be turned ON\/OFF.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Class skill descriptions will clearly specify what triggers a specific skill. In addition, it will clearly indicate whether a skill requires a main class.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Photon Art \/ Technics<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Animation effects for these photon arts and technics have been adjusted, since they were deemed too bright or overbearing. These effects will appear less intense to players when others activate them nearby.<\/span>\n<ul>\n<li><span style=\"font-size: 10pt;\">Sacred Skewer, Satellite Cannon, Ra Megid, and Zanverse<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The effect that displays when an attack hits an enemy.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The effect that displays when an attack hits the elemental weakness.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size: 10pt;\">In regards to Shifta and Deband, when the duration of the effect is extended by anyone using the same technic, the system has changed to let it extend the effect rather than override the more powerful one.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Partners<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Some partner characters now have subclasses.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added technics and photon arts for the support partner to use.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Theodore's class setup has changed to Techer as his main class, and Force as his subclass.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Enemy<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Adjusted the damage of each attack for Bal Rodos and Bal Dominus<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">TIPS will display whenever a player becomes incapacitated by Persona.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">TIPS will display whenever a player becomes incapacitated by Biol Meduna during the [Seabed Shivers] story quest.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Quest<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Relaxed the unlocking conditions or each field.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Party Bonus effects have risen to a maximum of +40% EXP when you form a party with other players. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The system has changed to let you advance towards the new route if you haven't cleared the diverging route in [The Long Awaited Tomorrow] story quest. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\"><span class=\"st\">Changed the unlocking conditions for these story quests: \"Things Hidden in the Sand,\"<\/span> \"Things Entrusted to Dragons,\" and \"Darker Assault.\"<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Level 70 enemies can appear when players are abducted during Super Hard Time Attack quests.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Area 1 for existing Emergency Quests have turned into Multi-Party Areas.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">[The Oncoming Abyss] and [Urban Mop-Up Operation] have merged into a new [Urban Recovery] Emergency Quest.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">[The Oncoming Abyss] and [Urban Mop-Up Operation] will no longer appear in the future. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">New Partner Characters will appear in Emergency Trials. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Henrietta has been added as a new Operator during Emergency Trials and such.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">PSE Omens are now easier to understand. The frequency in which they appear has been adjusted. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The design of the Catapult's jump trajectory line is now thinner.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Client Order \/ Daily Order \/ Team Orders<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Client Order unlocking conditions have changed to match the order in which the fields and planets are unlocked.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The achievement conditions for some Client and Daily Orders have changed.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\"> Some Daily Orders have been discontinued.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Koffee's [Level Cap Trial II] client order will now increase the level cap to 70.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The unlocking conditions for Afin's Client Orders [Setting Photon Arts?] [How do you Set Technics?] has changed. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Franka, Hans, Kressida, and Revelle's client orders are now grouped in a sequential order. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The text for some client orders has changed due to the adjustments made with this update. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Clearing Koffee's [Free Exploration: Forest] client order will now unlock Daily Orders.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">All team orders will have a specific enemy as its target and EXP rewards.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Quest Counter<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Featured Quests have been added to the Quest Counter.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Emergency Quests will appear in the top position in the Quest Type menu.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The icon designs for solo, single, and multi-party quests have changed. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">A guide icon will now display in the recommended area, for client orders that apply to all areas. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Parties will use the [Quest Name + Difficulty] naming scheme if the party name was not filled in at the time of its creation. (This can be changed in Options.)<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Rare Enemy Trigger Added<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Forces a rare enemy to spawn in Area 1. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Rare Enemy Triggers can be obtained from the Casino area.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Matter Board<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Changed some of the rewards you can acquire from the Matter Board.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Each Matter Board is categorized into episodes.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added a \"Start\" point on the Matter Board. As you clear nodes, your progress is displayed as a light connecting each node.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">\"Item Matter\" nodes are unlocked, all the way up until the next \"Event Matter\" node.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Matterboard items no longer disappear from the field after inspecting an event tablet.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Event Tablet matter board nodes can be cleared on the spot without having to return to the city.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Team<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Players may acquire Team Orders after waiting 24 hours upon joining or creating a Team. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Regular members and visitors can now inspect the contents of the [Team\/Team Room] features at the Team Counter.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Changed the sorting order of the entries at the Team Counter to make Team Orders easier to use. <\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Class Counter<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Fighter, Gunner, and Techer are available from the start at the Class Counter.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">New 'My Set' entry was added to the Class Counter to make it easy to access preset equipment while switching classes.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Character Customization Features<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">A 4th Accessory Slot was added. Team Accessories will now use the 4th slot.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">A new face type variation was added.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">You can now adjust the placement of accessories.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Costumes will no longer come off when editing your character's proportions. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The word \"blend\" was removed from the body and face morphing entries from the Makeover counter. It will now say [Height\/Body Morphing] and [Face Morphing] instead.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Arks Lobby<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">The Arks Lobby was given a complete makeover!<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Made the animations more intense when Emergency Quests are announced in the Gate Area. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added a lobby map that displays the location of characters and party members in the lobby. