Data was collected from logged in players during the Period (March 19th, 2021 ~ March 29th, 2021)
Class Level Ratio
- ◆ 9% of players reached Level 15.
- ◆ 41% of players surpassed Level 10.
- ◆ 50% of players were under Level 10.
- ◆ 26% of players had a total BP of over 1050.
- ◆ 26% of players had a total BP of over 950.
- ◆ 48% of players had a total BP of less than 950.
- ◆ Hunter – 26%
- ◆ Gunner – 19%
- ◆ Fighter – 16%
- ◆ Ranger – 15%
- ◆ Force – 13%
- ◆ Techer – 11%
- ◆ 23% played 1 day.
- ◆ 36% played 2 days.
- ◆ 41% played 3 days.
The Character Creator has been evaluated highly by players, with 70% giving a satisfaction rating of "Good" or "Very Good". There have been complaints regarding changes to the interface, but Sega would like to ensure players that it was necessary to make creating characters for both PSO2 and New Genesis an easier endeavor.
The planned countermeasures regarding the Storage Menu will likely be delayed, following confirmation of them impacting other aspects of the interface. Adjustments to other UI elements are being mulled and will be implemented post-launch. Previously announced font changes will be applied by launch.
The game's graphics are highly favored, but the team is looking into implementing settings to address concerns about the brightness of some effects.
Players appear pleased with the adjustment to Sword cancellation timing, but some would like it to be identical to that of PSO2. The team is going to focus on improving cancel timing for other weapon types before considering further changes. Additional concerns were voiced regarding the power and balance of Techniques, which will be addressed for launch.
Exploration Section and Battle Section
Adjustments to the spawning of mineral deposits for this test have not been received well, with many players reporting dissatisfaction with the amount. The team believes that the current frequency is appropriate for the incremental rate at which they intend limit breaks and unlocking potentials to occur.
Towers, Cocoons, and Trials
The Towers, Cocoons, and Trials seem to be appropriately balanced for first-timers, given the lack of change from the response of the first beta test. However, the team received negative feedback concerning the monotony of the Towers and the difficulty in understanding the target enemies and spawning locations with Trials. They will advance development of Trials, Towers, and Cocoons, based on the feedback they received while observing the current gameplay status from after the game launches.
Measures will be taken to ensure that the matchmaking issues encountered in the beta do not occur in the official release. A new Emergency Quest is in the works based on the positive feedback to the current difficulty level.
New Additions in PSO2:NGS
The team is taking concerns about the slow movement speed of Photon Gliding into careful consideration. Making adjustments to movement speed might make it difficult to maintain the current game speed, therefore, they will carefully assess the situation as the game progresses.
- ⯀ 1% of players don't wish to play the game any longer.
- ⯀ 24% of players are willing to play if the quality of the game improves.
- ⯀ 75% of players want to play.
While the majority of the playerbase is excited for the June release of New Genesis, there was a 5% drop from the results of the first closed beta test. The team is working hard on addressing player feedback and will continue to improve the game as much as they can before and after launch.