April 24th marks the start of Episode 6, bringing us the Phantom Class!
New Class: Phantom
The new successor class utilizes three weapons; Assault Rifle; Katana and Rod. Players using this class can support their allies by reducing the attack power of their foes with Jellen! During Phantom Time, the skill [Phantom Time Finish] will allow the player to cast a powerful finishing move. Each weapon type however, has a different finisher!
Much like Hero, you will not be able to use a subclass when having Phantom as your main class. However, you can set Phantom itself as a subclass for other main classes.
Come April 24th, Phantom and Heroes can be unlocked by having any two classes reach Lv. 75+.
Phantom Pheatures
The Phantom class has several major characteristics which allow players to access a variety of unique and intriguing features.
Shift Photon Arts
Each Phantom weapon (Rod, Katana, & Rifle) comes with four photon arts. After tapping the weapon action button, a Just Attack Ring exclusive to Phantoms will appear. At this moment, activating a Photon Art will trigger a Shift PA. These photon arts behave differently from the regular four PAs – making it the player’s decision to pick whichever photon art is best suited for the situation.
Phantom Marker
The Marker Accumulation Rate increases as you keep attacking an enemy. Once this rate reaches a certain threshold, a visual blue marker becomes attached to the enemy. Hitting this marker with a charged weapon-action attack, detonates the marker and unleashes further damage.
Markers can also reach their second stage, indicated by their change in color from blue to purple.
Phantom Time
Phantom Time is a skill that extends your invincibility frames during step and decreases your PP consumption. Upon activation of the skill, you'll also receive a few seconds of invincibility.
Phantom Finisher
Phantom Finishers can be activated through Phantom Time. If you tap the Phantom Time skill again before the gauge runs out, you will let loose a finishing move which changes based on the weapon type.
Stealth Tech Charge
With Stealth Tech Charge, you'll become a ghostly orb with a brief duration of invincibility while charging a tech. Your movement speed will also increase during this period.
Dodge Counter Shot
Dodge Counter Shot stores bullets when you step-evade the enemy's attacks. The stored bullets are then released if you perform a normal attack, photon art, or use Technics with a Rod.
Weapon Based Skills
Phantom Katanas have access to [Quick Cut] which can be activated when you use the weapon action at a specific time following normal attacks and PAs. This allows you to move to your target at hyper speed and attack.
Phantom Rifles have access to [Bullseye] which is activated when Markers are detonated. This will reaccumulate Markers based on the Marker level.
Phantom Rods have access to [Ambivalence] which accumulates markers and increases gear when Technics hit.
Rod – Photon Arts
| Ruf Konzert ルーフコンツェルト |
Normal: Mid-Range Frontal Scythe-like Slashes Shift: Mid-Range Frontal Wheel-shaped Slash |
|---|---|
| Voelkermord フォルカーモルト |
Normal: Creates a dense ball of photon that continuously deals damage in front of the player. Once released, it does a wide surrounding attack, creating an all-directional guard point and the ability to stun. Shift: Creates a constant damaging ring of photon around the player. |
| Schwarze Katze シュヴァルツカッツェ |
Normal: Fall back after slicing the enemy. Shift: Swiftly approach the enemy. |
| Eisen Fluegel アイゼンフリューゲル |
Normal: Throws a Talis-like bullet in which you could cast Technics from. Shift: Fires Photon bombs that repeatedly explode. |
| Ruf Konzert | Voelkermord | Schwarze Katze | Eisen Fluegel | |
|---|---|---|---|---|
| Power | 1215 | 826 | 517 | 238 |
| PP Cost | 25 | 30 | 20 | 5 |
*Values are subject to change.
