PSO2 Station #34 Recap

Warning! This post is updating in real time!
Please take note as the information below is subject to change.

PSO2 General

Secret Phrase

  • Say the phrase below using the in-game chat to receive prizes.
  • 祝7周年
  • Empe Rappy Chest Medal and 7th Anniversary Donuts x7
  • You have until July 24th's maintenance to complete this task.
  • Items can be picked up at the Visiphone


Emergency Quest & Boost Poll

  • Armada of Demise Sector 3
  • Rare Drop +150% and EXP +100%
  • +10% Live Boost If You Attend the Puso Ni Anime Viewing)
  • July 14th @ 22:55 JST (Puso Ni Anime First)


Legend of Galactic Heroes: Die Neue These

  • Collaboration with Legend of Galactic Heroes: Die Neue These
  • Reinhard And Yang uniforms and Prosit Lobby Action
  • Coming this fall!


Early August Update

  • Summer Lobby (~9/4)
  • Summer Missions (~9/4)
    • Reward: Little Meduna
  • Summer Rappy (~9/4)
  • Summer Nyau


Early August Update

  • Gene, Annette, and Bluesy in their summer outfits appear in the lobby!
  • Items in Gene's Limited Shop include Daki camos, floor mats,


Early August Update

  • Gene, Annette, Bluesy Requiem Swimwear!


Early August Update

  • AC Scratch: Sparkling Resort
  • Gothic and Rappy Swimwear.
  • Kick 3 and Banana Boat Lobby Actions


Early August Update

  • Beach Wars 2019
  • Ultralized Enemies will appear on Ultra Hard
  • Nasunacan and Characters in Swimsuits will appear.



Early August Update

  • New Ultralized Enemies
  • Collection File: Beach '19 & Egg Collection
  • Added new weapon Special Collection
    • Eclucio Culte (★14 Talis)
    • Native Technic: Shifta
    • Potential: Casts Deband simultaneously with Shifta. Reduces Shifta's PP consumption.
  • New ★15 Weapons: Anacates Himmel (Gunslash) & Anacates Cyan (Double Saber)
    • Potential: Recovers HP & PP when sheathed, based on the damage dealt amount.


Late August Update

  • Characters from Puso Ni Comic will appear in the lobby!
  • Clear their Client Orders to receive the Partner Card


Late August Update

  • AC Scratch: Brilliant Performance
  • Sci-Fi Outfits
  • Photon Circle and Bed 3 Lobby Actions


Late August Update

  • Japanese Rock Band style outfits


Late August Update

  • You can now do Weapon Extends (aka Crafting) on NT classified weapons!
  • The party creation menu can be simplified through a setting in Options.
  • Choose between two different styles of displaying the names of items picked up..
  • Auto pickup of ★13 or higher items and ★12 or higher units
  • Auto pickup of Material items are now available.
  • If your Material Storage is active, items gathered will now be sent directly to the Material Storage.
  • Organized Featured Quests


Late August Update

  • Group Chats will now be available on Shared Ships
  • You can turn off the display of Accessories on other characters.
  • You can now check the potentials and ability factors of Items from the Collection File menu.
  • Zieg's menu is now organized into categories and is easier to use.


Late August Update

  • Ultra Hard: Wopal
  • New ★15 weapons Anacates (Rod) and Yasminkov 5000S


October Sneak Peek

~ Infiltration Survey: Enemy Ship Subversion ~
~ 4 Player Ultimate Quest ~

Arks Live

Exchange Shop Changes

  • Items such as Spellstones, Pyroxenes, etc, will be consolidated into Photon Spheres and Photon Boosters.
  • Eventually the list of items will go like this:
    • Ultimate Boosters
    • Photon Boosters (90 Photon Boosters ➡ 1 Ultimate Booster)
    • Photon Spheres (5 Photon Spheres ➡ 1 Photon Booster)
    • Photon Crystals
    • Photon Drops
  • Some items in the Photon Drop Exchange Shop that players barely ever obtained, will be removed from the shop listing.

