PSO2: New Genesis Prologue 2 Recap

Warning! This post is updating in real time!
Please take note as the information below is subject to change.

 

Closed Beta Test for Global Version Announced!

  • More details will be announced at the Global site at a later date.

 

Enemy Types

  • DOLLS
    • Bujin (Ninja-like enemy. When HP is low, it makes clones)
    • Daityl Sword (Giant, powerful, but slow. The heart is their weakpoint)
  • FORMERS
    • Formers are enemies that appeared in PSO2.
    • Crag Bear (Does ground punch shockwaves and can jump and grab you)
    • Ard Banser & Ard Banshee (Now has wind howling and wind cutter attacks)
  • ALTERS
    • Chiacurio (Can buff other enemies)
    • Waulon (Noted for its kick and spin attacks)

 

 

32 Man Battle

  • Combat sections can hold up to 8 characters playing together, however, Exploration sections can hold up to 32 characters.
  • Certain enemies will only show up in Exploration sections. Dread enemies are higher level variants of enemies that pose as the boss for that area. Gigantix enemies show up under certain conditions (notably thunderstorms, etc), they have higher levels than Dread enemies, and will leave after a certain amount of time.
  • Exploration sections also have places where you can gather materials.

 

Character Creation Notes

  • Cast Parts and Outerwear are now ticket based, so now your inventory won't fill up so quickly.
  • Setwears are sort of the "costumes" of NGS, except that they take up the Basewear slot, and you can't use Outerwear with them.
  • Weapon Camos can now be equipped per each weapon category.

 

Sub-Class

  • Sub-Class stats no longer affect the main class
  • All weapons, PA, Techniques that are available for the Sub-Class can be used.
  • Some Class Skills, like those that have an impact on the weapons that can be equipped will apply for the main class.

Other Points

  • Skill points are obtained from Cocoons and Towers.
  • Skill points are account based, so you can immediately use skill points on new characters on your account.
  • Limit Break increases the grind cap. You can strengthen ★1 weapons up to the strength of a ★4 weapon。
  • Battle Power is a calculation of your stats, equipment, and skills. You need to have a certain amount of battle power to participate in Emergency Quests

 

Weapon Types

  • Each of these weapon types will be available upon the game's official release.

 

 

Weapon Category: Partisan

  • With the Class Skill "Volg Raptor," you can hold down the button to unleash photon spears. They will explode either after a certain amount of time, or when you inflict a certain amount of damage.

 

Weapon Category: Wired Lance

  • Wired Lances have the largest area of normal attack for Hunter weapons.
  • Damage increases when you attack from the correct range.
  • The weapon action "Wired Anchor" allows you to close-in on enemies. As an example strategy, you can use Wired Anchor and then switch to another weapon type under the Multi-Weapon system.

 

Weapon Category: Launchers

  • Launchers are a bit slow but dish out powerful attacks.
  • The weapon action "Sticky Bomb" will attach a bomb that will detonate after a certain amount of time. Although this does not deal a lot of damage, it will be helpful in restoring PP.

 

Weapon Category: Twin Daggers

  • Twin Daggers are a close range weapon with high mobility mid-air.
  • Twin Daggers have a Class Skill that rushes you forward by normal attacking after a specific time from a PA.
  • The weapon action "Dagger Spin" allows you to guard and move in emergencies.

 

Weapon Category: Double Saber

  • Double Sabers hit multiple time in a short timeframe.
  • Using a PA will activate a whirlwind, which strengthens as you hit enemies.
  • The weapon action "Saber Parry" blocks enemy attacks.
  • The class skill, "Deadly Archer," will unleash its attack when you hold down the weapon action button once the whirlwind is at its 2nd strength.

 

Weapon Category: Talis

  • Talises can unleash Technics like usual, but now you can have the Talis surround your character, releasing attacks all around you.
  • Talises work differently depending on the PA, so it's best to choose the right PA for the situation.
  • After learning the skill "Talis Bloom Revoke," holding down the weapon action will allow the Talis to be retrieved quickly.
  • You can also place a Talis, without using a PA, by using the weapon action button.