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Due to these changes, the number of shop staff and officials that appear in the lobby has changed. <\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Potentials<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Added new potentials.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added potentials to some existing weapons.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">[Enraged Stance] and [Spirit Radiance] effects have improved. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">[Physical Defense Stance] and [Technique Defense Stance] will now occur regularly instead of having a set chance to trigger the effect. The effect will now boost its rate of effectiveness based on the potential's level. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">[Crest of Carnage] and [Last Stand] has switched over from boosting S-ATK and R-ATK, to <strong>boosting damage<\/strong> instead.\u00a0 These changes allow it to boost Tech damage as well. <\/span><\/li>\n<li><span style=\"font-size: 10pt;\">[Raising Trap Expert] effects had to be changed because Traps are no longer used as items after this update. Instead, it will reduce the cooldown times for trap-type skills. In addition, the name of the potential has changed to [Expert Trap Master].\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>AC Shop<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">\"30 Day Casino Coin Cap Unlock\" has been added to the AC Shop.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">\"90 Day Casino Coin Cap Unlock\" has been added to the AC Shop.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">This item removes the restriction on the amount of Casino Coins you can carry with you when you depart for a quest.<\/span><\/li>\n<\/ul>\n<ul>\n<li><span style=\"font-size: 10pt;\">[30 Day Order Cap Expansion] items are now 300 AC<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">[90 Day Order Cap Expansion] items are now 900 AC.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Recycle Shop<\/strong><\/span><\/p>\n<p><span style=\"font-size: 10pt;\">These items were added to the Recycle Shop:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">\uff23\uff23\uff15\uff10\u7372\u5f97\u30c1\u30b1\u30c3\u30c8 (50 Casino Coins Ticket)<br \/><\/span><\/li>\n<li><span style=\"font-size: 10pt;\">\uff23\uff23\uff14\uff15\uff10\u7372\u5f97\u30c1\u30b1\u30c3\u30c8 (450 Casino Coins Ticket)<br \/><\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\">The exchange rate for this item has changed:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Mag Appearance Changing Pass (3 AC Scratch Items)<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Shop Update<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">The Crafting Shop, Fun Shop, and My Room Shop content has been updated.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Pyroxene Shop Update<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">The Pyroxene Shop has been split into two shops with two names.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">[Pyroxene Exchange Shop] and [Spellstone Exchange Shop]<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The [Spellstone Exchange Shop] is staffed by a new NPC.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Game Launcher<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Episode 3 \"Box Art\" is used as the main background.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">It will now display the download progression rate, and the time to complete the update.<br \/><\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The File Checker is now faster.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Improvements<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">In the PC version, adjusted the transparency of the background to make TIPS easier to read on the loading screen.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">In the PC version, the chat window will display how to switch tabs in the chat window.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Weapons will be equipped to all the main palettes when you create a new character.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">TIPS will display during incapacitation when certain enemies are nearby.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The Area Map will display members from other parties.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">When the game starts, they removed the event that guides you through the location of the Quest Counter, and changed it to guide you through the Arks Road instead.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Players with low levels will have a higher chance at logging into a Beginner Block. (This can be changed in options.)<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">New players will default to displaying the zoomed out radar map on the top right side.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The Login Stamp will display a Present Box icon for the reward item spaces.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Lobby Actions are now grouped by type in the Quick Menu.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The Chat Log speech tabs are all numbered.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">HP and PP bars can be selected for the character overhead display.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The game will save the cursor position for the Medical Center, Photon Drink, and the Weapon Appraisal Shop until the game is closed.<\/span><\/li>\n<li>An alert for unclaimed title rewards will display when returning to the lobby from a quest.<\/li>\n<li><span style=\"font-size: 10pt;\">Scratch content can be previewed within the Scratch content list and the My Shop interface.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Extreme Pass icons have changed.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">View events yet to be unlocked from Episode 1 &amp; 2 in the Event Chronicle.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Logging into Beginner Blocks takes priority based on the character's level. (Can be turned ON\/OFF in Options.)<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Characters will no longer take off their clothes when editing the body within Character Creation as well as the Beauty Salon.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Order items are now sorted by client by default.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Episode 3's credits have been updated.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Up to two Set Bonus effects can be activated based on the combination of weapons and units.<\/span>\n<ul>\n<li><span style=\"font-size: 10pt;\">Example: The Vento Set mixed with the Amei Set.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size: 10pt;\">The following weapons will acquire Set Bonus Effects with the Luther unit series.<br \/><\/span>\n<ul>\n<li><span style=\"font-size: 10pt;\">\u30c0\u30fc\u30d5\u30d5\u30a7\u30eb\u30b6\u00a0<span class=\"st\">Darf Ferz<\/span>a (Partisan)<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">\u30c0\u30fc\u30d5\u30d5\u30a3\u30e9\u30eb Darf Feral (Assault Rifle)<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">\u30c0\u30fc\u30d5\u30d5\u30a7\u30ea\u30bf Darf Ferita (Talis)<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size: 10pt;\">Added drop icons for Jet Boots and Dual Blades<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added 40 new parts for Symbol Arts<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The game will remember the cursor positions for the Tekker Shop as well as the Medical Center until the game is closed.<\/span><\/li>\n<\/ul>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th colspan=\"2\">Item Name Changes<\/th>\n<\/tr>\n<tr>\n<th>Old Name<\/th>\n<th>New Name<\/th>\n<\/tr>\n<tr>\n<td><center>\u7d05\u685c\u306e\u539f\u77f3<br \/>Scarlet Ore<\/center><\/td>\n<td><center>\u30cf\u30fc\u30c8\u30ad\u30fc\u306e\u539f\u77f3<br \/>Heart Key Ore<\/center><\/td>\n<\/tr>\n<tr>\n<td><center>\u7d05\u685c\u306e\u6b20\u7247<br \/>Scarlet Fragment<\/center><\/td>\n<td><center>\u30cf\u30fc\u30c8\u30ad\u30fc\u306e\u6b20\u7247<br \/>Heart Key Fragment<\/center><\/td>\n<\/tr>\n<tr>\n<td><center>\u771f\u7d05\u306e\u539f\u77f3<br \/>Crimson Ore<\/center><\/td>\n<td><center>\u30d6\u30e9\u30c3\u30c7\u30a3\u30e0\u30fc\u30f3\u306e\u539f\u77f3<br \/>Bloody Moon Ore<\/center><\/td>\n<\/tr>\n<tr>\n<td><center>\u771f\u7d05\u306e\u6b20\u7247<br \/>Crimson Fragment<\/center><\/td>\n<td><center>\u30d6\u30e9\u30c3\u30c7\u30a3\u30e0\u30fc\u30f3\u306e\u6b20\u7247<br \/>Bloody Moon Fragment<\/center><\/td>\n<\/tr>\n<tr>\n<td><center>\u84bc\u78a7\u306e\u539f\u77f3<br \/>Cerulean Ore<\/center><\/td>\n<td><center>\u30d5\u30a1\u30f3\u30c8\u30e0\u30ca\u30a4\u30c8\u306e\u539f\u77f3<br \/>Phantom Night Ore<\/center><\/td>\n<\/tr>\n<tr>\n<td><center>\u84bc\u78a7\u306e\u6b20\u7247<br \/>Cerulean Fragment<\/center><\/td>\n<td><center>\u30d5\u30a1\u30f3\u30c8\u30e0\u30ca\u30a4\u30c8\u306e\u6b20\u7247<br \/>Phantom Night Fragment<\/center><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 10pt;\"><strong>Shop Counter<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Since Traps were turned into Skills, the shop counters will no longer sell trap items.