Assault Rifle – Photon Arts
| Kugelsturm クーゲルシュトゥルム |
Normal: A frontal sweeping attack whose timing can be adjusted through holding the button. Invulnerability frames occur when the button is released. Shift: Continuously fire at the cost of PP. Invulnerability frames occur at the end of the attack. |
|---|---|
| Nachtangriff ナハトアングリフ |
Normal: Mobilize a Shard that'll slowly travel to the enemy, release the button to detonate the Shard. Shift: Dash forward while holding the button and release it to fire off large blasts. |
| Verbrechen フェアブレッヒェン |
Normal: Arranges Shards that shoots out lasers. The arrangement of the shards changes based on directional input. Shift: Summons homing Shards that crashes into the enemy several times. |
| Strafe シュトラーフェ |
Normal: Sets up shards that continuously fires lasers at the enemy. Shift: Sets up a trap that automatically explodes when it detects an enemy within range. |
| Kugelsturm | Nachtangriff | Verbrechen | Strafe | |
|---|---|---|---|---|
| Power | 1345 | 2176 | 717 | 398 |
| PP Cost | 30 | 20 | 25 | 20 |
*Values are subject to change.
Katana – Photon Arts
| Schmetterling シュメッターリング |
Normal: Swiftly approach the enemy and attack. After the approach, you can also adjust your position during the attack. Shift: Slip through the enemy while doing slashes. |
|---|---|
| Folter Zeit フォルターツァイト |
Normal: A series of frontal slashes. Shift: Ultra-fast slash that strikes the reverse way of your directional input. |
| Wolkenkratzer ヴォルケンクラッツァー |
Normal: Dives at high-speed and strikes a wide area on the ground, stunning enemies. Shift: Kick forward a photon wave. |
| Rose Schwert ローゼシュヴェルト |
Normal: A powerful stab forward. Shift: A long-lasting slash that damages enemies that are on the slash. |
| Schmetterling | Folter Zeit | Wolkenkratzer | Rose Schwert | |
|---|---|---|---|---|
| Power | 1465 | 2156 | 1037 | 1448 |
| PP Cost | 20 | 28 | 25 | 30 |
*Values are subject to change.
Phantom Skills
[toggles class="yourcustomclass"]
[toggle title="Phantom Skills"]
[notification type="alert-warning" class="centeredtxt" close="false" ]Hover Over For Descriptions[/notification]
| [tooltip type="link" link="#" target="_self" tooltip="Accumulates Markers towards an enemy hit by an attack." style="top" ]Phantom Marker[/tooltip] | Step Jump | First Blood | Air Reversal | J Reversal JA Combo | Next Jump |
| [tooltip type="link" link="#" target="_self" tooltip="When you receive an attack when your HP is 50% or below, it will nullify status effects and greatly reduce damage. Recast Time will occur after activation." style="top" ]Gespenst[/tooltip] (Lv.85 Req.) |
High Level Bonus Ph (Lv.80 Req.) |
Step JA Combo | |||
| [tooltip type="link" link="#" target="_self" tooltip="Increases movement speed while charging Technics." style="top" ]Sprint Tech Charge[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="For a certain time, from the start of charging a technic, you’ll become invincible and your movement speed will increase." style="top" ]Stealth Tech Charge[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Reduces the charging time of the Technic that was activated from the thrown Talis of the PA: Eisen Flugel" style="top" ]Phantom Talis S Charge[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Acquire S/R/T-Atk based on the Mag's DEX level" style="top" ]Phantom Mag[/tooltip] | Phantom Step | |
| [tooltip type="link" link="#" target="_self" tooltip="Dodge Counter Shot stores bullets when you step-evade the enemy's attacks. The stored bullets are then released if you perform a normal attack, photon art, or use Technics with a Rod." style="top" ]Dodge Counter Shot[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="An active skill that consumes 50% of Phantom Gear. You’ll be invincible for 5 seconds from activation. Extends the invincibility frames during step. PP consumption reduced by 20%." style="top" ]Phantom Time[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Provides a certain chance to apply Jellen to an enemy hit by an attack." style="top" ]Attack Jellen[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Increases power when using Phantom’s Weapon Types Power: 165%" style="top" ]Ph Weapon Bonus 1[/tooltip] | Step Roll Advance | |