Exchange Shop Changes #2

  • From August 21st, the following items will no longer drop:
    • Large and Small Pyroxenes (From Advance Quests)
    • Catalysts and Spell Stones (From Extreme Quests)
  • Photon Boosters will instead drop in their place.
  • You can trade in the above stones at the Recycle Shop to receive 1 Photon Booster
  • The OT weapons that were in the Pyroxene/Spellstone shops will be replaced with Weapon Camo versions requiring Photon Boosters.


Player Class Opinions

Players voiced their opinions in a recent survey about their thoughts on each class.

Hunter Opinion Summary

  • Players liked the changes made to Charge Parrying in both its effects and skill point relief.
  • Players seemed to dislike how slow Hunters are unless they use certain PAs. There are many PAs that require charging, which doesn't keep up with the game's current pacing. There are too few mid-range, long-range, and aerial attacks. They also dislike how slow normal attacks are.

The development team plans to look at Hunters again in terms of their attack speed, charging times, and their timing of descent. They also plan to add a new Sword PA in the future.

Ranger Opinion Summary

  • Players liked End Attract and the skill ring [L / P Weak Bullet]. They found the class fun to use due to its range covering support type to damage type! Thanks to its skills, they also liked how fast it was to gain PP.
  • Players disliked how in Ultra Hard, the headshot multipliers were decreased, so it felt like the damage output was too low. They feel PA charging times are too long, and that travel PAs are still slower than other classes. They also felt it's hard to make good use of Standing Snipe with how fast the enemies move around.

The development team will look into the concerns raised by players and make some adjustments. They'll look into Standing Snipe and Charge Times again since players were concerned that they do not keep up with the game's current pacing. They also plan to add a new Launcher PA.

Force Opinion Summary

  • Players enjoyed the various selection of Technics they can use. They also like how you can attack while gathering enemies with Re Zandia. The love the buffs made to Technics that were left in the dust.
  • Players felt the PP efficiency for the class is poor and that they have few options because the PP recovery method available is dependent on the subclass. They want the recast time for Compound Technics to be a little bit shorter, They also feel the required skill points for things are too severe.

The development team plans to relax the points for skills such as Flame Tech S Charge and Bolt Tech PP Save. They will also make adjustments to make it easier to learn other skills.

Braver Opinion Summary

  • Players loved how exhilarating Katana Combat is, and how easy it is to use in dire situations. They love how high Bow's firepower has become, and how mobile Katana is.
  • Players think Katana's vertical mobility is poor. They feel Katanas have limited attack range and low power.  They don't like the over-reliance on Kazami no Tachi. Also, for people who don't want to specialize in just using one weapon type, they'll find themselves limited by Skill Points and power.

The team has recently made adjustments to Katana. They are going to relax the skill points and make it easier to acquire skills based on the weapon and style used.

Bouncer Opinion Summary

  • Players like that this class has good compatibility with Phantom. They like the Jet Boot's mobility and their elemental changing properties. The mobility and evasion performance of the class are great!
  • Players think the Elemental Stance effect is poor. They don't like how once Rapid Boost's effect wears off, the Jet Boots become difficult to use. They feel the PA variety for JB is quite limited and becomes kinda monotonous after a while.

The development team will make changes so that Jet Boot's attack speed rises even when Rapid Boost isn't in use. They also plan to add a new Jet Boots PA.

Summoner Opinion Summary

  • Players like how easy the class is for beginners and how difficult it is for their character to die. They like how each pet has a somewhat different battle style, and how easy it is understand when your strengthening your pet in battle. They also felt that having different pet color variations added more motivation to the class.
  • Players dislike the amount of time and money they have to invest into raising a pet. They feel there are no advantages to using the "advanced" pets. They don't like how long they've been waiting for a new pet. They also feel that pets do not have enough stamina for Ultra Hard..

