Ranger Skill Tree

| Weak Bullet (Blight Rounds) |
ウィークバレット | |
| [Active Skill] Can only be activated when using an Assault Rifle. Fires a bullet that increases damage dealt to the hit part. Main Class. | ||
| Weak Bullet Reinforce (Blight Rounds Reinforce) |
ウィークバレットリインフォース | |
| Parts hit by Weak Bullet that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended. Main Class. | ||
| Bad Condition Resist (Bad Condition Ward) |
バッドコンディションレジスト | |
| Makes you more resistant to status ailments. | ||
| Bad Condition Reduction | バッドコンディションリデュース | |
| Reduces the effect duration of status ailments. | ||
| Slow Landing Attack-Ranger | スローランディングアタックRa | |
| Slows the falling speed when performing a Normal Attack with a Ranger weapon. | ||
| Slow Landing Charge-Ranger | スローランディングチャージRa | |
| Slows fall speed when charging a Ranger weapon Photon Art. | ||
| Spread Shot | スプレッドショット | |
| [Active Skill] Expend a gauge built up by Assault Rifle attacks to fire a special close range shotgun blast. | ||
| Spread Shot Quick Escape (Spread Shot Quick Getaway) |
スプレッドショットクイックエスケープ | |
| Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasion. |
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| Spread Shot Wide Range | スプレッドショットワイドレンジ | |
| Turns the Assault Rifle's "Spread Shot" skill into an AoE attack. | ||
| Rifle Grenadier | ライフルグレネーダー | |
| When you have an Assault Rifle equipped, press and hold the Weapon Action button to add a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location. | ||
| Sticky Bomb Quick Reload | スティッキーボムクイックリロード | |
| With a Grenade Launcher equipped, shortens the cooldown time between Weapon Actions. | ||
| Slide Shot Advance | スライドショットアドバンス | |
| With an Assault Rifle equipped, Weapon Actions will trigger an invulnerability period. | ||
| Launcher Charge Grouping | ランチャーチャージグルーピング | |
| While using a Charged Normal Attack, bullet spread improves by using a forward directional input. |
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