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Balance Adjustments<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Adjusted the balance and skill tree arrangements of each class.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Two Photon Arts and Three Technics were nerfed.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">105 PAs and 28 Technics were buffed.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">You can now lock-onto Rock Bear and Rogbelt's head.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Reduced the difficulty of some the areas in the \"Things Entrusted to Dragons\" story quest.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Free-Field Forest, Caves, and Desert quests will have less ground traps and floating bombs.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Improved some of the effects for the Photon Tree.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Improved some Daily Order rewards.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Extended the timeframe in which Klotho's client order may be repeated, and increased the rewards.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Adjusted the item drop rate for 4 ~ 6\u2605 items in Extreme Quests.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Less crystals will appear at the same time in the [Code: Protection] Emergency Trial. In addition, they also reduced the range the crystals spawn.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Apos Dorios Annihilation Rate has increased to 300%!<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>PSE Effects Improved<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Increased EXP<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Increased Meseta<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Blast Gauge Accumulation Rate Up<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Weak Boost<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Decreased PP Consumption<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">PP Recovery Up<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Flame Boost<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Ice Boost<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Thunder Boost<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Wind Boost<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Light Boost<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Dark Boost<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>PSE Effects Removed<\/strong><\/span><\/p>\n<p><span style=\"font-size: 10pt;\">A different PSE effect will be chosen for quests which have these effects:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Flame Bonus<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Ice Bonus<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Wind Bonus<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Thunder Bonus<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Light Bonus<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Dark Bonus<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 10pt;\"><strong>Skill Adjustments<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 10pt;\">Improved the values of the stat increasing skills.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">The following skills will be acquired upon starting the game:<\/span>\n<ul>\n<li>Just R<span style=\"font-size: 10pt;\">eversal<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Just Guard<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Just Counter<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Step Attack<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Trap Search<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Extend Assist<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size: 10pt;\">Added [DEX UP 1] to Hunter, Fighter, Force, and Techer skill trees.<\/span><\/li>\n<li><span style=\"font-size: 10pt;\">Added [HP UP 1] to the Force skill tree.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>\u00a0Sword<br \/><\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Normal Atk \/ Step Atk<\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>UP<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Rising Edge <span class=\"f04\">\u203b1<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Twister Fall<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Nova Strike <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Ride Slasher<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Over End<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Stun Concido<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sonic Arrow<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Cruel Throw<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Guilty Break <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sacrifice Bite<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\"><span class=\"f04\">\u203b1<\/span> Rotation speed improved when charged. <br \/><span class=\"f04\">\u203b1<\/span> Adjusted the timing to make it easier to do Just Attacks.<br \/><span class=\"f04\">\u203b<\/span>2 Rotation speed improved when charged.<\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>\u00a0Wired Lance<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Normal Atk \/ Step Atk <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Bind Through <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Grapple Charge <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Heavenly Fall <span class=\"f04\">\u203b3<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Other Cyclone <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Other Spin <span class=\"f04\">\u203b4<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Holding Current<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Air Pocket Swing<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Cerberus Dance<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Wild Round<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Kaizer Rise <span class=\"f04\">\u203b5<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\"><span class=\"f04\">\u203b1 Earlier cancellations<\/span><br \/><span class=\"f04\">\u203b2 Holding Range Expanded<\/span><br \/><span class=\"f04\">\u203b3<\/span> Some invincibility when grabbing the enemy.<br \/><span class=\"f04\">\u203b4 Holding Range Expanded<br \/><\/span><span class=\"f04\">\u203b5 Changed it from a launching effect to a downing effect. <\/span><\/p>\n<p style=\"text-align: left;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Partisan<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Normal Atk \/ Step Atk <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Slide Shaker <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Adjusted<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Speed Rain <span class=\"f04\">\u203b3<\/span><\/th>\n<td>Adjusted<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Rising Flag<\/th>\n<td>&#8211;<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Pick-up Throw<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Trick Rave<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Slide End <span class=\"f04\">\u203b4<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Assault Buster <span class=\"f04\">\u203b4<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Bandersnatch<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sacred Skewer<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\"><span class=\"f04\">\u203b1<\/span> Reduced the [tooltip type=\"link\" link=\"javascript:void(null)\" tooltip=\"The brief moment in time when the attack animation freezes upon hitting the enemy.\" style=\"top\" ]Hit-Stop[\/tooltip] frames.<br \/><span class=\"f04\">\u203b2 Adjusted the power while increasing the animation speed; a buff overall.<br \/><span class=\"f04\">\u203b2 <\/span><\/span>Some Hit-Stop frames reduced.<br \/><span class=\"f04\">\u203b3 Adjusted the power while increasing the animation speed; a buff overall.<\/span><br \/><span class=\"f04\">\u203b3<\/span> Cannot be interrupted by the enemy's shield. <br \/><span class=\"f04\">\u203b4 Reduced charging times. <\/span><\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Twin Dagger<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Normal Atk \/ Step Atk\u00a0<span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Raging Waltz <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Shoot Polka <span class=\"f04\">\u203b3<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Scar Fugue<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Wild Rhapsody<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Dark Scherzo<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Quick March <span class=\"f04\">\u203b4<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Symphonic Drive <span class=\"f04\">\u203b5<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Orchestra<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Bloody Sarabande <span class=\"f04\">\u203b6<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\"><span class=\"f04\">\u203b1<\/span> Continuously spin in the air. <br \/><span class=\"f04\">\u203b1<\/span> Quicker cancellations when spinning.