| [tooltip type="link" link="#" target="_self" tooltip="Recovers PP when you evade an enemy’s attack." style="top"]Dodge PP Gain[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Enables a Finisher for Phantom Time" style="top" ]Phantom Time Finisher[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Strengthens Jellen when you attack an enemy afflicted by Jellen." style="top" ]Jellen Redress[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Increases power when using Phantom’s Weapon Types Power: 165%" style="top" ]Ph Weapon Bonus 2[/tooltip] | Step Attack | |
| [tooltip type="link" link="#" target="_self" tooltip="Provides a Marker Accumulation Bonus during Phantom Time." style="top" ]Phantom Time Mark Boost[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Provides a certain chance to apply Jellen when an attack hits during Phantom Time." style="top" ]Phantom Time Jellen Plus[/tooltip] | Just Reversal | |||
| [tooltip type="link" link="#" target="_self" tooltip="Provides a Marker Accumulation Bonus when attacking enemies at close-range" style="top"]Zero Range Mark Boost[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Provides a Marker Accumulation Bonus when attacking enemies at long-range." style="top" ]Long Range Mark Boost[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Provides a Marker Accumulation Bonus when attacking enemies suffering from Status Effects or Jellen." style="top" ]Chase Mark Boost[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Decreases marker accumulation rate, and increases marker detonation power." style="top" ]Lord of Thorn[/tooltip] | Tech Charge JA Addition | |
| [tooltip type="link" link="#" target="_self" tooltip="Recovers PP when you’ve accumulated the max amount of markers." style="top" ]Mark PP Drain[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Recovers HP when you accumulate the max amount of markers." style="top" ]Mark Heal[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="While using a Katana, when you perform a weapon action at a specific time, you'll move high speed towards the enemy and attack. " style="top" ]Quick Cut[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="While using a Rifle, markers are accumulated by Marker Detonation." style="top" ]Bullseye[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="While using a Rod, accumulates markers and gear by doing Technics." style="top" ]Ambivalence[/tooltip] | |
| [tooltip type="link" link="#" target="_self" tooltip="Gain a Damage Bonus. Strike: 145% | Range: 130% | Tech: 135% | Pet: 135%" style="top" ]All Attackk Bonus Ph[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Increases damage based on your max PP. Max Power: +10%" style="top" ]Photon Stream[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Increases the Auto PP Recovery & Attack PP Recovery: 130% Each." style="top" ]Phantom PP Restorate[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Reduces Technic charging time and PP consumption, but also lowers the power." style="top" ]Tech Short Charge[/tooltip] | ||
| [tooltip type="link" link="#" target="_self" tooltip="Increases gear accumulation" style="top" ]Full Drive[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="Increases Critical Rate and Critical Damage based on the Max PP. Max Critical Rate: +60% | Max Critical Power: +5%" style="top" ]Critical Stream[/tooltip] | [tooltip type="link" link="#" target="_self" tooltip="+20 PP at Max (LV.10)" style="top" ]PP High Up[/tooltip] |
[/toggle]
[/toggles]
Kyokuya (Phantom Class Trainer)
Talk to the Phantom Class Trainer: Kyokuya in order to obtain his partner card and Phantom SP (skill points) from completing his client orders.
No Phantom Left Behind
Good news, Phantom will not be left behind on some items. Phantom's Effort Symbol Ring shall be added to the Ring Shop, and Phantom's Order camo (supporting all three Phantom weapons), will be available in the 2019 Weapon Badge Exchange.
Furthermore, you will also get to practice Phantom's mechanics in the Phantom Training Quest!
Balance Adjustments
Check out all of the Balance Adjustments made to Classes with the link below!
[button style="btn-danger btn-lg" icon="none" align="center" type="link" target="false" title="April 24th Balance Adjustments" link="https://www.bumped.org/psublog/episode-6-balance-adjustments/" linkrel=""]
~ The rest of April 24th's Update will be posted next week ~

















