November 6th 2019 – Balance Adjustments

Episode 6: Balance Adjustments

July 10th 2019 | August 21st 2019 | November 6th 2019

Force

Force Battle Adjustments

Rod

  • Added Mobility when the Technique is activated in the air
    ※Not possible when using [Sa Foie Type-0], [Na Barta], [Na Barta Type-0], [Na Zonde], and [Il Zonde]

Talis

  • Increased PP Recovery by Normal Attacks
  • Added Mobility when the Technique is activated in the air
    ※Not possible when using [Sa Foie Type-0], [Na Barta], [Na Barta Type-0], [Na Zonde], and [Il Zonde]

 

Technique Adjustments

Fire Attribute

Foie

  • Increased Power

Gi Foie

  • Increased Power

Ra Foie

  • Increased Power

Na Foie

  • Reduced PP Consumption

Il Foie

  • Increased Power

 

Ice Attribute

Barta

  • Increased Power

 

Lightning Attribute

Gi Zonde

  • Increased Power

 

Compound Techniques

All

  • Reduced Cooldown

 

Re Compound Techniques

Re Fomelgia

  • Increased Power during the Rush

Re Barantsia

  • Increased Power of the Light Bullets

 

Fighter

Knuckle Adjustments

Normal Attack / Step Attack

  • Increased Power

Weapon Action

  • Extended the Just Attack window

PA: Ducking Blow

  • Increased Power
  • Reduced PP Consumption

PA: Flicker Jab

  • Increased Power
  • Reduced PP Consumption
  • Extended the Just Attack window
  • Increased Motion Speed

PA: Pendulum Roll

  • Increased Power
  • Extended the Just Attack window
  • Added Super Armor during the activation motion

PA: Slide Upper

  • Increased Power

PA: Slider Upper Type-0

  • Increased Power

PA: Quake Howling

  • Increased Power
  • Reduced PP Consumption
  • Increased vertical Attack Range
  • Extended the Just Attack window
  • Added Super Armor during the activation motion

PA: Surprise Knuckle

  • Increased Power
  • Reduced PP Consumption
  • Added Super Armor during the activation motion

PA: Flash Thousand

  • Increased Power
  • Extended the Just Attack window when attacking on the ground
  • Added a Frontal Guard Point during certain period(s) in the PA

PA: Heartless Impact

  • Reduced PP Consumption
  • Added a Frontal Guard Point while moving
  • Increased Movement Speed

 

Twin Dagger Adjustments

Normal Attack

  • Increased the PP Recovery in the First and Second Normal Attack

Step Attack

  • Increased the PP Recovery

Weapon Action

  • Extended the Just Attack window when performing the Weapon Action in the air
  • Relaxed the Weapon Action Cancellation Timing when performing a Step
  • The Skill [Tech Arts JA Bonus] will continue it’s effect even when the Weapon Action is performed

PA: Symphonic Drive

  • Reduced PP Consumption

PA: Bloody Saraband

  • Increased Power

PA: Facet Folia

  • Increased Power

PA: Fall Nocturne

  • Increase Power

 

Double Saber Adjustments

Normal Attack

  • Increased Power of the first and second Normal Attack

Step Attack

  • Increased Power

Weapon Action

  • Reduced Gear Consumption
  • The Skill [Tech Arts JA Bonus] will continue it’s effect even when the Weapon Action is performed

PA: Tornado Dance

  • Increased Attack Range
  • Added Super Armor during the activation motion

PA: Tornado Dance Type-0

  • Increased Attack Range
  • Added Super Armor during the activation motion

PA: Scissor Edge

  • Increased Attack Range

PA: Rumbling Moon

  • Added the ability to move during the PA
  • Added Super Armor during the activation motion

PA: Illusion Rave

  • Added a Just Attack window mid-way
  • Adjusted Power Distribution
  • Increased Power of the last stage

PA: Surprise Dunk

  • Added the ability to move during the PA
  • Added Super Armor during the activation motion

PA: Acro Effect

  • Increased Attack Range
  • Added Super Armor during the activation motion

PA: Hurricane Sender

  • Extended the suction duration

 

Gunner

Potential Adjustments

Orgei Rancor’s Potential: Luminecho Slug (閃影の弾撃)

  • Reduced the Power of the Tracking Bullets

 

Class Skill Adjusments

Another S-Roll Arts Mode

  • Decreased Power

 

Twin Machinegun Adjustments

Normal Attack

  • Increased Power
  • Added Mobility when used in the air
  • Improved bullet spread

PA: Aerial Shooting

  • Added Mobility during the attack
  • Increased Power when uncharged
  • Scaling changed to use [Shooting Power Rising Skills]

PA: Bullet Squall

  • Increased Power
  • Scaling changed to use [Shooting Power Rising Skills]

PA: Bullet Squall Type-0

  • Increased Power
  • Increased Movement Speed
  • Scaling changed to use [Shooting Power Rising Skills]

PA: Dead Approach

  • Extended the Just Attack window
  • Scaling changed to use [Shooting Power Rising Skills]

PA: Messiah Time

  • Increased Power
  • Increased Attack Range
  • Added Mobility during the attack
  • Added the ability to turn when activated
  • Extended the Just Attack window when attacking on the ground
  • Relaxed the Dive Roll Cancellation timing when attacking on the ground
  • Relaxed the Jump Cancellation timing when attacking on the ground
  • Extended the Just Attack window when attacking in the air
  • Adjusted so the number of attacks increases without mashing the button repeatedly

PA: Elder Rebellion

  • Increased Power

PA: Reverse Tap

  • Increased Power
  • Increased Motion Speed when attacking on the ground
  • Extended the Just Attack window when attacking on the ground
  • Added Mobility during the attack
  • Scaling changed to use [Shooting Power Rising Skills]

PA: Heel Stab

  • Increased Power
  • Adjusted the distribution of power
  • Added Mobility during the attack
  • Scaling changed to use [Shooting Power Rising Skills]

PA: Grim Barrage

  • Increased Power
  • Adjusted the distribution of power