Phantasy Star Online 2's First PvP Content: The Battle Arena

~ March 8th, 2017~


Battle Arena

PSO2's first PvP content is finally here! Now you can duke it out with your friends and fellow ARKS members by heading to the Battle Blocks on Shared Ships. Entering this block will automatically change your class to "Battle Warrior," letting you participate in 6vs6 matches across three different fields, each with their own characteristics. 


Players can head to the counter to start a match, or interact with the two monuments in the "Battle Lobby" to view ranking information.


Two Ways to Play

Combatants will have the option of playing in two kinds of matches. The first, [Ranked Matches], gives players the opportunity to win rewards with the risk of increasing or decreasing their rank. [Password Matches], on the other hand, are meant to be played with friends. The results from these matches will not change their rank, nor award them with items.


Ranked Match Coins

Combatants will earn [Battle Coins] based on the results of the game. These coins can be traded in at the Battle Coin Exchange Shop for Weapon Camos, ★12 Units, Costumes, and more!


Emblem Competition Ruleset

Twelve players will be split up into two teams of 6 and assigned to either the [Red Union] or [Blue Union]. Players must scramble across the map collecting Emblems to earn points during the match. Points can also be earned by defeating players from the rival union. 


Even the losing team can make a sudden comeback. With [Emblem Fever], rainbow colored emblems will spawn in advantageous locations for that team, helping them score lots of points.


In order to take down your opponents, you're gonna need some weapons. Scattered across the field are [Pick-up Spots] where players can acquire a Rod, Assault Rifle, or Sword at random. As the game progresses, these spots will have stronger weapons for you to collect.


One of three fields will be randomly selected for the match.

  • VR Arena (Forest): A basic field with slight variations in elevation.
  • VR Arena (Volcano): A tricky field where the lava will eventually rise.
  • VR Arena (Tokyo): A technical field with great variations in height.


The Battle Scratch

The Battle Scratch will appear after completing a ranked match. You can draw one spot for free to claim one item among the list of prizes. However, to acquire the others, you'll need to pay Star Gems to reveal the remaining spots.


Grind Cap +1

One very special reward from the Battle Scratch is the Grind Cap +1 item. This item will help raise the grind cap for weapons classified under the New-Type (NT) system. This item has a low chance of appearing, but once you obtain it, you'll have the option of placing it on the market from your My Shop.


Battle Scratch Prizes

Some of the rewards you can get from the scratch include:

  • Girad Weapon Camo Series
  • Grind Cap +1
  • Battle Coin Boosters


Battle Coin Exchange Shop

Players will earn battle coins based on the results of the match. These coins can be traded in at the Exchange Shop for Weapon Camos, Costumes, and even ★12 Units.


One notable item included in the shop is the [Arena Booster]. You can use these boosters at the Item Lab to unlock new potentials on the [Aura] and [Revolucio] weapon series.


New Weaponoid Potentials

Weaponoid Potentials will be arriving to Nox Dinas, Nox Dinas-NT, Brass Haul, Turbulas, and Fleet Malinca. Weaponoid Potentials require items called [Weaponoid Boosters] which can be obtained by playing PSO2es.


Franca's Sakura Café

Franca's Café will be transformed into a Japanese garden for the spring. Beautiful cherry blossoms with fluttering petals and flowing river waters liven the atmosphere. Apart from the renovations, Three Color Dangos and Pasta will be added to the menu of table dishes.


Spring 2017 Bingo

A new bingo has arrived for spring targeting Battle Arena and Casino content! Among the prizes is the [*Lumie Vogie ] weapon camo. The [Reverse] side of this bingo will be added at a later date.


Rappy Fever Bonus Quest

Rappy Fever is a new Bonus Quest where you'll find hordes of Rappies! Defeat them along with the Empe Rappies within the time limit for the chance to get weapons with the [Empe Embrace] special ability. Accessing this quest requires the [Bonus Key Rappy F], which can be retrieved by clearing Featured Quests.


Weapons Badge 2017

A new section for [Weapons Badge 2017] is being added to the Badge and Memory Exchange Shop. These badges can also be acquired by clearing Limited and Featured quests.