\u00a0<br \/><span class=\"f04\">\u203b2 Increased elevation speed. Enemy homing distance improved.<br \/><span class=\"f04\">\u203b3 Increased attack generation speed.<\/span><br \/><\/span><span class=\"f04\">\u203b4 Increased attack generation speed. Improved gear accumulation. <br \/><\/span><span class=\"f04\">\u203b5 Enemy homing distance <\/span>improved.<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Double Saber<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Normal Atk \/ Step Atk <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Tornado Dance <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Adjusted<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Scissor Edge <span class=\"f04\">\u203b3<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Rumbling Moon <span class=\"f04\">\u203b3<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Illusion Rave <span class=\"f04\">\u203b4<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Fake Capture <span class=\"f04\">\u203b3<\/span><\/th>\n<td>&#8211;<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Surprise Dunk <span class=\"f04\">\u203b5<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Deadly Archer <span class=\"f04\">\u203b6<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Acro Effect <span class=\"f04\">\u203b3<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Deadly Circle <span class=\"f04\">\u203b6<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Chaos Riser <span class=\"f04\">\u203b3<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\">\u203b1: Gear Power, Gear Filling Rate, and Attack Range increased.<br \/>\u203b2: Adjusted the power while increasing the animation speed. <br \/>\u203b2: Gear accumulation rate increased.<br \/>\u203b3: Gear accumulation rate increased.<br \/>\u203b4: Step cancellations available after the attack.<br \/>\u203b4: Gear accumulation rate increased.<br \/>\u203b5: Stun effect added. Homing ability improved. <br \/>\u203b5: Gear accumulation rate increased.<br \/>\u203b6: Shortened the charge times. Gear accumulation rate increased.<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Knuckle<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Ducking Blow<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Flicker Jab<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Pendulum Roll \u3000<span class=\"f04\">\u203b1<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Slide Upper<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Straight Charge \u3000<span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Quake Howling \u3000<span class=\"f04\">\u203b3<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Surprise Knuckle<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Flash Thousand \u3000<span class=\"f04\">\u203b4<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Meteor Fist \u3000<span class=\"f04\">\u203b5<\/span><\/th>\n<td>Adjusted<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\">\u203b1 Invincibility time frame added. <br \/>\u203b2 Reduced charging times.<br \/>\u203b3 Cannot be interrupted by the enemy's shield. <br \/>\u203b4 Fist barrage range increased.<br \/>\u203b5 Removed restrictions on mobility at the beginning of the charge.<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Katana<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Tsukimi-sazanka<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Gekka-zakuro <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>Down<\/td>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Kanran-kikyou<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sakura-endo<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Hien-tsubaki <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Shunka-shunran <span class=\"f04\">\u203b3<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Fudou-kuchinashi<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u203b1 Upper attack range increased.<br \/>\u203b2 Gear accumulation rate increased<br \/>\u203b3 Earlier cancellations when uncharged.<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>GunSlash<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">\uff08Sword\uff09Normal Atk.<\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">\uff08Gun\uff09Normal Atk. <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Tri-Impact<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Rage Dance<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>Up<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Ein Raketen<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Serpent Air<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Aiming Shot <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Thrillsplosion<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Slash Rave<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Addition Bullet<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Kreisenschlag<\/th>\n<td>&#8211;<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Regenschlag<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u00a0<span class=\"f04\">\u203b1<\/span> Preparation speed increased. Attack rotation speed increased.<br \/>\u00a0<span class=\"f04\">\u203b2 Shortened the motion when charging starts.<br \/><\/span><\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Assault Rifle<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Attack Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Piercing Shell<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Grenade Shell<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">One Point<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Toughness Shell<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Homing Emission<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Impact Slider<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sneak Shooter<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Glory Rain<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Parallel Slider<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Satellite Cannon <span class=\"f04\">\u203b1<\/span><\/th>\n<td><span style=\"color: #ff0000;\">Down<\/span><\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\">\u00a0<span class=\"f04\">\u203b1 Changed it to<\/span> hit from above.\u00a0<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Launcher<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Normal Atk <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>Up<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Divine Launcher<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Concentrate One<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Cluster Bullet<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Cracker Bullet<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Zero Distance<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Crazy Smash<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Flame Bullet<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Cosmos Breaker<\/th>\n<td><span style=\"color: #ff0000;\">Down<\/span><\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\">\u00a0<span class=\"f04\">\u203b1<\/span> Normal Attack speed increases on the ground.<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Twin Machine Gun<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Aerial Shooting<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Bullet Squall<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Dead Approach <span class=\"f04\">\u203b1<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Infinity Fire<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Satellite Aim<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Elder Rebellion<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Reverse Tap<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Heal Stab<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: left;\">\u00a0<span class=\"f04\">\u203b1<\/span> Changed the effect to Stun.<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Bullet Bow<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Step Attack <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Master Shoot <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Penetrate Arrow <span class=\"f04\">\u203b2<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Torrential Arrow <span class=\"f04\">\u203b1<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Gravity Point <span class=\"f04\">\u203b1<\/span><\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sharp Bomber <span class=\"f04\">\u203b1<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Tritt Shooter<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Million Storm<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span class=\"f04\">\u203b1<\/span> Earlier cancellations.<br \/><span class=\"f04\">\u203b2<\/span> Earlier cancellations, shorter charge times.<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Wand<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Action<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Normal Atk <span class=\"f04\">\u203b1<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span class=\"f04\">\u203b1<\/span> In addition to normal attacks, tech explosion power has increased. Changed it to make tech explosion power rise by Just Attacks.