 

 

Positive Feedback

  • Photon Dash feels good!
  • Attack Actions feel great
  • Issues with PSO2 such as chains have been improved.

Negative Feedback

  • Difficult to aim at target with close-range weapons.
  • Cancel timing is slow so it's hard to evade
  • Enemy strength and EXP are unbalanced.
  • Most sub-classes don't have useful skills

Changes for Closed Beta Test 2

  • Aim priority improvement when the player chooses target lock-on view
  • Ease the cancel timing of guarding with a sword
  • Increase the HP, ATK, and EXP of all Dread enemies
  • Increase the HP, ATK, and EXP of Pettas Vera

 

Positive Feedback

  • The characters in PSO2 got upgraded and look pretty.
  • The effects are pretty and battle actions feel nice
  • The scenery is beautiful and it's fun to take screenshots.

Negative Feedback

  • Character faces feel different in the Salon and in the field.
  • I can't make the face that I wanted with the new face patterns
  • Other player's effects are too bright.
  • The screen shakes too much in battle, making it hard to see.
  • It's too dark and hard to see at night.

Changes for Closed Beta Test 2

  • Unify the Character Creation and Salon Screen view
  • Add new Face pattern

Changes for Launch or Shortly After Launch

  • Reduce the effects from other players
  • Reduce screen shake effect
  • Reduce the level of darkness at night.

 

Positive Feedback

  • Gathering is connected to the weapon grinding cycle.
  • Matchmaking at the location feels like an open world game which is good
  • The seamless and natural matchmaking is great
  • It is fun to travel around with the diverse terrains that have been prepared
  • The world is huge, it's fun being able to go anywhere

Negative Feedback

  • There aren't enough N-Grinders
  • It's hard to know where the different minerals are
  • Matchmaking sometimes failed
  • Party members sometimes wouldn't join matchmaking
  • Inventory quickly fills up.

Changes for Closed Beta 2

  • Increased opportunities to get N-Grinders
  • Adjusted the Mineral Gathering locations
  • Reduced the drop rate of low rarity weapons and armor
  • Added Material Storage

Changes for Launch or Shortly After Launch

  • Make EQ matchmaking easy to understand
  • Revise rules about party members accepting quests
  • Increase information about what kinds of matchmaking outcomes will occur beforehand.

 

Positive Feedback

  • Traveling with the warp feature is useful
  • The menu items are organized

Negative Feedback

  • Storage UI isn't easy to browse or understand
  • Task-related guides aren't accurate
  • The font is small and hard to see
  • The Mini Map and Radar Map are unclear
  • Level Up notifications and the chat take up a lot of space

Changes For CBT 2

  • Adjust where to send Level Up notifications and its size
  • Adjust the transition switching to and from the main menu

Changes for Launch or Shortly After Launch

  • Improve the Storage UI to be easier to use
  • Strengthen the accuracy of Task-related guides
  • Make the font easier to see
  • Improve the Mini-Map and Radar Map
  • Adjust general chat size

 

Streaming Content in Let's Plays

  • You can stream while using monetization functions in streaming services like YouTube, Nico Nico, USTREAM, and Twitch.
  • You need to add the copyright "©SEGA" either at the beginning or end of videos or in the thumbnails/description.

 

 

 

PSO2 New Genesis JP Closed Beta Test 2 Period

Battle Power Campaign Relaxed

Closed Beta Schedule

Due to March 19th's cancellation, Sega has decided to extend the beta test period for March 21st. Details will be announced in the future. March 21st's Emergency Maintenance is to implement countermeasures against party matchmaking bugs.

This time we were selected to participate for the second Closed Beta! Hope to see you there!

 

Read More

PSO2: New Genesis CBT1 Survey Report

 

Player Report

Data was collected from logged in players during the Period (January 29th, 2021 ~ January 31st, 2021)

Basic Info

Class Level Ratio

  • 1/3rd of players were under level 10
  • A bit over half of players got into the 10's but did not reach 15
  • Only a 1/10th of players got to the CBT1 level cap

 

Class Popularity

  1. 28% Hunter
  2. 17% Force
  3. 16% Gunner
  4. 15% Ranger
  5. 14% Fighter
  6. 10% Techer

Survey Responses

Days Played

  • 15% of players played 1 day
  • 20% of players played 2 days
  • The rest played every day

 

About each aspect before starting the game

Character Creation was regarded very highly with 66% of the responses saying either "good" or "very good".