NT Weapon Grind Caps

NT weapon grind caps will now be added up when a weapon of the same name is used as fodder with a grind cap value of [+31 or higher]. NT weapons who fall under this condition will still add +1 like they normally do. However, with this change, [+31 or higher cap] weapons will also contribute the portion of its grind cap over to the base weapon. For example,  a [+30] and [+30] weapon will extend the grind cap to [+31]. However, a [+30] and [+32] weapon will extend the grind cap to [+33].

This change will only affect the [Grind Cap], not the [Grind Value] shown on the weapon.


Collection Sheet Preview

You can now see a preview of your character holding Collection Sheet rewards. 


Revolucio Collection 2

Revolucio Collection will be reviving for a year-long duration lasting March 7th, 2018!


AC Quick Charge

You will now be able to purchase AC inside of PSO2 with AC Quick Charge! All that’s required is setting up an initial payment method online and then you can simply charge your account at anytime within the game.


Shortcut Word Upgrade

This update will now allow you to enter up to a whopping 50 Shortcut Words! You can register 10 Shortcut Words per page, for a total of 5 pages to switch between. New chat commands are being added as well, so you can easily use your new shortcuts.

「/spage1~5」 or 「/swp1~5」: For switching between pages.

「/sw1~50」 or 「/s1~50」: For using any 1-50 of your shortcuts instantly.


New Skill Rings

Gathering spots have finally arrived to the Kuron and Sanctum fields. Aside from new cuisines and skill rings, this update will allow you to unlock the Lv. 25 Gathering level cap.


L / Katana Combat Count Up

  • Increases the hit count during Katana Combat.


L / Twin Machine Gun Stance Up

  • Requires TMGs to be equipped.
  • Increases Striking and Ranged power when a Stance Skill is active.


L / Atomizer Lovers

  • Speeds up the consumption of Atomizer type items.
  • Increases the amount recovered.


L / Point Weak Bullet

  • Applies weak bullet to the target area even when the location is obstructed.


R / Flame Technic S Charge

  • Reduces the charging times of Fire Technics.
  • Unusable by Forces main and sub.


R / HP Restorate

  • Recovers HP gradually when it falls below a certain value.
  • Unusable by Summoners main and sub.


PA Customizations

Sacred Skewer Type-Zero

  • Now a chargeable attack that throws the spear in a linear trajectory, piercing the enemies. You can even aim at foes in the air with TPS view.


Raging Waltz Type-Zero

  • Enables actions that allow you to ascend, turn, or withdraw, based on the direction inputted after the attack. These actions will also provide a short time frame of evading attacks.


Ein Raketen Type-Zero

  • Swings the blade upward and creates a stationary or piercing slash attack.


Sakura End Type-Zero

  • Lets you slash at enemies simultaneously as you begin charging.
  • Successfully performing the Just Charge will enable a second attack.


Rodeo Drive Type-Zero

  • Hold the PA button to continuously advance while consuming PP.
  • Once you let go, it unleashes an explosive blast.


Na Barta Type Zero

  • Hold the PA button down to create an Ice Shield that has the ability to perform a counter attack.
  • After the counter attack, it provides a short time frame of evading attacks.


Gi Grants Type-Zero

  • Light blades spin around the user while charging.
  • After charging, it generates a huge sword of light that mows down the enemies.


Customization Resets

You can now trade in 4 Excubes at the Recycle Shop's Crafting Shop to acquire PA/Technic Customization Resets!


Additions & Adjustments

New Options

Auto Radar Expansion ON/OFF

  • This adds the option to turn off the radar map from automatically switching to full display.

Auto Collect Rare Items ON/OFF

  • With this on, ★13 (or higher) items will automatically be picked up and added to your Item Pack or Storage. Never worry about losing drops due to disconnection or quest restarts again!


Rare Weapon Passes

Rare Weapons up to 12 and rare Units up to 11 will no longer require a purchase pass at Player Shops. Head to the Recycle Shop to trade in any leftover passes.


New Quest Trigger

An Emergency Quest Trigger for [White Day 2017] is being added! Use this to help finish up the things you've missed on your Collection Sheets.