<\/p>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>All Technics<\/strong><\/p>\n<table  class=\"pso2 table table-hover\"  style=\"text-align: center;\">\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Technic<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Foie<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Gi Foie<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Ra Foie<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sa Foie<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table  class=\"pso2 table table-hover\"  style=\"text-align: center;\">\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Technic<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Barta<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Gi Barta<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Ra Barta<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sa Barta<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Na Barta<\/th>\n<td>Up<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Il Barta<\/th>\n<td><span style=\"color: #ff0000;\">Down<\/span><\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table  class=\"pso2 table table-hover\"  style=\"text-align: center;\">\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Technic<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Zonde<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Gi Zonde<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Ra Zonde<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sa Zonde<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Zondeel<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Na Zonde<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Il Zonde <span class=\"f04\">\u203b1<\/span><\/th>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u00a0\u203b1\uff1aJust Attacks become easier to connect.<\/p>\n<p>&nbsp;<\/p>\n<table  class=\"pso2 table table-hover\"  style=\"text-align: center;\">\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Technic<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Gi Zan<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Ra Zan<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sa Zan<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Na Zan<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Il Zan<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table  class=\"pso2 table table-hover\"  style=\"text-align: center;\">\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Technic<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Grants<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Gi Grants<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Ra Grants<\/th>\n<td>Up<\/td>\n<td><span style=\"color: #ff0000;\">Up<\/span><\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Na Grants<\/th>\n<td>&#8211;<\/td>\n<td>Down<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Il Grants<\/th>\n<td><span style=\"color: #ff0000;\">Down<\/span><\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table  class=\"pso2 table table-hover\"  style=\"text-align: center;\">\n<tbody>\n<tr>\n<th style=\"width: 32%;\">Technic<\/th>\n<th style=\"width: 17%;\">Power<\/th>\n<th style=\"width: 17%;\">PP<\/th>\n<th style=\"width: 17%;\">Range<\/th>\n<th style=\"width: 17%;\">Speed<\/th>\n<\/tr>\n<tr>\n<th class=\"sub\">Megid<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Gi Megid <span class=\"f04\">\u203b1<\/span><\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Ra Megid<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Sa Megid<\/th>\n<td>Up<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Il Megid<\/th>\n<td><span style=\"color: #ff0000;\">Down<\/span><\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<td>&#8211;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u00a0<span class=\"f04\">\u203b1<\/span> : Status afflicting rate increase!<\/p>\n<p>[\/tab]<\/p>\n<p style=\"text-align: left;\">[tab title=\"Skill Tree Changes\"]<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Hunter<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th class=\"sub\">Iron Will<\/th>\n<td><span style=\"font-size: 10pt;\">Invincibility time frame added.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Never Give Up<\/th>\n<td><span style=\"font-size: 10pt;\">Invincibility time frame added.<br \/><\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Massive Hunter<\/th>\n<td><span style=\"font-size: 10pt;\">Level Cap 5<\/span>.<br \/><span style=\"font-size: 10pt;\">Lv.5 Effect: 45 seconds.<\/span><br \/><span style=\"font-size: 10pt;\">Lv.5 Recast: 90 seconds<\/span><br \/><span style=\"font-size: 10pt;\">Adjusted the effect's values by level.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Flash Guard 1<br \/>Flash Guard 2<br \/>Flash Tech Guard<\/th>\n<td><span style=\"font-size: 10pt;\">Activation rate is 100% at all levels.<br \/> Damage reduction rate increases by level.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Fury Stance<\/th>\n<td><span style=\"font-size: 10pt;\">Activation speed increased.<\/span><br \/><span style=\"font-size: 10pt;\">30 Minute Effect<\/span>.<br \/><span style=\"font-size: 10pt;\">Recast: 5 seconds<\/span>.<br \/><span style=\"font-size: 10pt;\">Nerfed: 120% Max Striking Power.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Fury S Up 1<br \/>Fury S Up 2<\/th>\n<td><span style=\"font-size: 10pt;\">Level Cap 5.<\/span><br \/><span style=\"font-size: 10pt;\">Nerfed:\u00a0105% Max Striking Power\/Ranged Power.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Fury Combo Up<\/th>\n<td><span style=\"font-size: 10pt;\">Nerfed: 10% Max Power.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Fury Critical<\/th>\n<td><span style=\"font-size: 10pt;\">25% Max Power.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Guard Stance<\/th>\n<td><span style=\"font-size: 10pt;\">Activation speed increased<\/span>.<br \/><span style=\"font-size: 10pt;\">30 Minute Effect<\/span>.<br \/><span style=\"font-size: 10pt;\">Recast: 5 seconds<\/span>.<br \/><span style=\"font-size: 10pt;\">No reduction in Striking and Range Power at Level 10.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">War Cry<\/th>\n<td><span style=\"font-size: 10pt;\">400% Hate Effect.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Partisan Gear<\/th>\n<td><span style=\"font-size: 10pt;\">When using Photon Arts through Gear, it grants an additional effect for +10% power. (Excluding Sacred Skewer and Volg Raptor)<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Absorption<\/th>\n<td><span style=\"font-size: 10pt;\">Restorative values displayed.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Fighter<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th class=\"sub\">Brave Stance<\/th>\n<td><span style=\"font-size: 10pt;\">Faster Activation.<\/span><br \/><span style=\"font-size: 10pt;\">30 Minute Effect.<\/span><br \/><span style=\"font-size: 10pt;\">Recast: 5 seconds. <\/span><br \/><span style=\"font-size: 10pt;\">Front Power 125% at Level 10.<\/span><br \/><span style=\"font-size: 10pt;\">Rear Power 100% at Level 10.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Wise Stance<\/th>\n<td><span style=\"font-size: 10pt;\">Quicker Activation.<\/span><br \/><span style=\"font-size: 10pt;\">30 Minute Effect.<\/span><br \/><span style=\"font-size: 10pt;\">Recast: 5 seconds.<\/span><br \/><span style=\"font-size: 10pt;\">Rear Power 135\uff05 at level 10.<\/span><br \/><span style=\"font-size: 10pt;\">Front Power 100% at Level 10.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Brave Critical<\/th>\n<td><span style=\"font-size: 10pt;\">25% Max.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Wise Critical<\/th>\n<td><span style=\"font-size: 10pt;\">25% Max. Adjusted the effect's values by level.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Adrenaline<\/th>\n<td><span style=\"font-size: 10pt;\">Level Cap at 1. <br \/>Adjusted the values accompanying this change.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Chase Advance<\/th>\n<td><span style=\"font-size: 10pt;\">Nerfed: 125\uff05 Max Power<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Halfline Slayer<br \/>PP Slayer<\/th>\n<td><span style=\"font-size: 10pt;\">Also covers T-ATK.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Deadline Slayer<\/th>\n<td><span style=\"font-size: 10pt;\">+150<\/span> Max.<br \/><span style=\"font-size: 10pt;\">Also covers T-ATK.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Ranger<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th class=\"sub\">Weak Bullet<\/th>\n<td><span style=\"font-size: 10pt;\">Nerfed: +255% Damage.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Weak Hit Advance 1<br \/>Weak Hit Advance 2<\/th>\n<td><span style=\"font-size: 10pt;\">135% Max Power.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Bind Bullet<br \/>Mirage Shot<br \/>Panic Shot<\/th>\n<td><span style=\"font-size: 10pt;\">Power Buff.<\/span><br \/><span style=\"font-size: 10pt;\">Level Cap at 5. <br \/>Adjusted the values of the effect by level.