People reported that the game is very large in size and that they are having storage issues. SEGA responded that it was required because the client is seperate from the main game and thus storage requirements will stay high for CBT2.

People also reported having trouble logging in. SEGA apologized for this and has reported that this issue has been solved since CBT1.

CBT2 will have more players, so SEGA is expecting a larger load on the servers, which may cause instability. This is to test server load.

 

About in-game graphics

Regarding the UI, 30% of the respondents replied "bad" or "very bad" with various details like the font being too small and having problems with the warehouse menu. Changes to these aspects will be made in the official release of the game.

Some changes will also already be in CBT2 such as:

  • Adjustment to the level up notification
  • Correction to swapping behavior of the Main Menu

 

About the power level of classes

Response to Hunter and Fighter was overwhelmingly positive with 70% responding "good" or "very good". Every other class also got at least 50% of the same responses.

On the other hand a lot of people responded to the survey wanting "better cancel timings" and a "faster game feel".

Changes to cancel timings will be made based on the opinions given. The faster game feel on the other hand they have no plans of changing currently citing that it's easier to get into the game and that game tempo has increased due to the newly introduced actions "photon glide" and "photon dash".

 

About main and sub tasks

Regarding tasks general response has been quite negative with a substantial higher rate of "bad" and "very bad". The guides are hard to understand and are hard to find. This will be improved in the official release of the game.

 

About exploration and combat

Regarding map design the general response was quite good with 62% of responses being "good" or "very good". Response to gathering on the other hand was quite bad citing that spawns were infrequent. For CBT1 ore spawn rates will be revised upwards.

People also noted that there was a heavy shortage of ν-grinders. Adjustments to this will be made.

 

About Tower and Cocoon Quests

Regarding Tower and Cocoon Quests, around 90% of respondents was pleased with the difficulty and fun factor of the quest. The difficulty of finding them was generally mixed seeing around the same ratio of bad and good responses and a majority being quite neutral about it. SEGA deems the quest types to be rightly balanced.

 

About Trials

The general opinion of trials was quite positive with around 90% feeling "average" or higher about it. The main complaint is that trials are generally too easy or too many people participate in them. This will be adjusted so trials of various difficulties will appear.

 

About Emergency Quests

Regarding the matching system people reported many problems such as the wrong number of players being displayed in the matching screen and that the system was hard to understand. CBT2 will feature some fixes for problems people had and the design of the system will be re-reviewed before the official launch of the game.

 

About the new additions in PSO2:NGS

The response to the new actions such as the Photon Glide, Photon Dash, Multi-Weapons, Ryuker device and all the communication options have been quite positive with around 85% neutral to positive responses.

There were some complaints about the Mag Sonar. The range is too short to be of use and in general the mag importance feels quite low. The range of the sonar is adjusted to not impair the exploration process and they are mostly happy with the way it is right now. They also wanted to move away from mags being useful in battle, which is why it's the way it is right now.

 

Regarding other opinions

  • "Storage requirements are too high"
    • Because of the addition of the NGS data, the size of the game had to increase. You can however choose to only install the required parts of PSO2 to just play NGS, which should lower the storage requirements substantially.
  • "Enemy spawns in North-Aerio are too low"
    • North-Aerio is a collection zone made so you can farm various materials like meat, ores and plants. This is why the spawn rate in this section is lower. There are specific combat sections like in CBT1, Mount Magnus, which have higher spawn rates. More of these sections will be implemented with the official launch of the game.
  • "Opinions about the play cycle"
    • Many people responded to the survey requesting that Emergency Quest don't become the center of progression. NGS is designed so there is a balance between progression through Emergency Quests and other activities like exploration and gathering.

 

General Evaluation

  • 80% of the playerbase responded saying they are excited to play the finished product
  • 19% responded saying they will play if quality changes are made before launch
  • 1% said they don't want to play at all