Casino Balance Adjustments

Adjusted the balancing of the following Casino Games:

  • Shortened the duration of Rappy Slot animations.
  • Improved the reward for defeating an enemy in Mesetan Shooter
  • Increased the [Triple Chance] spaces for Li~Li~Roulette


Party Bonus

Playing in a party with 2 or more players will now boost Rare Drop, Meseta and EXP rates.


Limited Quest Adjustments

Relaxed the difficulty and adjusted the stats of enemies in the following:

  • 混沌喚び出す龍の咆哮 (Chaotic Roar of the Dragon)
  • 混沌まねく未知なる影 (Chaotic Beguiler)
  • 境界を貫く双角の凶鳥 (Border Breaking Bird)
  • 混沌導く闇の化身 (Chaotic Darkness)
  • 混沌産み出す闇の化身 (Darkness From the Chaos)


Obstacle Durability Adjustments

The durability of Darker Walls and VR Walls have been reduced in Super Hard Quests and below.


Automata Replica (AC Scratch)

ヨルハ2B・レプカ | YoRHa 2B Repca

~ Arriving March 10th, 2017 ~

The NieR:Automata collaboration project commences with replicas of the 2B, 9S, and A2 android's costumes, hairstyles, and weaponry. Tracks from the game's soundtrack will be included as Music Discs. Other outfits in the scratch include a gothic punk jacket and basewear fundoshis.


ヨルハA2・レプカ[Ba] | YoRHa A2 Repca


ヨルハ9S・レプカM | YoRHa 9S Repca M


機械生命体ヘッド | Machine Lifeform Head


*白の契約/百獣の剣王 | Virtuous Contract / Beastlord


*三式拳鍔/三式戦術刀 | Type-3 Fists / Type-3 Sword


*三式戦術槍/三式斬機刀 | Type-3 Spear / Type-3 Blade
リデルミナドル[Ou・Ba] | Ridel Minadol F


リデルミナドル[Ou・Ba] | Ridel Minadol M


 (some sections contributed by: wowowpenguins)


47 thoughts to “Phantasy Star Online 2's First PvP Content: The Battle Arena”

  1. Haha, Camos only Shadow The Edgehog would use.

    Other than that and some XX/Hu babying with the rings, pretty good update coming ahead. Really love the idea of the added i-frames for Raging Waltz. Even the story, which is still crap, is looking better.

    Do wish they realize the random weapons in PVP is gonna turn off a lot of people though. I doubt many are more willing with the weapon pick ups being random.

    1. Considering a lot of the actual Japanese playerbase's opinion on the matter was "I'd rather quit than play PVP" and the fact that a lot of people are actually looking forward to it now says completely otherwise. If they're going to do it, they want it to be entirely casual and on even footing.

      Lord of Vermilion Arena was basically a strictly 7 on 7 PVP game which had a ton of money dumped into it trying to start basing Japanese esports around it. The game lasted about a year due to little interest in it despite the game being pretty damn solid and fun.

    2. Considering how the PVP was actually in the works during the hay day of trying to appeal to casuals and now they're quickly backtracking with things like Solo EQs and less Shonen style story, reality has something else to say to that 'w'

      Plus the random weapon thing was known very early. I was just complaining about it now…

  2. Episode 4 started to cater to the casuals and now on it's end it catering to the hardcore players.

    I better practice with the solo EX and EQs. Also I think that episode 5 is getting close.

  3. The Girad camo series would look right at home in a Warhammer Chaos context, Khorne approves of the GRIMDARK and bloodstains. o3ob

    …except that Brazen Bull talis one. Gets points for a fairly obscure reference if nothing else.

  4. Please I hope the L / Twin Machine Gun Stance Up is not crappy like class ring, very disappointing even tho they are rather difficult to get yet the effect so meh

  5. So PvP will be in the Challenge Ship as I thought. I wonder if they'll have to create a second one or if it won't change anything.

    The "Badges" part makes me remember a question I had: Is it possible to exchange 2016 Badges into 2017 somewhere? Maybe I didn't search enough but I can't find it (and I have pleinty of it staying in my storage…)

    Oh, I want to try this new Bonus Quest with Rappies 😀

    1. That exchange isn't possible AFAIK, at least for the time being. Might change later (eg. when Nanon takes over Xie's selection) but who knows.

