Infinity! New Phantasy Star Portable 2 Infinity TV Commercial

[flowplayer src='http://bumped.org/backups/infinity.flv' splash='http://bumped.org/psublog/wp-content/uploads/2010/12/crouch.png' width=450 height=304]

It may be short but why is Nagisa holding a sword to Crouch's neck ?

[via pspo2i]

 

At the top right area, there appears to be some type of orange explosion.
Could be Diverse? or some monster's attack?

  • Interesting Text
    • 2 Stories
    • Photon Arts Tweaking フォトンアーツ調整
    • Over 3000 Items
    • Shared Storage Box holds 2000.
    • Nanoblast Invincibilitizing…  ナノブラスト無敵化
    • Partner Character strengthening.  パートナーキャラクター強化
    • Adjustments to weapon category for balance. 武器カテゴリーバランス調整

Terada's Corner

So blah blah blah… So last year before PSP2 was released, Sakai gave out password items to those who played  the game early at various shops in Japan.

  • There are two presents being given out but Terada called these rumors.
  • Sakai Character's _ _ _ _ _ – _ 
  • Hyuga's Weapon _ _ _ _ _ _ – _
  • Shin ichiro Miki on the net radio answering questions.

 

Is it just me or does one of the weapons have a resemblance to Shizuru's daggers.

Well thanks to 2chan.

  • 酒井Pキャラとの「フレンドサーチ」とか、
  • ヒューガの武器の「プロダクトコード」とか、

One's a friend search character, the other is a product code.  If this is the case then the demo would have to be released by the time this event takes place?

Additional Comments

Now I don't know the meaning behind Nanoblast Invincibility in the trailer. The theories from Japanese gamers are.

  • Nanoblast Invincibility.
    • All nanoblasts are invincible?   (I don't think so…)
    • The Invicible nanoblast lasts twice as long.   (Hmm. seems likely)
    • Regarding something to do with the player killing aspect of the black nanoblast. (Nah..)
    • It has something to do with the black and the blue nanoblast? [@mieminase thoery] (I like this theory…)

I do know the nanoblasts are being strengthened in some way.

フォトンアーツ調整

PSP2i: Grinding Change; Sword Replica

DPS

Dengeki says they will release a SPECIAL interview with Sakai. This interview will be revealed December 22nd, 2010. He'll cover news about the near completed ROM and whatever had to be omitted from the last issue.

Also some correction with Infinity Missions from Dengeki.

Look an Ob Lily!

  • Infinity Missions
    • Drop Boost: Rises when you defeat regular enemies.
    • Attribute Bonus: The Attribute rate is granted.

It appears the original text said the EXP and the Attribute rate was boosted so they just wanted to correct that information before it got out. Shougai didn't post it anyway so I figure they caught the mistake.

[via dps]

Some Changes

Today was a very short post about the upcoming Sega Expo that Rapico has been tweeting about. It looks like they are constructing a replica of Nagisa's Steel Hearts.

The Steel Hearts reconstructed in real life!

 

He mentioned that the photon arts that were tweaked as published in a magazine article (most likely about Blade Destruction, but he didn't specify which photon art… ) these tweaks apply to all photon arts and not just some of them. The details about these adjustments will be mentioned in the future on the blog.

The next part is a change in the weapon grinding system. Infinity will no longer have random values assigned when grinding weapons. If you transfer your character from PSP2 to Infinity, all weapons grinded/extended are transferred with a  maximum value.  He just says not to worry about it.

Grind Significance?

It seems kind of random that Sakai removed grind variations or does it…?

Shougai's Interpretation

  • Grind Changes
    • The "grind variance" (increases ATK  power value per grind) has been abolished.
    • (PSUBLOG Comment: When you grind weapons, it increases the atk power by a random number. It could be +5~13 atk power each time though the exact value is based on the weapon category. But something is wrong here…)
    • The stats added by grinding is now a set value.
    • It's not necessary to reset your game to try for a different grind value.
    • When you transfer data from PSP2, your "grind variance" changes to the "maximum value"
    • (So the details about this maximum value is what's missing.)
    • The grind variance of imported weapons are corrected.

Since covering news of the Japanese version of PSP2, I've always known that when we grind weapons we have a random number assigned to the grind. If you wanted to change this number you had to restart the game. Now that Sakai is removing this grind, the purpose of this revision is to possibly match what's currently in the International version. 

PSUPedia noticed initially when you grind in the International version, you have a set grind (so this news doesn't apply to us anyway), plus you have a higher set grind than the Japanese version.  Whatever this maximum value is, it can either match up with the International version or could be a new value entirely. Basically it appears the Japanese benefit from this change anyway.

As for our fate, I don't know, but it seems possible we are the pioneers of what Infinity's grinded values are.  Hopefully in the future, Sakai or News magazines will shed some light on what's actually going on.

The voice actors of Nagisa and Wynarl can be heard in the Character Creation. But you already know it won't sound exactly like their characters in the game.

[via pspo2iblog]

 

More Hyuga Pictures

Hyuga taking out his sword

 

Determination…

 

The "pitch black stone" or Dark Stones for short.