They've made adjustments to pets in the recent patch in areas such as revival times and PP consumption. They will add new Takts and Candy when the occasion demands.

Fighter Opinion Summary

  • They like how the riskiness of Limit Break leads to considerable damage. They're fond of Limit Break Insurance alleviating some of the negatives of Limit Break. They find that each weapon type has excellent balance.
  • Players find the class to be lacking in mobility and having a narrow attack range. They see Twin Daggers as having poor PP recoverability. They also feel the class is uncomfortable around large groups of enemies.

Satisfaction surrounding Fighters is pretty high. Regardless, they will continue making adjustments towards PAs that are barely used, and expand the breadth of attack options.

Gunner Opinion Summary

  • Gunners love the high firepower through its chaining, movement speed, PP recovery, and attack range when using Another S-Roll Arts Mode. They find the class to be exhilarating, and thanks to the adjustments made to Chain Trigger's recast times, the class became even easier to use.
  • Players find Another S-Roll Arts Mode too strong. There are also few scenarios for using PAs and it becomes monotonous. They think it's difficult to feel the full strength of the class unless you reach Lvl. 85+. They also think it's difficult to attach Chains to locked on areas.

The development team thinks the PA choices seem a bit narrow due to the utility of Another S-Roll Arts Mode. They are examining making adjustments to Another S-Roll Arts Mode along with buffing PAs that are less likely to be used.

Techer Opinion Summary

  • Players like the increased degree of freedom with having Phantom as the Subclass. Techer used to be just a Support class, but now it can even participate in battle. They like that Shifta and Deband can be applied to the entire party!
  • Techers feel inadequate when playing solo. They also feel that there is an over-reliance on normal attacks, and how the class is too weak for in-air combat. They see the weapon choices to be limited since the attack speed is dependent on the weapon.

Since the satisfaction for Techer as a Support is high, there will be no major changes planned for the class at this time.  They plan to make adjustments for Wand to make it easier to perform in battle, such as relaxing the timing of descent with normal attacks, among other things…

Phantom Opinion Summary

  • Thanks to Shift PAs, players found the freedom of attacks to be expansive and fun! With flashy animations and attacks, players find the class interesting and not boring. They see the class as not too powerful and not to weak, having just the right balance.
  • Players found Phantom Markers difficult to see. The wait time for Quick Cut is too long. They also found that PA power was generally low compared to Technics.

The development team has already made adjustments to Phantom in a recent update. They will advance preparations to improve the playability of the class by improving the visibility of Phantom Markers.

Hero Opinion Summary

  • People think it's fun to change weapons based on the situation with the Weapon Switching PAs. They like that you can attack enemy from a distance with the Hand Bullets, and fight them up close with swords. They also find it invigorating when they pull off a Counter move.
  • Heroes find it difficult to maintain Hero Boost within Ultra Hard. Also, once Hero Boost wears off, they think the disadvantages are far too great. They think the Hand Bullets are too powerful since they don't consume PP, and when charged, they deal high damage. They also find Twin Machine Guns and Talises unwieldy compared to Swords.

The development team is looking into making adjustments with Hero Boost. They're going to review the power reduction that takes place when you take enough damage, as well as have Hero Counter recover a certain amount of that power back. The idea is to have the power drop by 30% each time you take enough damage. (With a 60% reduction being the cap.)