    2. That's 2015 to 2016. There is no 2016 list on the Shop yet, as one might also deduce from the preview above…

    3. Yes that's '15 to '16 only… I was thinking of selling it at a miserable price to free some space on storage in that case but I guess I'll keep it a little longer then.

    1. I remember hearing that 10*/11* Weapon Passes will be used for exchanging for excubes (or Photon Spheres) like an actual weapon, and 10*/11* Unit passes for Photon Spheres. I also remember seeing one for 3 12* Weapons (passes count as 12* weapons too like above) for a single Lambda Grinder.

    2. That's what most people are expecting yeah. It'd make sense since it was simply a 10* or 11* weapon or unit at one point and thats exactly their worth.

      I dunno if they've confirmed this anywhere officially but yeah.

  6. The only thing I like about all this is the lobby. Don't know why other people are excited about it, it looks so awful to me. We'll see.

    In other news, a self-proclaimed "kimoi otaku" Maron Strike JP guy sent me an abusive tweet, because I use lobby actions to trigger Orbit PP regeneration, or because I stop attacking when bosses pass their phase threshold (because damage doesn't count anymore) and instead regenerate PP so I can do maximum damage on the next part. I also like to regenerate PP to full before using Straight Charge 0, because there's obviously no point using it when you don't have PP.

    If he could see the damage meters, he'd know I was right behind his Maron Strike BS, and the Zanverse guy. But SEGA doesn't want people to know who's actually contributing the most. And it's not my fault SEGA has such a huge hard-on for Summoner that no class can compare to Maron Strike spam in terms of damage.

    So… don't lobby action to trigger Orbit PP regen, or random assholes will get upset!

    1. 2016 April's lobby music theme made my ears bleed every time I hear it, so how looks new lobby doesn't matter really >_<

      You can be easely banned for damage meter tougth, Sadly I can't judje how good I'm without it and try to push mysel as hard as I can without any approvements T_T

    2. Theres plenty of classes that can do the same or more damage than Maron Strike Summoners. The only thing Maron Strike ruins is the actual Summoner class itself because its simply better than almost all other pets. Saying Sega has a "hard-on" for Summoner is kind of pushing it into a personal vendetta (but most of your posts are personal vendettas anyway I guess) because its a new class and hasn't got any type of balance changes to it yet really. Braver was garbage when it came out until it was balanced, same as Bouncer. Summoner just happens to need changes as well except this time some things are a bit TOO strong seeing as it was made for newer players.

      If you were going completely idle or simply letting an LA peform (he shouldn't have even been able to see a LA was being used if you were doing it correctly) I could see why he'd think you were trying to leech. Orbit regen is more for areas you have to travel a lot in, its not a common practice to use in a fight with limited space.

    3. FI, GU, BO (DB not JB, JB has no hope) all commonly can do just as much if not more than SU. I've personally done it consistently on GU and BO (not good enough as FI) and I know I'm nowhere close to amazing.

      Bow BR can also outdamage them, but thats a very rare sight because its a hard class to play. FO, RA, HU and Katana BR have a hard time outdamaging them. Does that cover everything?

    4. also, they way people see outdamage are mostly wrong
      they see by single biggest damage, not by dps (and claim it as dps)

    5. Even despite it being all burst damage, their DPS is still very high. It's just simply not the end all be all to dealing the most damage. Its still incredibly strong and needs to be balanced among the other pets Summoner has.

    6. You guys all know that SUGU could finish solo PD in less than 5 minute using chain marron nuke abuse?
      as for zanverse I see it as something similar to WB if anything, thats why most parse give the option to separate their dmg
      SUBR and other SU combination ouside Sugu has good dmg but not OP, ive seen sugu with 30m on mother while other class could only get like 20-25 at most that ive ever seen, as for SUBR etc its also around that much, my only wish is that they make chain GU main class only OR do something about SU just like how they remove JA so that they cant use SUHU make a limitation for SUGU

    7. The thing about Maron Strike is it has to build up and SU that clear solo PD fastest also take advantage of some other pets as well, so they're actually playing their class to the fullest of their ability which is nice at least.

