In just a few more days, Phantasy Star Online 2 will be reborn into PSO2: New Genesis!
Players will begin anew as a "Meteorn" who descends within a drop pod onto Planet Halpha. There, they are discovered by Aina, an ARKS Trainee, and Mannon, another "Meteorn," but with memories of the past. After meeting up with Aina's father, Garoa, the three welcomes the player to a small village by the sea known as Aelio Town.
Aina (CV: Sumire Morohoshi)
Aina has a positive and cheerful personality. She is the first to reach out to the player after they descended from the drop pod.
Mannon (CV: Yume Miyamoto)
Mannon is a "Meteorn" with memories of the past. She's cool, yet cautious, and passionate about new and unusual things.
Garoa (CV: Kenta Miyake)
Garoa is Aina's father, and the protector of Aelio Town. He is one of the five strongest veteran ARKS on Planet Halpha.
Crawford (CV: Kappei Yamaguchi)
Crawford is the "Central Leader," who commands the ARKS on Planet Halpha. He has a calm personality and treats everyone equally. He considers it his duty to bring peace and tranquility to the inhabitants of Planet Halpha.
Bruder (CV: Tokuyoshi Kawashima)
Bruder is a skilled instructor for the ARKS. As Crawford's right hand man, he is responsible for protecting the Aelio Region while training the next generation of ARKS.
Ran (CV: Yumiri Hanamori)
Ran is a rookie ARKS operator who reports directly to Crawford. Despite being a new recruit, they work very diligently and is loved by everyone due to their honest personality.
Liu Lin (CV: Eri Inagawa)
Liu Lin is an ARKS operator who reports directly to Crawford. She has a cool and calm personality.
Oranje (CV: Risa Shimizu)
Oranje is an ARKS operator who reports directly to Crawford. She has a calm personality and does things at her own pace.
Rossa (CV: Michiko Kaiden)
Rosa is an ARKS operator who reports directly to Crawford. She has a caring personality, and is the leader of the 4.
The Aelio Region is an area rich in water and lush greenery. It is comprised of several ecosystems, including mountains, plains, marshes, and caves. The region is divided into several exploration and battle sections.
Gathering sections are peaceful areas where local wildlife and fauna co-exist. Since not many enemies spawn here, you can safely gather materials by yourself or with a small group. However, do note that powerful bosses and high-level enemies can spawn in rare occasions.
Combat Sections are areas where lots of enemies spawn. Enemy locations are indicated by an E-Marker, directing everyone within the area to the spawn point. As you continue fighting enemies, sudden events known as "trials" may occur, tasking nearby players to complete a specific goal. In addition, a [PSE Burst] can also occur, increasing the rate of rare enemies appearing. Use this to your advantage to gain lots of EXP and items!
Vanford Laboratory Ruins
Sprinkled across the region are Ryuker Devices. These allow you to teleport to various locales across the world map.
Cocoons and Towers
Cocoons are a type of training facility known as "Trania." Each Cocoon has an objective which will award a Skill Point once cleared!
Towers are like Cocoons, but are larger and more difficult. Clearing these will reward you with even more Skill Points.
Within the Vanford Laboratory Ruins, you'll encounter objects called Dromes. Generally they will attack, but once they are defeated, they become a powerful support for the player.
Stella Gift Collection
Stella Gift is a Trial where a container full of items will fall from the sky. Smoke will engulf the drop site, making visibility poor while enemies spawn. Defeat all the enemies to acquire the Stella Gift.
Dolls Control Aircraft Interception
In addition to the already troublesome Dolls, a barrage of attacks will rain down from the sky. If you look closely at the attacks, you might find some clues as to how to get to the Aircraft.
Assembly Point Mop-Up
Enemies will take positions on top of turret-like structures and attack from above. In addition, "Tendars" can spawn, making the situation even more frustrating as they have the ability to heal enemies.
June 23rd Update
Gigantix are enemies that spawn in Exploration Sections, but only during certain weather conditions. Gigantix are noted for their purple auras and prefixed names. These enemies will begin appearing after the June 23rd Update.
Hunter's signature weapon is the Sword. It's a well-rounded weapon able to handle various situations. The power and performance of each Photon Art changes when the attack is charged.
The rapid-striking Partizan is back in the Hunter weaponry. Take on foes with swift wide-range attacks. Learn class skills to unlock further actions and additional attacks.
Wired Lances are whip-like weapons where you must keep a certain distance from the enemy to maximize the damage output. They have wide-range attacks and are great at fighting multiple enemies. Learn the class skill "Wired Anchor Advance" to change the weapon action's movement based on the directional input.
The assault rifle can be used by both Ranger and Gunner. You can maximize its damage output by keeping a certain distance from the enemy. Learn the Class Skill [Weak Bullet] to create a weakpoint on an enemy that both you and your allies can damage.
