October 11th Balance Adjustments

Fighter Adjustments

Fighter Class Skill

Class SkillsAdjustments
Limit BreakShortened the recast time.
Limit Break Short CycleShortened the recast time.

Ranger Adjustments

Assault Rifle Adjustments

  • Increased the power of Assault Rifles when their power increase is not at its maximum due to distance.

Gunner Adjustments

Gunner Adjustments

  • Increased the power of Twin Machine Guns when their power increase is not at its maximum due to distance.

Force Adjustments

Class Skill

Class SkillsAdjustments
Photon FlareShortened the recast time.
Photon Flare Short CycleShortened the recast time.
Rod Attack ImpactIncreased the power.
Relaxed the Weapon Action Cancellation timing.

Braver Adjustments

Braver Class Skill

Class SkillsAdjustments
Brave CombatAdjusted Bullet Bow Combat Finisher so that the [Bullet Bow Attack Impact Gauge] accumulates.

Bullet Bow Photon Arts

Photon ArtAdjustments
Flex ArrowIncreased the accumulation amount for the Bullet Bow Impact Gauge.
Frenzy SquibIncreased the accumulation amount for the Bullet Bow Impact Gauge.
Dimensional RayIncreased the accumulation amount for the Bullet Bow Impact Gauge.
Ceaseless DrawIncreased the accumulation amount for the Bullet Bow Impact Gauge.

3 thoughts on “October 11th Balance Adjustments”

    • Lol why would they buff hunter when its pretty balanced right now?
      Force is the worst class, Bow the worst weapon, Gu and Ra needs a push (and they didn't get it here), the only thing they missed here was Techter and maybe Bouncer cause most players aren't good at playing the class since its pretty difficult to play at high level, so only a handful make the class look good.

  1. Force still paying the price for being the best class in 4 out of 6 episodes throughout the base game's life span huh

    Reply

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