      Highest damage I've seen so far is about 6.5 mil or so on a Maron Strike, someone in my team does them for about 6 mil. Generally they get around 21 mil or so, which I've also seen BO, GU, and FI do.

      The most damage I've EVER seen done on Mother is 28 mil or so by a GU which is pretty nuts. I definitely think Maron Strike should be adjusted, its simply a brainless mechanic for such high damage but my point was other classes can still keep up.

      When you have a Wired Lance HU clearing solo PD in 6 minutes, that becomes pretty apparent.

    8. oh forgot to add that yeah, I think the easiest way to nerf it CORRECTLY is to make it not work in sync with CT. That removes the braindead absolutely huge burst numbers.

    9. 99.999% of public group run Summoner/Gunners and well summoners in general are pretty awful and very very easy to outdamage hardly getting over 5-8mil even in 10-12minute runs with many many arms. Now, if we start talking proper setup team mpas where the Summoner actually knows what they are doing then they start getting tricky to outdamage. Friend of mine in Night Arks, easily hit 20mil cumulative damage at mother in a 6minute (total) mother MPA as a Summoner/Fighter, completely trashing 2nd by 10mil who seemed like a fairly competent Fighter at that.

      And that's just Su/Fi. Su/Gu when not played like a meta crazed pleb can do some … pretty ridiculous shit.

      I'll just leave… this here for you to judge for yourself:

      Saying anything can outdamage a good Su/Gu is pretty asinine.

    10. One more thing.

      You said:

      "When you have a Wired Lance HU clearing solo PD in 6 minutes, that becomes pretty apparent."

      Maybe I'm misinterpreting this, but are you implying WL is bad? It's always been fantastic at PD and alot of other bosses. Now… If I'm misinterpreting this let me know, been up for 24 hours doing work, brain is mush hah.

    11. "99.999% of public group run Summoner/Gunners" ???????? Hello???? Unless Ship 2 is truly some alternate reality then this is an extremely weird statement. Its rare I see more than two per MPA and they generally aren't SU/GU.

      And no I'm not implying Wired Lance is bad at all, just a weapon with a severely limited skillset, kind of like how Gunslash operates very well in some situations. It requires context.

      Yes, I am also aware of the gimmicks SU/GU can pull off when the party is BASED around them. When you get into the realm of organizing MPAs around specific things, theres a lot of crazy things you can pull off with a lot of different classes in various EQs. In these situations you can definitely make sure SU/GU can do the highest damage in the game but I feel like thats getting into a different realm of discussion than overall game balance.

    12. Oh my mistake, i missed out a 'who' in that sentence, let me reiterate: '99.999% of public group WHO run Summoner/Gunners and well summoners in general are pretty awful in public runs'.

      That's better.

      Usually in public runs parser details SuGu getting like 6-7mil, I have actually yet to even see higher than this, which is kind of strange, either they're having some issues managing marons for a core or greed comes into play and they mess up their chain. All compared to me and said Su/Fi friend i mentioned earlier who usually both of us getting 20-24mil each in the mpa with me as Bo or Gu.

      As for comment on WL. Ok good, didn't want to misunderstand. I definitly agree with WL being limited on some occasions, fast bosses not exactly the best for it, hah.

      But honestly, I have seen a ginormous spike in SuGu on ship2 as of late, probably because of the promise of 'Lol one shot bosses with zero effort', guess it's SuGu's time to be flavour of the month like how with episode 3 it was Fo/Te.

      Basically my concluded opinion on this is yes, absolutely Maron needs some form of balancing, especially with chain. One possible way of balancing the pet for non gunner subs could be to let the primary phase of maron explode after a while similarly to how it does when it's super inflated, this could help with the biding of time a Summoner, especially Su/Gu does in order to super spike in DPS.

      But really I think it's just down to the other pets not being the most appealing. Synchro has little use other than being used post maron throw which works wonders on Su/Fi and Su/Br, Aero for other minor shenanigans and spiral, redran for occasional Bossing / Mobbing but rip pp, and popple for PP. I'm curious how the next big balance patch will affect things. We really cant have mpas blow up EQ bosses in like 50 seconds lol, it's a bit silly.

    13. wait wait wait… why it sounds more like hating GU for the Chain rather than the Su's Maron Bomb? you guys want CT jamming?

