April 10th Balance Adjustments

Hunter Adjustments

Sword Adjustments

Photon ArtAdjustments
Streak CaliburRelaxed the timing for accepting buffer inputs for the first and second steps.

Technic Adjustments

Dark Technic Adjustments

Photon ArtAdjustments
MegidRelaxed the maximum amount of dark orbs that can be stocked per attack when not charged.

Braver Adjustments

Bullet Bow Adjustments

Photon ArtAdjustments
Dimensional RayShortened the hit interval of attacks when uncharged.
Shortened the interval of the occurrence of follow-up attacks when charged.

Waker Adjustments

Takt Adjustments

Photon ArtAdjustments
Fredran RidingChanged specifications so that you can move in any direction even when locked onto the enemy while the PA button is held after the variant attack.

Tech Arts Customizations

TAC: Sword Adjustments

Photon ArtAdjustments
Spiral EdgeType 2: Reduced the power when charged & shortened the charging time.
Type 3: Increased the power when Hunter Arts Avenge is not activated.

TAC: Wired Lance Adjustments

Photon ArtAdjustments
Turbulence TrainType 3: Increased the power when Hunter Arts Avenge is not activated.

TAC: Partisan Adjustments

Photon ArtAdjustments
Stab JavelinType 2: Reduced PP Consumption.

TAC: Twin Dagger Adjustments

Photon ArtAdjustments
Hell's EscortType 1: Expanded Attack Range
Type 3: Increased the power of Accel Drive.

TAC: Knuckle Adjustments

Photon ArtAdjustments
Thousand BlowsType 2: Increased the power towards non-downed enemies.

TAC: Talis Adjustments

Photon ArtAdjustments
Perforated ShootType 1: Reduced PP Consumption

TAC: Bullet Bow Adjustments

Photon ArtAdjustments
Dimensional RayType 2: Increased Power

TAC: Dual Blade Adjustments

Photon ArtAdjustments
Harrier RampageType 2: Increased the power towards non-downed enemies.

TAC: Takt Adjustments

Photon ArtAdjustments
Wulfer RaidType 3: Increased the marker accumulation for the 2nd hit of Treble Clef Marking non-variant attack.

Add-On Skills

Bouncer Add-On Skill: One More Jump

  • After damaging an enemy, specifications will change so that jumping on the enemy for a certain period of time will not cause damage.

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