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Jellen Shot<\/th>\n<td><span style=\"font-size: 10pt;\">Power Increased.<\/span><br \/><span style=\"font-size: 10pt;\">15% Damage Reduction.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Stun Grenade<\/th>\n<td><span style=\"font-size: 10pt;\">No longer requires an item. <\/span><br \/><span style=\"font-size: 10pt;\">Level Cap at 1. <br \/>Adjusted the values accompanying this change.<\/span><br \/><span style=\"font-size: 10pt;\">The grenade's trajectory and speed makes it easier to hit enemies.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Poison Trap<br \/>Upper Trap<\/th>\n<td><span style=\"font-size: 10pt;\">No longer requires an item. <\/span><br \/><span style=\"font-size: 10pt;\">Improved trap installation time. <\/span><br \/><span style=\"font-size: 10pt;\">Power Buff.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Poison Trap Custom<br \/>Upper Trap Custom<\/th>\n<td><span style=\"font-size: 10pt;\">Level Cap at 1.<br \/>Adjusted the values accompanying this change.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Gunner<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th class=\"sub\">S-Roll JA Bonus<\/th>\n<td><span style=\"font-size: 10pt;\">Nerf: 160% Max Power.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Chain Trigger<\/th>\n<td><span style=\"font-size: 10pt;\">Removed activation animation.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Showtime<\/th>\n<td><span style=\"font-size: 10pt;\">45 second effect.<\/span><br \/><span style=\"font-size: 10pt;\">Removed activation animation.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Toughness Time<\/th>\n<td><span style=\"font-size: 10pt;\">Level Cap at 1. <\/span><br \/><span style=\"font-size: 10pt;\">Adjusted the values accompanying this change.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">High Time<\/th>\n<td><span style=\"font-size: 10pt;\">+20% Max Power.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Force<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th class=\"sub\">Photon Flare<\/th>\n<td><span style=\"font-size: 10pt;\">Removed the HP penalty.<\/span><br \/><span style=\"font-size: 10pt;\">45 second effect. <\/span><br \/><span style=\"font-size: 10pt;\">Recast: 100 seconds.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Photon Flare After Burst<\/th>\n<td><span style=\"font-size: 10pt;\">Level Cap at 1. <\/span><br \/><span style=\"font-size: 10pt;\">Adjusted the values accompanying this change.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Photon Flare Boost<\/th>\n<td><span style=\"font-size: 10pt;\">170% Max.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Freeze Ignition<\/th>\n<td><span style=\"font-size: 10pt;\">Recast: 30 seconds at Level 10.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Techer<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th class=\"sub\">Territory Burst<\/th>\n<td><span style=\"font-size: 10pt;\">Passive Skill.<\/span><br \/><span style=\"font-size: 10pt;\">Level 1 Cap.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Shifta Advance<br \/>Deband Advance<\/th>\n<td><span style=\"font-size: 10pt;\">Even if this effect gets overwritten, the higher level skill will take preference.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Shifta Critical<\/th>\n<td><span style=\"font-size: 10pt;\">20% Max.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Super Treatment<\/th>\n<td><span style=\"font-size: 10pt;\">Level 1 Cap.<\/span><br \/><span style=\"font-size: 10pt;\">Adjusted the values accompanying this change.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Resta Advance<\/th>\n<td><span style=\"font-size: 10pt;\">Level 5 Cap.<\/span><br \/><span style=\"font-size: 10pt;\">Adjusted the values accompanying this change.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Rare Mastery Techer<\/th>\n<td><span style=\"font-size: 10pt;\">Also covers S-ATK<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Wand Lovers<\/th>\n<td><span style=\"font-size: 10pt;\">Becomes an On\/Off Skill. <\/span><br \/><span style=\"font-size: 10pt;\">140% Max Striking Power<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Extend Assist<\/th>\n<td><span style=\"font-size: 10pt;\">Level 1 Cap.<\/span><br \/><span style=\"font-size: 10pt;\">Adjusted the values accompanying this change.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Braver<\/strong><\/p>\n<table  class=\"pso2 table table-hover\" >\n<tbody>\n<tr>\n<th class=\"sub\">Average Stance<\/th>\n<td><span style=\"font-size: 10pt;\">Quicker Activation.<\/span><br \/><span style=\"font-size: 10pt;\">30 Minute Effect.<\/span><br \/><span style=\"font-size: 10pt;\">Recast: 5 Seconds.<\/span><br \/><span style=\"font-size: 10pt;\">115% Max Striking Power<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Weak Stance<\/th>\n<td><span style=\"font-size: 10pt;\">Quicker Activation.<\/span><br \/><span style=\"font-size: 10pt;\">30 Minute Effect.<\/span><br \/><span style=\"font-size: 10pt;\">Recast: 5 Seconds<\/span><br \/><span style=\"font-size: 10pt;\">135% Max Power (Towards Weakness)<\/span><br \/><span style=\"font-size: 10pt;\">95% Power across all levels (Elsewhere)<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Average S Critical<br \/>Weak S Critical<\/th>\n<td><span style=\"font-size: 10pt;\">25% Max.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Counter Edge<\/th>\n<td><span style=\"font-size: 10pt;\">Boosted its attack power, firing distance and speed, as well as the Gear Gauge filling rate, when Katana Gear has activated. <br \/><\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Rapid Shoot Up 2<\/th>\n<td><span style=\"font-size: 10pt;\">+150 Max.<\/span><\/td>\n<\/tr>\n<tr>\n<th class=\"sub\">Combat Escape<\/th>\n<td><span style=\"font-size: 10pt;\">Braver Main Class Only<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>[\/tab]<\/p>\n<p>[\/tabs]<\/p>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Emergency Quest Schedule<\/strong><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2014\/04\/Boost-Event-49.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-26151 size-full\" src=\"https:\/\/i0.wp.com\/bumped.org\/psublog\/wp-content\/uploads\/2014\/04\/Boost-Event-49.jpg?resize=647%2C160\" alt=\"Boost Event 49\" width=\"647\" height=\"160\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/04\/Boost-Event-49.jpg?w=647&amp;ssl=1 647w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/04\/Boost-Event-49.jpg?resize=300%2C74&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/04\/Boost-Event-49.jpg?resize=450%2C111&amp;ssl=1 450w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/04\/Boost-Event-49.jpg?resize=572%2C141&amp;ssl=1 572w\" sizes=\"auto, (max-width: 647px) 100vw, 647px\" \/><\/a><\/p>\n<p>[tabs]<br \/>[tab title=\"Eastern Daylight Time\" active=\"active\"]<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" style=\"border-width: 0;\" src=\"https:\/\/www.google.com\/calendar\/embed?showNav=0&amp;showPrint=0&amp;showTabs=0&amp;showCalendars=0&amp;mode=AGENDA&amp;height=600&amp;wkst=1&amp;bgcolor=%23FFFFFF&amp;src=pso2emgquest%40gmail.com&amp;color=%23182C57&amp;ctz=America\/New_York\" width=\"100%\" height=\"600\" frameborder=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<p style=\"text-align: center;\">\u25b2\u25b2 <strong>Eastern Daylight Time<\/strong> \u25b2\u25b2<br \/> Please <strong>[Refresh]<\/strong> the calendar after maintenance has ended!<\/p>\n<p>[\/tab]<\/p>\n<p>[tab title=\"Japanese Standard Time\"]<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" style=\"border-width: 0;\" src=\"https:\/\/www.google.com\/calendar\/embed?showNav=0&amp;showPrint=0&amp;showTabs=0&amp;showCalendars=0&amp;mode=AGENDA&amp;height=600&amp;wkst=1&amp;bgcolor=%23FFFFFF&amp;src=pso2emgquest%40gmail.com&amp;color=%23182C57&amp;ctz=Asia\/Tokyo\" width=\"100%\" height=\"600\" frameborder=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<p style=\"text-align: center;\">\u25b2\u25b2 <strong>Japanese Standard Time<\/strong> \u25b2\u25b2<br \/> Please<strong> [Refresh]<\/strong> the calendar after maintenance has ended!<\/p>\n<p>[\/tab]<\/p>\n<p style=\"text-align: left;\">[\/tabs]<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=America\/New_York\">Eastern<\/a> \/ <a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=America\/Chicago\">Central<\/a> \/ <a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=America\/Denver\">Mountain<\/a> \/ <strong><a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=America\/Los_Angeles\">Pacific<\/a><\/strong> \/ <a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=Pacific\/Honolulu\">Hawaii<\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=America\/Sao_Paulo\">S\u00e3o Paulo<\/a> \/ <strong><a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=Europe\/London\">London<\/a><\/strong> \/ <a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=Europe\/Berlin\">Berlin<\/a> \/ <a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=Europe\/Moscow\">Moscow<\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=Asia\/Bangkok\">Bangkok<\/a> \/ <a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=Asia\/Manila\"><strong>Philippines<\/strong><\/a> \/ <a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=Australia\/Sydney\">Sydney<\/a> \/ <a href=\"https:\/\/www.google.com\/calendar\/embed?src=pso2emgquest%40gmail.com&amp;mode=agenda&amp;ctz=Asia\/Tokyo\"><strong>Japan <\/strong><\/a><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #1c63ef; font-size: 80%;\"><strong>Please Note:<\/strong><\/span><\/p>\n<ul style=\"font-size: 80%;\">\n<li>The Emergency Quest schedule will update automatically during maintenance. Please wait until after maintenance has ended to see the current schedule.