PSO2 Anime

PSO2 Episode Oracle Anime

  • Three and a half years since the original PSO2 Animation comes a new TV Anime!
  • It contains an original story based on Episodes 1 ~ 3.
  • Director: Masaki Tachibana
    • Worked on: Princess Principal / Tokyo Magnitude 8.0 / Barakamon
  • Series Producer: Hiroshi Onogi
    • GeGeGe no Kitaro / Idol Memories / Fullmetal Alchemist etc
  • Animation: Gonzo
  • 3DCG Production: Felix Film


PSO2 Episode Oracle Anime

  • Episodes begin airing October 2019


PSO2 Episode Oracle

  • Ash  (CV: Ono Daisuke) (Jotaro from JoJo's Bizarre Adventure 😂)


PSO2 Episode Oracle

  • Afin CV: Hiro Shimono
  • Matoi CV: Sato Satomi
  • Xion CV: Megumi Ogata
  • Zeno CV: Kimura Ryohei
  • Echo CV: Hikasa Yoko
  • Luther: Takahiro Sakurai
  • Gettemhart: Nobuo Tobita
  • Melfonsina: Hanazawa Kana


PSO2es Update – Chips 

  • ★13 Shell Opus – Ice, Active (8/7)
  • ★13 Kazami-No-Tachi – Wind, Active (8/7)
  • ★12 Yasminkov 8000C [Summer Vacation] – Ice, Active (7/17)


  • ★11 Susano Guren – Light, Active (7/24)
  • ★11 Edel Arrow – Light, Support (8/14)
  • ★11 Annette [Dream Night] – Light, Active (7/31)
  • ★11 Gene [Dream Night] – Light, Support (8/7)


  • ★12 Klariskrays [TCG] – Fire, Support (7/24)
  • ★12 Gilles Weihen – Fire, Active (8/7)
  • ★12 Crazy Galactis – Fire, Support (7/18)
  • ★12 Heretically – Ice, Support (8/7)


  • ★12 Akhtar [Summer Vacation] – Dark, Support (7/31)
  • ★12 Khorsid [Summer Vacation] – Light, Support (8/7)


PSO2es Update – Weaponoid Stories

  • ★11 Yasminkov 3000R (7/17)
  • ★12 Yasminkov 8000C [Summer Vacation] (7/24)
  • ★12 Akhtar [Summer Vacation] (7/31)
  • ★12 Khorsid [Summer Vacation] (8/7)
  • ★11 Teitou Tsuzumi (8/14)


PSO2es Update – Emergency Quest & Eternal Tower 

  • Emergency Quest: Magisa Meduna (8/1~8/6)
      • ★14 Aletheia Sweep (Twin Machineguns)
      • ★12 Crazy Galactis (XH Drop Reward)
  •  Tower Quest Event (8/7~8/21)
    • ★13 Kazami-No-Tachi
    • ★14 Aculd Gennon (Double Saber)
    • ★14 Aculd Ronbell (Rifle)

IDOLA: Phantasy Star Saga

Idola Summer Update

  • New Char: Stella [Summer] with her volleyball Elemental Blast


Idola Summer Update

  • New Char: Wyndis [Summer] with her ice pop Elemental Blast


Idola Summer Update

  • New Char: Phramy [Summer] with her Surfboard lute Elemental Blast


Idola Summer Update

  • A Special Story [Life On A Deserted Island in Swimsuits]
  • A fully voiced comical story.


Idola Summer Update

  • PSO2 Characters will appear in Swimsuits as Symbols
  • New Special Training Quest, Breakthrough Quest, and Collecting Quest


Idola Summer Update

  • Nicole: She's Known as the Mercenary Queen


Idola Summer Update

  • Sven: The loyal yet sarcastic imperial guard of Emperor Sigmund.
  • Sven will appear as an Arena Gacha Reward!


Idola Summer Update

  • Idola's Mags are called Idomags!
  • They are cute sidekicks who support you in battle.
  • Meet Bow, Kat, Rabby


Idola Summer Update

  • Raise them by letting them eat Enemy Materials and Symbol Fragments.
  • Idomags can be set in Law/Chaos Parties. They can boost the party's strength and reverse rush effects.


