Hero Skill Tree
The following information is incomplete.
Hero Boost ヒーローブースト (Max Lv: 10 ) | ||
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Power steadily rises over time. Resets if you receive a certain % of damage within a short while. During Hero Time, it increases the power bonus rate / sec. |
Hero Weapon Bonus 1 ヒーローウェポンボーナス1 (Max Lv: 10 ) | 威力 = Power | |
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Increases power when a Sword, Twin Machine Gun, or Talis is equipped. |
Hero Weapon Bonus 2 ヒーローウェポンボーナス2 (Max Lv: 10 ) | 威力 = Power | |
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Increases power when a Sword, Twin Machine Gun, or Talis is equipped. |
First Blood ファーストブラッド (Max Lv: 1 ) | ||
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Treats the first attack as a Just Attack. Technics are not covered. |
Hero Counter ヒーローカウンター (Max Lv: 5 ) | 威力 = Power | |
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Increases the power of [Step Attack] after successfully using [Step] to evade an enemy's attack. |
Hero Time Finish ヒーロータイムフィニッシュ (Max Lv: 1 ) | ||
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Reactivating Hero Time prior to the gauge depleting will trigger a finishing move unique to the weapon type. |
Zero Range Gear Up ゼロレンジギアアップ (Max Lv: 5 ) | ギア上昇率 = Gear Accum. rate |
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Increases the amount of gear that fills when attacking at close range. |
Long Range Gear Up ロングレンジギアアップ (Max Lv: 5 ) | ギア上昇率 = Gear Accum. rate | |
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Increases the amount of gear that fills when attacking at long range. |
Combo Gear Up (Max Lv: 5 ) | xxx | |
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Increases the amount of gear that fills if your combo starts with a PA/Technic and leads to a different PA. |
Hero Gear Time Gain ヒーローギアタイムゲイン (Max Lv: 1 ) | ||
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Hero Gear gradually rises after the start of a quest. |
HT Counter Bonus HTカウンターボーナス (Max Lv: 1 ) | xxx | |
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Restores Gear when you evade attacks during Hero Time |
HT Counter PP Gain HTカウンターPPゲイン (Max Lv: 1 ) | xxx | |
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Restores PP when you evade attacks during Hero Time. |
H Attack Bonus Hアタックボーナス (Max Lv: 5 ) | xxx | |
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Increases the power of Weapon Actions and Basic Attacks when Swords, TMGs, and Talises are equipped. |
Aura High Charge オーラハイチャージ (Max Lv: 5 ) | xxx | |
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Enables the Sword's weapon action to charge to its 2nd stage. |
Combo Aura Short Charge コンボオーラショートチャージ (Max Lv: 1 ) | xxx | |
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Reduces the charging times of Sword's Weapon Action if used in a combo. |
TMG Attack PP Save TMGアタックPPセイブ (Max Lv: 5 ) | xxx | |
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Reduces the PP consumption of TMG's basic attack. |
H Talis Charge Keep Hタリスチャージキープ (Max Lv: 1 ) | ||
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(Talis Only) Keeps the charging status of the technic/wpn action, if you interrupt it with an evasive action. |
Come Again カムアゲイン (Max Lv: 1 ) | ||
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Allows you to Agile Shift to the marker twice. |
Hero Mag ヒーローマグ (Max Lv: 1 ) | ||
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Converts the mag's total ATK (from S-ATK + R-ATK + T-ATK) and distributes it as S-ATK, R-ATK, T-ATK. |
Next Jump ネクストジャンプ (Max Lv: 1 ) | ||
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Enables the usage of a double jump with Swords, TMGs, and Talises. |
Hero One More Jump ヒーローワンモアジャンプ (Max Lv: 1 ) | ||
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Enables another jump if you step on an enemy with Next Jump. |
H Flash Guard Hフラッシュガード (Max Lv: 10 ) | 被ダメージ率 = Taken damage % | |
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Reduces damage received. |
Hero Will ヒーローウィル (Max Lv: 5 ) | 発動率 = Activation Rate |
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Grants a one-time survival of a fatal blow if activated. Applies very short invincibility. |
All Tech PP Save オールテックPPセイブ (Max Lv: 5 ) | PP消費割合 = PP Cost % | |
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Reduces PP consumption of all Technics. |
Victory Shout (Max Lv: 5 ) | xxx | |
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Attracts the attention of enemies. Restores PP based on number of enemies. |
Weak Attack Critical ウィークアタッククリティカル (Max Lv: 5 ) | xxx | |
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Increases the critical rate for attacks that hit a weak area, and Technics that match the elemental weakness. |
HP Up HPアップ (Max Lv: 10 ) | ||
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Increases MAX HP |
PP Up PPアップ (Max Lv: 10 ) | ||
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Increases Max PP. |
All ATK Up 全攻撃力アップ (Max Lv: 10 ) | ||
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Increases S-ATK/R-ATK/T-ATK. |
All DEF UP 全防御力アップ (Max Lv: 10 ) | ||
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Increases S-DEF/R-DEF/T-DEF/DEX. |