PSP2i: New Screenshots, New Technics Sazonde and Sabarta

Today 4gamer and various other sites talked about information regarding Friend Search and the various new technics described in the previous post. Since this information is somewhat old, we'll just do a quick recap of Friend Search, the new technics and the enemies.

 

Friend Search

Friend Search allows one to transfer characters back and forth via their PSP. This function works in Sleep Mode and Story mode. Once you pass by others throughout your daily life, your PSP will obtain up to 5 character data. With this data you can save these characters as friend characters and store up to 32 friends. But be warned! If you turn off the PSP you will lose the character data you collected. You can turn this feature on or off during the main menu by pressing the Triangle button.

 

I can acquire up to 5 character data at a time!

Friend Search characters have Mission Codes set on their character data, which you receive  once you obtain them. You also receive a key thing which can be use to create mission codes.

 

Set amongst this list of mission codes you'd like to give out to others.

Characters you receive from Friend Search and characters you created on your save file can all join a party together and become a support character (NPC). Specifically regarding Friend Search Characters, (not your save file characters), their autowords, abilities, photon arts, and appearance is transferred over. Your friend character's strength is adjusted automatically in proportion to your level.

 

Choose among your other characters, or friend characters to invite to party.

Characters that you personally created are known as "My Characters" and just like Friend Characters their appearance, photon arts, abilities and auto words are carried over. However unlike friend characters, "My characters" have their original level and original equipment.  Their level and equipment stay as is! (No Exp…  No leveling them up..)

 

When I invite my own character, "Knuckles", his level stay as is…

So by now you should understand that the levels for "Friend Characters" are not the same as  "My Characters."

 

Force up!

Forces have new features up their sleeves to help ease them into playing this game. Firstly, now you can block with rods by not setting the back palette of the Rod. Also you can now use technics while strafing with the wand and TCSM.

 

I can cast Foie while strafing! Cool Huh?

 

I can Just Guard (Exact Block) with rods! Cool huh?

 

Six New Technics

Phantasy Star Portable 2 Infinity adds six brand new technics for forces. (In the previous post you can read up on the recently revealed Samegid, and Diverse..) We'll display three of the new technics here.

 

Sabarta casts a snowstorm in front of you.

Sabarta users casts a snowstorm in a straight line in front of you in an extensive area . This hits enemies consecutively, so it becomes very easy to chain distant enemies using this skill.

 

Sazonde a lightning technic

Unleash a cluster of lightning to your foes! This technic can launch enemies to the sky. Even if you were to change weapons, It doesn't vanish and can damage the enemy.

 

Nagrants a new light technic

With Nagrants you fire 3 laser bullets to a locked on enemy. In the path of an arc, it can shoot enemies. A very convenient technic that hits distant enemies.

 

Hyuga Ryght

It's time to meet that man of mystery, Hyuga Ryght. “Hyuga Ryght, 20 years old and a Dewman. At one time he has worked diligently with Ethan Waber, and has perfected his sword skills since then.  He’s been pretty much incognito here and there for quite some time. With his handsomely good looks and persuasive speech, he has charmed many a women. Yet he’s still prudent after being transformed into a Dewman. He has accepted this transformation as the Holy Light’s guidance. However, he can not resist the urge to look at women, so he has taken the opportunity to introduce himself to that one researcher known as Emilia.”

 

Wouldn't you thank the Holy Light for bringing us together?

 

Enemies

Evaras, he's a soldier type Stateria.

 

Garanz, reconstructed from data obtained from Rykros
He shoots missiles from his shoulders.

[via 4gamer]

Gurhal Gossip Gurl 3

This is an alternate description of Dengeki Magazine's information instead of going through Shougai's descriptions, though nothing has changed. Selected a few interesting ones..

  • Charge Shot II
    • Besides the shooting attribute, striking, and force attributes have been added to Charge Shot II.
    • (Same thing, essentially you can have a case where you can overpower weapon type resistances an enemy has through charge shot II. Each Charge Shot II has one? of those three attributes assigned to it.)
    • LongBow: You jump up and fire rapidly  to the ground. This resembled the 3rd attack for Dus Majarra.
    • (I'm starting to think Dengeki means the second attack for Dus Majarra but without pics I'm not sure. The third attack is kind of a swipe, whereas the second attack would resemble arrows rapidly firing on the ground.)
  • Weapon Balances
    • Sword: The Sword's swing speed is faster. From the third attack, you can  Just attack by Photon Arts.
    • (I never had a problem doing this…)
    • The Twin Saber Photon Art, "Blade Destruction" power has slightly decreased.
  • Infinity Mission
    • A mission code can drop from the Boss boxes.
    • (Well sakai has said you can get mission codes inside infinity missions so no surprise here.)
  • Technics
    • Nagrants: Shoot balls of light that pursues a locked on enemy. Their trajectory resembles the "Card" weapon type.
  • Other stuff
    • Duman's stamina is extremely low, they can easily be affected by status effects. 
    • Wynarl has comedic dialogue, and has a connection with Mika and Kumhan but Sakai didn't want to spoil.

2ch comment,  "While reading the magazine at the store, I saw that if you rebirth at level 100 you get 60 bonus point. At high levels bonus points tend to increase. And some parameters(stats) require more bonus points than others."