Idola Summer Update

  • Idola Battles will now support "Quick Dispatch"
  • This lets you process up to 4 battles simultaneously.
  • Complete Idola Battles in an instant using Idola Cores


Idola Summer Update

  • Login to PSO2 during the campaign period using a SEGA ID that plays both PSO2 and Idola. Afterwards, play Idola Battles through Idola using that same account to receive the following prizes.
    • Hero's Crest x50
    • Lobby Action [Gravure Pose]
  • Campaign Period July 10th @ 5:00 ~ July 24th @ 5:00
  • Delivered in August

PSO2 Merchandise

Plastic Model PSO2es Gene (Stella Innocent Ver.)

  • Gene Plastic Model (Stella Innocent Ver.)
  • Preorders begin July 16th!
  • Price: 6000 Yen
  • Sales Date: December 2019


Puso Ni Comics Volume 2

  • Sales Date: August 27th
  • Price: 920 Yen
  • Item Codes
    • Puso Ni End Card (LA)
    • Puso Ni Comi Memory 2
  • You can trade the Puso Ni Comi Memory for items at the exchange shop for Mats, Voice Tickets, and Hair


Soundtrack Vol 7&8

  • Pre Sales: August 17th
  • General Sales: August 28th
  • Volume 7 Item Codes
    • Alma, Xiera, Luther, Buster Quests 1 ~ 4, Omega Hunar Battle, PSO2 Main Theme Ver 6
  • Volume 8 Item Codes
    • Madness, Enchanted Forest, Apprentice, Omega Dourumble, Omega Masquerade, Finaria


Soundtrack Vol7&8

  • Volume 7 and 8 will also be combined into a [Special Pack ~RECITEA~]
  • This contains a booklet featuring an Omega Language Dictionary and an Omega Language Symposium.


13 thoughts to “PSO2 Station #34 Recap”

  1. Do i need to play any special battles to obtain the LA? I got Idola yesterday, played through the tutorial and some battles but I didn't obtain anything so far :/

  2. So, weapon craft can now go for 13*? the pic shows the weapon extended rare 13*

    The 4 player ultimate will be pain in ass to clear, already tough fighting UH mode. Now adding shield bodyparts, dodging laser trap and some door device to find it

  3. Ignore this Gene figure, PSO2 staff always doing bad design anime girl (even sexy and expose).

    Don't buy such anime sexy girl.

    1. Except that the one doing the design for Gene is an outside freelancer. Also, i like my animu gril sexy and have huge animu tiddies. Don't force your shittaste on me.

  4. "Players find another S-Roll Arts Mode too strong"
    "They are examining to making adjustments to Another S-Roll Arts Mode"

    I'm getting a bad feeling that GU might get hit again from those words?

    "Heros find it difficult to maintain Hero Boost in UH"
    "Hero Counters now will recover Hero Boost"
    "Heros will now lose omly 50% of power from Hero Boost on certain amount of dmg"

    Duh, itt's Ultra HARD for a reason and HR is an "ADVACED/SUCCESOR" class. If you can't keep Hero boost than that's the player's problem for not being "skilled" enough. It's funny really how with hero people were all saying that it's easy and all and now they are whining that they can't maintain Hero Boost…. Sega sure loves their HRs.

    1. Because hero boost is the biggest weakest to drop down tons dps. If hitted too many times, hero become the weakest class dps compare other class, even weaker than slave buff class techer. Any UH enemy's 1 hit damage can possible reset hero boost. Either making a super hp build Hero or just change to other class for UH.

      UH getting hard on free field because that shield effect reduce damage taken, and now these photoner's enemy has some shield bodypart reduce damage taken too. And adding these UH enemy movement fast, require a precise timing doing guard/dodge/counter. Hero is completely disadvantage while phantom is getting more advantage on UH.

      Phantom is already broken for the first day release, and just only few month got another buff. So of course about time Hero need to buff pa or rebalance hero skill too.

  5. Forgot to mention, sega should just remove the compound CD for FOs, like, is sega afraid of "magic" dominating the game or what? unlimited Barantsion FTW

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