Mr. Scorpion Lobster Boss in Phantasy Star Portable 2 Infinity

The resort district is a peaceful area where an artificial beach was made. This is the place where a swimsuit event takes place in the story. But for some reason monsters started to appear.

 

Originally Geel Zog didn't look like this. He underwent some sort of mutation… He is a cross between a lobster and scorpion.

 

His original concept design was a crayfish, but this obviously changed during development. Though that's how things go in life, where bosses and monsters get redesigned during development. Some redesigns are for the betterment of the game so they can be more interesting to the players.

 

One big characteristic of this boss is how the platform tilts. As the platform leans to the side, the player's movement speed will change, and they will have to be careful as they dodge mines that come their way. It also can dash across the field.

 

The boss even has a bubble and mine attack that can not only damage you, but put you to sleep.

Based on the amount of HP the boss has, his color will change from blue to red. During this time the battle becomes more intense, especially when the platform tilts. If a Ranger and Force cooperate, they could do some serious damage.

So Sakai says there will be more bosses to reveal like Olga Flow, so please expect news of this in the future.

[via pspo2iblog]

Terada's Corner

Double Waber, a Double Saber depiction of Ethan and Lumia Waber.

It's a Terada day.

  • Double Waber from the Item Design Contest was sculpted.
  • It is free DLC.
  • At Games Japan Festa you can play this new beach area.
  • Terada now has a script for the net radio but he doesn't want to spoil it.

 

PSP2i New Area: The Beach

Today Sakai reintroduces the beach. This beach takes place on Clad 6 Resort Colony. As you may know, Paracabana Coast was a beach area on Parum , but you were not able to do any missions on it. There were many demands to play a beach area since you could do it in Phantasy Star Online Episode 2, but that idea didn't make it in time for PSU:AOTI.

The beach was scheduled to make an appearance in Phantasy Star Portable 2 since Clad 6 is a Resort Colony after all. But due to time constraints it never made it until now. Sega presented this new beach area at the TGS, but that version was in development, and now it's been upgraded since then.

 

Zerumon
A neudaiz version from the Evil Shark family.

 

Rappy Rizona
This rappy's color was changed since TGS.

 

Koko Merodda
It has a strong shield in front of it.
It was small at TGS, but now they made it larger.

 

Let's Jumping!

In the TGS version, only a small portion of it had catapult jumps. Now they have laid many more gimmicks across this stage.

So tomorrow Sakai will talk about the new Boss for this area.

 

Models

Zerumon

 

Rappy Rizona

 

Koko Merodda

[via pspo2iblog]

 

 

PSO Enemy: Garanz

He will appear in PSO Mines and the Tropical Rainforest (Moatoob). He is lightning element. In PSO, his armor falls off when his HP is low. He becomes  enraged and his missile pod is exposed. He will shoot out missiles from his shoulders. These missiles are heat seeking and can follow you. But if you are skillful, it can actually damage surrounding enemies and Garanz himself. But it is unknown whether this characteristic will reappear in PSPo2i.

Whats known so far is that he will have those heat seeking missiles and they will pursue your character, but they are unsure if Garanz will become enraged like he did in PSO.

PSPo2i Addition: If you attack him constantly, he will tip over and fall.

 

New Enemy: Golan Garan

ゴランガラン (Golan Garan) or (Golan Golland)

He is a new large sized (possible mid-boss) enemy. He is fire element and is located in the Saguraki district.  He walks around on 4 legs like a lion. On its mane it has 7 points that extrude back, each part has a candle-like flame on it.  His head also has two horns that extend forward. It is meant to be a "Legendary Beast" in some locales.  He spits out a fireball that looks similar to Foie. Around its body it can do a destructive blast (or explosion). This blast was described like Teostra from Monster Hunter. Apparently it stole one of  Teostra's special move? How Funny…

Can someone who plays Monster Hunter describe him for me…

[via Famitsu Weekly via shougaipso]

Partner Characters and NPCs Improvements in Phantasy Star Portable 2 Infinity.

Partner Characters

In Phantasy Star Portable 2 Infinity, not only can you invite the story NPCs to your party, you can also bring your friend's character and your own character.

Sonic and his friends' characters Gamma, Tikal, and Amy.

Through Friend Search, you can obtain other random players' characters and your friends' characters. Your own character will be shared to others as well.

Furthermore, as Terada has stated, when one invites their own character to the party, that character's level stays the same. So you can have a much easier time if you take your own character that is stronger than the one you are currently playing.

(For example, If you are currently playing as a level 1 character, you can invite a level 199 character. But that invited character's level stays the same. Since I am Ricardo (Lv90), I can invite my other character Jay (Lv100) or even Champaigne (Lvl 200).

Of course there will be more partner characters to expect other than Nagisa… dot dot dot…

 

Shortcut Command Improvement

They complain about it here, Gamefaqs, and Psoworld, those darn NPCs keep breaking chains, what the heck is wrong with them? Sakai has a solution! Through a shortcut command called "Follow Shift," the NPCs will no longer break chains. They will mainly use normal attacks. This will be effective against larger sized enemies.

 

NPC Trap Endurance Enhanced

Normally I use the hippo Mysynth in missions and never had a problem with traps. However things were different when my friend gave me the waiter Mysynth. I brought that NPC to the Caverns of Moatoob, but he had one major flaw, any time there was a turret trap, he would run up to it without attacking and constantly receive damage. Then he eventually died, revived, and constantly ran right into the turret again. Then he used his SUV against the turret, but for some strange reason the turret never received any damage. The waiter died immediately after.

In regards to traps that can easily damage NPCs, Sakai says that he has increased the endurance for an NPC to withstand against a trap. So partner characters will no longer be "imbeciles" when actively engaging a trap.  So you shouldn't see them dieing as much as before. We'll see Sakai… We'll see…

[via pspo2iblog]

Can you find Kunoh?

 

Additional Comments

Increasing the NPC's resistance to traps doesn't seem to me to do much of anything. The problem is with the AI itself. I notice the behavior occurs with the Waiter PM and Magashi. Magashi runs up to turrets and goes all wonky, then whips out his little wand to spam Resta. This "bug" doesn't seem to occur to every NPC though. For example, in Story Mode with Yuto, Lumia, and Emilia in PSO forest, they actively attack and destroy turrets by themselves.

I don't have all the time to go through which MySynths are trap competent, but I know the AI can handle them already. You have to wonder why this programming wasn't applied to Magashi…