<\/li>\n<li>If you are using a mobile device or external application, please resync the calendar periodically to receive the latest updates, as the schedule may change at Sega's discretion.<\/li>\n<li><span style=\"color: #3366ff;\"><strong>Boost Events<\/strong> <\/span>that occur for 24 hours will appear in this calendar with their start and completion times as separate entries.<\/li>\n<li><span style=\"color: #3366ff;\"><strong>Boost Events<\/strong><\/span> that occur for several hours will use the \"period\" suffix in their titles. Please check the Google Calendar itself to view the event duration.<\/li>\n<\/ul>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Buy AC Campaign #13<\/strong><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Buy-AC-Campaign-13.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-five-eight wp-image-30811\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Buy-AC-Campaign-13.jpg?resize=508%2C196&#038;ssl=1\" alt=\"Buy AC Campaign 13\" width=\"508\" height=\"196\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Buy-AC-Campaign-13.jpg?resize=508%2C196&amp;ssl=1 508w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Buy-AC-Campaign-13.jpg?resize=300%2C115&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Buy-AC-Campaign-13.jpg?w=647&amp;ssl=1 647w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/a><\/p>\n<p>Purchasing certain amounts of AC during the campaign period will make you eligible to receive various prizes!<\/p>\n<p><strong>Campaign Period<\/strong><\/p>\n<ul>\n<li>August 25th @ 11:00 JST ~ September 26th @ 23:59 JST<\/li>\n<\/ul>\n<p><strong>Qualifying Amounts<\/strong><\/p>\n<p><strong>(1)<\/strong> Purchase 500+ AC during the campaign period to receive:<\/p>\n<ul>\n<li>1000 FUN Ticket (x1)<\/li>\n<\/ul>\n<p><strong>(2)<\/strong> Purchase 2000+ AC during the campaign period to receive:<\/p>\n<ul>\n<li>+10% Ability Affixer Success (x2)<\/li>\n<li>Grind Risk Reducer +1 (x4)<\/li>\n<li>Grinder (x50)<\/li>\n<\/ul>\n<p><strong>(3)<\/strong> Purchase 5000+ AC during the campaign period to receive:<\/p>\n<ul>\n<li>White Rappy Suit (x1)<\/li>\n<\/ul>\n<p>If you purchase 2000+ AC during the campaign period, you will receive (1) and (2). However, if you purchase 5000+ AC, you\u2019ll receive all three prizes! Please be sure to login with a character on your account.<\/p>\n<ul style=\"list-style-type: none; text-indent: -18px;\">\n<li><span style=\"color: #ff0000;\">\u203b <span style=\"color: #ff0000;\">Purchasing [AC] or [iAC] from PSO2es will not count towards the campaign.<\/span><br \/><\/span><\/li>\n<\/ul>\n<p><strong>Prize Distribution Date<\/strong><\/p>\n<ul>\n<li style=\"text-align: left;\">Mid-October at the Visiphone.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>New Registration Campaign #10<\/strong><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/New-Registration-Campaign-10.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-five-eight wp-image-30859\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/New-Registration-Campaign-10.png?resize=508%2C196&#038;ssl=1\" alt=\"New Registration Campaign 10\" width=\"508\" height=\"196\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/New-Registration-Campaign-10.png?resize=508%2C196&amp;ssl=1 508w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/New-Registration-Campaign-10.png?resize=300%2C115&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/New-Registration-Campaign-10.png?w=647&amp;ssl=1 647w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/a><\/p>\n<p>Register a new SEGA ID and start playing PSO2 to receive starter prizes!<\/p>\n<p><strong>Campaign Period<\/strong><\/p>\n<ul>\n<li>August 27th until September 24th's maintenance.<\/li>\n<\/ul>\n<p><strong>Campaign Qualifications<\/strong><\/p>\n<p>Create a new SEGA ID during the campaign period to receive:<\/p>\n<ul>\n<li>Evo. Device \/ Green Puyo<\/li>\n<li>+50% EXP Booster (x4)<\/li>\n<li>\u30bb\u30ec\u30b9\u30bf\u30ec\u30a4\u30b6\u30fc\uff0f\u30ca\u30cf\u30c8 Celesta Laser \/ Nacht<\/li>\n<\/ul>\n<p><span style=\"color: #ff0000;\"><span class=\"f04\">\u203b<\/span>SEGA IDs created prior to the start of this campaign do not qualify for the prizes. Logging in without creating a character will not qualify you for the prizes. The campaign specifically targets new registrations for PSO2, not PSO2es.\u00a0 <br \/><\/span><\/p>\n<p>[table width =\"100%\" style =\"table-striped table-bordered\" responsive =\"false\"][table_head]<br \/>[th_column][\/th_column]<br \/>[th_column]Completion Period[\/th_column]<br \/>[th_column]Prize Distribution Date[\/th_column]<br \/>[\/table_head]<br \/>[table_body]<br \/>[table_row]<br \/>[row_column]1st Round[\/row_column]<br \/>[row_column]8.27 ~ 9.3[\/row_column]<br \/>[row_column]Mid-September[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]2nd Round[\/row_column]<br \/>[row_column]9.3 ~ 9.10[\/row_column]<br \/>[row_column]Mid-September[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]3rd Round[\/row_column]<br \/>[row_column]9.10 ~ 9.17[\/row_column]<br \/>[row_column]Late September[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]4th Round[\/row_column]<br \/>[row_column]9.17 ~ 9.24[\/row_column]<br \/>[row_column]Early October[\/row_column]<br \/>[\/table_row]<br \/>[\/table_body]<br \/>[\/table]<\/p>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Daily Login Campaign<\/strong><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Daily-Login-Campaign.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-five-eight wp-image-30856\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Daily-Login-Campaign.png?resize=508%2C196&#038;ssl=1\" alt=\"Daily Login Campaign\" width=\"508\" height=\"196\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Daily-Login-Campaign.png?resize=508%2C196&amp;ssl=1 508w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Daily-Login-Campaign.png?resize=300%2C115&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Daily-Login-Campaign.png?w=647&amp;ssl=1 647w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/a><\/p>\n<p>Log into PSO2 each day during the campaign period to receive a special prize!<\/p>\n<p><strong>Campaign Period<\/strong><\/p>\n<ul>\n<li>August 28th until September 10th's maintenance.<\/li>\n<\/ul>\n<p>[table width =\"100%\" style =\"table-striped table-bordered\" responsive =\"false\"]<br \/>[table_head]<br \/>[th_column]Day[\/th_column]<br \/>[th_column]Login Prizes[\/th_column]<br \/>[\/table_head]<br \/>[table_body]<br \/>[table_row]<br \/>[row_column]<a href=\"http:\/\/bit.ly\/XS48FV\">8.28<\/a>[\/row_column]<br \/>[row_column]+250% Rare Drop Booster[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]8.29[\/row_column]<br \/>[row_column]+50% Tribooster (x2)[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]8.30[\/row_column]<br \/>[row_column]Casino Coin Pass[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]8.31[\/row_column]<br \/>[row_column]+100% Tribooster[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.1[\/row_column]<br \/>[row_column]Blue ARKS Badge (x5)[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.2[\/row_column]<br \/>[row_column]Half Doll[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.3[\/row_column]<br \/>[row_column]+50% Rare Drop Booster (x2)[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.4[\/row_column]<br \/>[row_column]+100% Tribooster[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.5[\/row_column]<br \/>[row_column]Extreme Pass (x2)[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.6[\/row_column]<br \/>[row_column]Liliparium S (x2)[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.7[\/row_column]<br \/>[row_column]Casino Coin Pass[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.8[\/row_column]<br \/>[row_column]+50% Tribooster (x2)[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.9[\/row_column]<br \/>[row_column]+250 Rare Drop Booster[\/row_column]<br \/>[\/table_row]<br \/>[table_row]<br \/>[row_column]9.10[\/row_column]<br \/>[row_column]Half Doll[\/row_column]<br \/>[\/table_row]<br \/>[\/table_body]<br \/>[\/table]<\/p>\n<p>You have until <strong>23:59 JST<\/strong> on the appointed day to pick up your item from the Visiphone. If the item doesn\u2019t show up, please log out and log back into the game again. Don\u2019t forget to transfer any half doll in your inventory to storage before picking up the half doll reward from the Visiphone.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Create a Character and Level Up Campaign #6<\/strong><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Create-and-Level-Up-Campaign-6.