      *suddenly sega brings out L/Party Chain Finish*

      btw, tried Su/Gu on mother, the difficulty is getting the full charge exactly ready for stun phase (since too early will ruin the chain, unless there's L/Maron Never Kaboom) and that makes torim do a better job when maron is not viable

    14. The reason why there is a lot of issues with chain is because of classes such as Br/Gu and Su/Gu. Chain itself has no real problem on TMGs, it's fine with those but with Br/Gu and Su/Gu it can get pretty stupid, more so Su/Gu now, Br/Gu was back on elder/loser/magatsu.

      Also doesn't matter if you get maron to max charge or 2nd best, the damage with ct will still be ridiculous if you are not greedy, with a kaboom being probably 4-6million damage on mother core with a fairly decent chain, lets say 30 to 60 depending on what phase mother's arm phase is at (it gets longer core opening times)..

      The main issue at hand is primarily Su/Gu being able to squash anything in mere moments this is clearly the priority that needs fixing first, but secondarily the fact that half of summoner's arsenal is literally never ever used. For example melon and viola, completely useless to the point they are in a similar category as 1* weapon runs for Solo PD.

    15. Yeah the problem isn't simply CT because even without it having a squad of several Marons completely blows away almost any pets. The amount of time Torim Spiral takes to set up during a downed phase is what makes it not as good. Even if you need to charge up a Maron, you can do so during any time and then save it for the downed phase, unlike Torim who must charge DURING the downed phase.

    16. wait, isn't maron got 18 secs timer of self destruct during full charge + switching pets/changing area resets it?

    17. Maron (the white one everyone uses) has a 60 second timer.

      Malon (the black one no one uses) has a 20 second timer.

    18. Can you point me towards this overflowing excitement about anything on this prev 'round these parts 'cause I can't really seem to find it…? :/

    19. He needed to justify his blogpost somehow, and a tertiary mentioning of an article have sufficed.

  7. @THK *facepalm* It's 60 seconds to REVIVE, not till it explodes. It only has 15 seconds till it explodes once it's been hit 6 times. This is far less time to actually act on it then it seems, as well as set up for a hit to the core during a stun.

    Also, no, Torim is still great. If you're smart you carry 5 marons and one Aero(or 4 Marons, an Aero, and a Lendren if you wanna actually break cubes haha). If a maron isn't ready, it simply isn't ready. There's nothing you can do about it, and landing 2+ mil Aero Spirals is…kind of normal. Depending on the when mother is stunned with how much HP is down a phase, you can easily toss a maron at the core and have enough time to land a shout and a spiral, while still pulling off turning on alter ego, weak stance, and point assist if you're ready. It made sure we had one stun per phase in just about every Mum EQ I've been in as Su/Br. Aero's use does go down when in the last phase, but it's to be expected.

    1. just throw maron then switch to torim and hit on stun

      so i'm doing it right (without any know-hows). but i used shout + slash instead (unless i activated alter + point earlier)

  8. @THK Ok I think bumped freaked out and didn't post my message or it's delayed, but short story, that 60 seconds is the revive time. The Self Destruct time is 15 seconds.

    Also, Aero Shout followed Spiral is doable after a maron toss against mum during stun. first phase is iffy but every phase after that it's guaranteed. The damage is ridic if you are putting out all the modifiers you should be.

    1. Oh yeah my fault I was thinking about the revive timer.

      Also I don't often see enough time to get a toss followed by a sprial. I'm often in parties that breaks the threshold too fast.

    2. Yeah the only time that would be available is in parties that aren't doing so hot (I figure that happens plenty on Ship 2) or else the downed phase is going to be broken far too fast.

    3. @thk the first threshold is nigh impossible to spiral on. The others have too high of a threshold to be passed without either a very dedicated team or a Su doing a maron + Spiral. Still, after tossing the maron, still better to use torim's slash. Hitting 25k+ per hit is gonna rack up fast.

      I imagine Fael either gets the best MPAs some how or doesn't PUG. Ship 2 has it's problems but every ship isn't gonna have nothing but the best players in a MPA. Core players didn't whine just because they had to carry on ship 2….

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