PSO2: A Brief Recap

Phantasy Star Korea!

Some minor things happened this weekend, firstly Sega attended the G-Star 2011, a Korean Game Show, and showcased a localized Korean version of Phantasy Star Online 2. This version is based on the Tokyo Game Show 2011 version. The news article from Games Watch wrote that the Korean's interest for the game was pretty high and they had long waiting lines to the booth.

 

The article mentioned, "The game plans to officially start in Japan in 2012. It's undecided if the game will open in other areas including Korea." As we already know, the 2nd Alpha Test version will start early next year. As was brought up in the article, it looks like Sakai is aiming for 10,000 simultaneous connections (compared to 6,000 in the first alpha test.)

Sakai also plans to bring PSO2 to another event before the end of the year.

 

 

The Language of the Oracle

Shougai wrote up an interesting article deciphering the text around the lobby. The Arks utilize a custom font which corresponds to a letter in the alphabet. From this, the following text was found:

  • Item Shop
  • Weapon Shop
  • Costume Shop
  • Weapon Shop
  • Disk Shop
  • Peony
  • Quest Counter
  • Departure
  • Arks Counter
  • Quest Board

So this shall solidify the correct spelling of the "ARKS" as well as introduce "PEONY" into the PSO2 world. What is PEONY? We're not sure, but possibly it is for the makeup counter.

 PSO2: A Brief Recap

Today Sakai discusses information that was touched upon in the Media Briefing last July. They are the three revolutions of Phantasy Star Online 2. Not much new information though, sorry!

Revolution 1: Infinite Adventure

By making PSO2 a completely new game, he wants players to feel the sense of pleasure, surprise, and discovery of playing an online game in the same way as they did when they first started Phantasy Star Online all those years ago. They're aiming for the feeling of "adventure," a concept that seems to be lost in today's RPG.

 

First, one of the new systems to incorporate this concept is the "Random Fields." Each time you play, it gives the sensation of a different area. Except for some typographical features at the goal of your quest, the route from start to finish and the enemy appearance is generated at random.

 

In addition, PSE (Photon Sensitive Effect) gives the player levels of various effects that include increasing your attacking power as you defeat enemies. At the final level of PSE, it becomes a PSE BURST. Large quantities of enemies may appear and the chances of getting a rare item increases.

 

The Interrupt Event invokes sudden various things to occur during game play. For example, from relatively simple events like, "defeating a number of specific enemies" "gather keys to open a door" to, "protect an aircraft that crashed until its repairs are completed." Yes, even the difficulty can change based on the strength of enemies, and the location it occurs.

 

In the past games, you could have up to 6 players in the party, but Phantasy Star Online 2 incorporates a maximum of 4 people in a party. But now, you can actually meet other parties and have up to 12 players in a multi-party area. It has been misunderstood that you could only have 3 parties together, but in reality if 1 person is in each party, you can essentially have 12 parties playing together.

So we have Random Fields, Interrupt Events, Photon Sensitive Effect, and Multi-party Area, each system is complexly intertwined with each other that  changes the situations that occur.  As if it were a brilliant table-top RPG game-master, PSO2 allows you to enjoy a different adventure each time!

*Please note the images are representation of the first alpha test version of Phantasy Star Online 2. It is not the current representation now since the 2nd Alpha test version is releasing later on.

Ah a new PORORI image. (My friend explained this term means something that suddenly slips, like the Janet Jackson incident…) this time it is the concept art of the ウン Udan (Woodan) or however you want to spell it. It has various appearance patterns and actions.

 

A monkey-like enemy from the planet Naberius.

 

ザウーダン Zaudan Concept

 

Shino Ver. APSY

Mizuno, from the art team (who pretty much does all the concept art for the games) drew this box art for the new Plastic Modelling Kit Shino. Sakai takes out his own modelling kit and touches on some of the details this one has included:

  • Agito
  • H&S 25 Justice
  • Beryl Knuckles
  • Mag Varaha

And look her skirt is painted this time!

 

Project Diva Extend

For Hatsune Miku Project Diva Extend,  in addition to this Nagisa Repca outfit for that game, Luka sings the Phantasy Star Portable 2 Infinity Theme Song on the pre-order bonus CD!

Phantasy Star Online 2: Arcs, Darkers, and Mother Ship Oracle

Sakai updated the blog early this morning. Let's go through the setting of Phantasy Star Online 2!