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-five-eight wp-image-30857\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Create-and-Level-Up-Campaign-6.png?resize=508%2C196&#038;ssl=1\" alt=\"Create and Level Up Campaign 6\" width=\"508\" height=\"196\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Create-and-Level-Up-Campaign-6.png?resize=508%2C196&amp;ssl=1 508w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Create-and-Level-Up-Campaign-6.png?resize=300%2C115&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Create-and-Level-Up-Campaign-6.png?w=647&amp;ssl=1 647w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/a><\/p>\n<p>Create a new character during the campaign period and reach certain levels to receive prizes!<\/p>\n<p><strong>Campaign Period<\/strong><\/p>\n<ul>\n<li>August 27th until September 24th's maintenance.<\/li>\n<\/ul>\n<p><strong>Campaign Qualifications<\/strong><\/p>\n<p><strong>(1) <\/strong>Create a new character and reach level 10 to receive:<\/p>\n<ul>\n<li>+50% EXP Boosters (x4)<\/li>\n<\/ul>\n<p><strong>(2)<\/strong> Have a new character reach level 20 to receive:<\/p>\n<ul>\n<li>+50% EXP Booster (x2)<\/li>\n<li>+50% Rare Drop Booster (x2)<\/li>\n<\/ul>\n<p><strong>(3)<\/strong> Have a new character reach level 30 to receive:<\/p>\n<ul>\n<li>+100% Tribooster<\/li>\n<li>Half Doll<\/li>\n<\/ul>\n<p><strong>(4)<\/strong> Have a new character reach level 40 to receive:<\/p>\n<ul>\n<li>+250% Rare Drop Booster (x2)<\/li>\n<\/ul>\n<p><span style=\"color: #ff0000;\"><span class=\"f04\">\u203b<\/span>Characters created prior to the campaign period do not qualify for the prizes.<\/span><\/p>\n<p><strong>Prize Distribution Date<\/strong><\/p>\n<ul>\n<li>Mid-October at the Visiphone.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>Client Order Campaign #62<\/strong><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Client-Order-Campaign-62.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-five-eight wp-image-30983\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Client-Order-Campaign-62.jpg?resize=508%2C251&#038;ssl=1\" alt=\"Client Order Campaign 62\" width=\"508\" height=\"251\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Client-Order-Campaign-62.jpg?resize=508%2C251&amp;ssl=1 508w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Client-Order-Campaign-62.jpg?resize=300%2C148&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/Client-Order-Campaign-62.jpg?w=647&amp;ssl=1 647w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/a><\/p>\n<p>Complete specific client orders for Hans and Saga during the campaign period to earn some prizes!<\/p>\n<p><strong>Campaign Period<\/strong><\/p>\n<ul>\n<li>August 27th until September 3rd's maintenance.<\/li>\n<\/ul>\n<p><strong>Qualifying Client Orders<\/strong><\/p>\n<p><strong>(1)<\/strong> Complete Saga's client order \u300c\u9b54\u88c5\u811a\u306e\u4f7f\u3044\u65b9\u300d Using Jet Boots to receive:<\/p>\n<ul>\n<li>+50% EXP Booster (x2)<\/li>\n<li>Grinder (x30)<\/li>\n<\/ul>\n<p><strong>(2)<\/strong> Complete Hans' client order \u300c\u767d\u30ce\u9818\u57df\u306e\u65b0\u305f\u306a\u8a66\u7df4\u300d A New Shironia Trial to receive:<\/p>\n<ul>\n<li>+50% Rare Drop Booster (x2)<\/li>\n<li>Liliparium (S)<\/li>\n<\/ul>\n<p><strong>Prize Distribution Date<\/strong><\/p>\n<ul>\n<li>September 10th at the Visiphone after maintenance.<\/li>\n<\/ul>\n<p style=\"text-align: center;\">\u00a0<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>PSO2 x PSO2es Linking Campaign #3<\/strong><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Linking-Campaign-3.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-five-eight wp-image-30858\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Linking-Campaign-3.jpg?resize=508%2C196&#038;ssl=1\" alt=\"PSO2 Linking Campaign 3\" width=\"508\" height=\"196\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Linking-Campaign-3.jpg?resize=508%2C196&amp;ssl=1 508w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Linking-Campaign-3.jpg?resize=300%2C115&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/PSO2-Linking-Campaign-3.jpg?w=647&amp;ssl=1 647w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/a><\/p>\n<p>Link your PSO2 and PSO2es accounts for the first time and play each to receive prizes!<\/p>\n<p><strong>Campaign Period<\/strong><\/p>\n<ul>\n<li>August 27th until September 17th's maintenance.<\/li>\n<\/ul>\n<p><strong>Campaign Qualifications<\/strong><\/p>\n<p><strong>(1)<\/strong> Play PSO2es during the campaign period to receive this item in PSO2:<\/p>\n<ul>\n<li>+100% Tribooster<\/li>\n<\/ul>\n<p><strong>(2)<\/strong> Play PSO2 during the campaign period to receive this item in PSO2es:<\/p>\n<ul>\n<li>Fonewearl Chip<\/li>\n<\/ul>\n<p><span style=\"color: #ff0000;\"><span class=\"f04\">\u203b<\/span>Characters with accounts linked with PSO2es prior to the campaign period will <strong>NOT<\/strong> qualify for this campaign.<\/span><\/p>\n<p><strong>Prize Distribution Date<\/strong><\/p>\n<ul>\n<li>Mid-October at the Visiphone in PSO2 and the PSO2es mailbox.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p class=\"bluebar\" style=\"text-align: center;\"><strong>BIG3 Campaign<\/strong><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/BIG3-Campaign.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-five-eight wp-image-30865\" src=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/BIG3-Campaign.png?resize=508%2C237&#038;ssl=1\" alt=\"BIG3 Campaign\" width=\"508\" height=\"237\" srcset=\"https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/BIG3-Campaign.png?resize=508%2C237&amp;ssl=1 508w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/BIG3-Campaign.png?resize=300%2C140&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bumped.org\/psublog\/wp-content\/uploads\/2014\/08\/BIG3-Campaign.png?w=649&amp;ssl=1 649w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/a><\/p>\n<p>To celebrate the Episode 3 update, PSO2es is holding three campaigns!<\/p>\n<p><strong>Login Campaign<\/strong><\/p>\n<p>Earn one Rappy Medal each day you log in from August 27th @ 0:00 JST ~ September 2nd @ 23:59 JST.<\/p>\n<p>Logging in every day during the campaign period will earn you three Rappy Medals on the final day, bringing your total to nine.<\/p>\n<p><strong>Experience Boost Campaign<\/strong><\/p>\n<p>Earn x1.5 EXP in Arks Quests from August 27th until September 3rd's maintenance.<\/p>\n<p><strong>Buy AC \/ iAC Campaign<\/strong><\/p>\n<p>Purchase certain amounts of AC or iAC from August 27th until September 3rd's maintenance to receive Rappy Medals.<\/p>\n<p><strong>(1) <\/strong>Purchase 1000 AC or iAC to receive 3 Rappy Medals.<\/p>\n<p><strong>(2)<\/strong> Purchase 3000 AC or iAC to receive 10 Rappy Medals.<\/p>\n<p><strong>(3)<\/strong> Purchase 5000 AC or iAC to receive 20 Rappy Medals.<\/p>\n<p>The Rappy Medals will be distributed in mid-September.<\/p>\n<p>&nbsp;<\/p>\n<div class=\"xkktx69f1fe8bc2cfd\" ><center>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- PSUBlog 336 -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:336px;height:280px\"\n     data-ad-client=\"ca-pub-2270472531050654\"\n     data-ad-slot=\"6958794762\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n<\/center><\/div><style type=\"text\/css\">\r\n.xkktx69f1fe8bc2cfd {\r\ndisplay: flex; align-items: center; justify-content: center;\r\n}\r\n@media screen and (min-width: 1201px) {\r\n.xkktx69f1fe8bc2cfd {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 993px) and (max-width: 1200px) {\r\n.xkktx69f1fe8bc2cfd {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 769px) and (max-width: 992px) {\r\n.xkktx69f1fe8bc2cfd {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 768px) and (max-width: 768px) {\r\n.xkktx69f1fe8bc2cfd {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (max-width: 767px) {\r\n.xkktx69f1fe8bc2cfd {\r\ndisplay: block;\r\n}\r\n}\r\n<\/style>\r\n","protected":false},"excerpt":{"rendered":"<p>[tabs class=\"borderbottom\"][tab title=\"Maintenance\" active=\"active\"] Episode 3 is finally upon us! This maintenance will occur nine hours earlier than usual. August 27th Maintenance 8\/27\/2014 @ 2:00 ~ 17:00 JST 8\/26\/2014 @ 1:00 PM ~ 4:00 AM EDT PSO2es Maintenance 8\/27\/2014 @ 1:55 ~ 17:30 JST 8\/26\/2014 @ 12:55 PM ~ 4:30 AM EDT August 27th Patch [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[200,222,218],"tags":[],"coauthors":[],"class_list":["post-30810","post","type-post","status-publish","format-standard","hentry","category-phantasy-star-online-2","category-pso2-jp-campaigns","category-pso2jp-updates"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7YLbH-80W","_links":{"self":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts\/30810","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/comments?post=30810"}],"version-history":[{"count":0,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/posts\/30810\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/media?parent=30810"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/categories?post=30810"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/tags?post=30810"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.bumped.org\/psublog\/wp-json\/wp\/v2\/coauthors?post=30810"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}