In the beginning, Phantasy Star I – IV had the Algol solar system with Palma, Motovia and Dezolis. Phantasy Star Online had the untamed planet of Ragol. Phantasy Star Zero had Earth. Phantasy Star Universe had the Gurhal solar system with Parum, Moatoob, and Neudaiz. But what of Phantasy Star Online 2? It's not Ragol but rather the entire "space" is the setting for this game.

 

The Oracle, a fleet of ships that travel to many planets throughout the entire galaxy. The player is a member of the Arks, whose purpose is for search and discovery. From the Arks ship, the Camp ship takes off and travels to the planets.

 

Oracle Mother Ship

But now we get a glimpse of the Mother Ship. It's incredibly large, the center globe area is around 500km, but the Arks do not live on this ship.

 

Instead players live on the Arks ship. This ship is around 70km. About 1million people live in the central dome of this ship.

 

The first planet you saw in the Alpha Test version was Naberius. It's a planet covered in natural beauty similar to Earth. This isn't the only planet in Phantasy Star Online 2 since the Oracle fleet will travel across the galaxy.

You will encounter many creatures and monsters as you travel to different planets. Not only the creatures that reside on the planet naturally, but also the Darkers. The Arks are investigating these mysterious beings. They can appear anywhere, and their purpose are unknown. Yes, the Darker not only are hostile towards the Arks, but they may also be hostile towards all life.

 

The Rappy!

Ah, the rappy, the mascot for Phantasy Star. Like the Darkers, this Rappy can show up unexpectedly in random places. This rappy you may recall came from Phantasy Star ZERO, but the art designer felt it needed to be even more kawaii, so now the rappy is even cuter than before. But there are other subspecies of rappies, for example we learned the Nav Rappy ナヴ・ラッピー appeared on the Planet Naberius. What other Rappies will we see this time?

 [via psblog]

Phantasy Star Online 2 Camp Ship and Project CUTE

Sakai explains why it is called Phantasy Star Online 2.

  • To commemorate the 10th anniversary of Phantasy Star Online
  • Because it's a completely new game.
  • Because it's a fully online game
  • Because it's a title that carries on the idea of an Online RPG that's spread to even more people from those Phantasy Star Online had already captured.

You should view "PSO2" as not a direct sequel to PSO, but rather the successor to Phantasy Star Online.

 

And here's an area most people who played the Alpha test are familiar with already. This is the camp ship area where after you receive a quest, players enter this small Arcs space ship that travels to the planet that corresponds with the quest.

It is the point between the lobby and the field where players can make preparations before diving in.

This camp ship area is shown in that TGS promo movie you saw earlier.

 

Did you ever notice there's a small aircraft stored beneath the Camp Ship? Yes, though it may look small, the camp ship is actually quite large. It is covered in camouflage paint since it's not only used for space travel (warping), but can enter within range of the atmosphere.

 

Mystery Weapon Category?

In Famitsu Connect-On, Sakai dropped some hints on what that weapon was in the Tokyo Game Show Trailer. The hints said since PSO, it's not the first time this weapon category has appeared, and out of the 3 classes, Forces can not equip it.

Given these clues, we know generally Partisans can only be equipped by Hunters (except if it's a rare partisan, then even forces could equip it.). But what other weapon category could it be?

Also for Alpha Test 2, Sakai thinks he could have 10,000 simultaneous connections. The first Alpha test managed to get 6,000 people simultaneously connected. (So I guess that's a hint as to how many more people would be added?) Also the second alpha test you don't have to buy something to participate like last time.

[via shougai]

Oracle Mother Ship

In the same interview, Sakai dropped some hints about that ship tailing behind the Oracle fleet as you saw in the TGS trailer. It is the Oracle's "Mother Ship", though the existance of this ship is a mystery, we know this isn't a place where there are people. This place is described as a "sacred area." 

 (So is this ship used for sealing dark falz? This sounds like a final area to me.)

[via shougai]

Project Cute

Project Cute is actually for Phantasy Star Universe, the concept behind it is to make original clothing with a "CUTE" theme. So Marie Wind マリー ウィンド is coming up next on October 27, 2011 within the GC Gachan.

 

Various colors are available too!

[via psblog]

November Wallpaper

 A Message from Bonko

Bonkohara wrote a little message to the Facebook page, we've cleaned up her English translation to make it more coherent. 

Good evening everyone. Here in Japan it is around 11:00PM. 😀 I am at my desk and working hard even though I'm feeling cold. Producer Sakai has a long meeting today. All of the PHANTASY STAR staff are doing thier best for PHANTASY STAR ONLINE 2! 🙂 We would like to see our fans smile. ♥ We sent a email newsletter yesterday. Please check it out .