The Launcher is the Ranger's other weapon. Although it is a bit slow, you can blast at enemies with wide-range explosions. The weapon action "Sticky Bomb" can be used as a method to recover PP.
Cast powerful techniques using the Force's iconic weapon, the Rod. Even though you can't use Photon Arts, a variety of skills are available for Techniques to make the most out of this weapon type.
These CARD-like weapons can be used by Force and Techer. Utilize the Talis photon arts to change the locations that Techniques are shot from.
Fighters can utilize Knuckles, which excel in swift attacks. Sway between the enemy's attacks to launch a powerful counterattack.
Twin Daggers are Fighter weapons that specialize in aerial combat. Slash through your enemies, with high mobility, by learning the Class Skill [Axel Drive].
Double Saber is a Fighter weapon that can hit enemies multiple times. Photon Arts will trigger a whirlwind, and this can be consumed through a class skill to launch a powerful attack.
Twin Machine Gun
Gunner's main weapon are the Twin Machine Guns. These bad boys excel at close aerial combat and have excellent mobility in the air. You can increase the performance of attacks by learning the "Chain Boost" skill.
Wand is a versatile Techer weapon able to use both Photon Arts and Techniques. An additional attack can occur through "Tech Explosions," and the element of this explosion can be changed after learning a skill.
Preset Abilities, otherwise known as Preset Skills, are extra abilities that are attached to a weapon or unit when they drop. Preset Abilities have various effects, such as increasing damage, or increasing the critical rate, among other things. Unfortunately, Preset Abilities cannot be transferred to other equipment.
Weapons of ★3 rarity include the white and rugged [Terseus] series and the black and sharp [Troward] series. These weapons actually appeared in the Closed Beta, but only for specific weapon types. The [Terseus] series will appear for Hunter, Ranger, and Gunner weapons, while the [Troward] series will for Force, Fighter, and Techter weapon types.
Communicate in new ways with the addition of animated illustrations called stamps! Look out for more stamps to collect, via an SG Scratch or other means.
Log in once a day for fantastic rewards, courtesy of Crawford and Aina! An extra login bonus will be available for a limited time to commemorate the launch of New Genesis.
New Scratch System
Once an SG Scratch is implemented, players will be able draw one free ticket a day.
Militant Soldier (AC Scratch)
Embark on a new adventure in the military wear of Central City and Aelio Town soldiers.
35 thoughts to “PSO2 New Genesis: June 9th Update”
What is system requirement for PSO2 NGS official launch?
I remember the *3 Rifle only drop from EQ so it's a bit "expensive" compared to other *3 weapons during CBT.
To my knowledge all of the 3*s can be gained elsewhere just at lower rates (aside from Gigantix bosses). During JP CBT2 I recall getting a rifle from the Dydal Sword that patrols the Central Aelio area, just before you enter into the swamp. Rifles & Rods were by far the most rare of the 6 during the CBT times.
I only got one from EQ during the 2nd CBT and from the price i thought it's an EQ only drop. Good to knows then.
I got 3* wand for my Te on market after selling 3* sword which dropped for me in PSE burst farm area within like first 30 minutes..so not EQ only
Also, U can always stick to your classic 15* weapon which will be 3* weapon in NGS with regalo affixes
if U got ONLY Guardian S./Absolute G/Ether F/Mana R, then your affixes will be better than any combination of NGS exclusive affixes (at least on start)..
I've made calculations for my friend not long ago to check how OP those OP units from classic will be in NGS
(Question is…for how long tho)
And I'm more curious how many weapons can be combined into multiweapon (since CBT2 was horrible – just 1 proper test day – the extended extra one/ and didn't bother looking for materials which i had no idea where to get)
If we can combine all weapons from same series into one multiweapon and make Power% only affixes, then it would mean affixing once is enough, just add all other weapons and U're free to go with it for all classes…but knowing SEGA it's just in my fantasies 😀
I'm referring to the *3 Rifle. I got multiple copies of other *3 but only 1 Rifle and that's from EQ hence why i thought it's EQ esxlusive drop. At the time i can't really compare PSO2 weapons with NGS weapons because the account that win the raffle are my twitter account so i had to play as a brand new account.
Just pick 13~14* random weapon from pso2 for 3* ngs :v, it is not like we don't have 3* weapon since it is a lot on market already.
I just have one thing to say: Nice release date. :3
Question for Ricardo: I noticed the post seems to focus on the JP side (eg. names of characters and voice actors), is this intentional as you want to keep psublog focused on the jp side of things?
They've said they would multiple times.
Wasn't PSUblog always about jp side of things?
The new blog will still lean on the JP side but with some Global stuff in there. The problem is that Global's localized names are announced later on, so each post will update afterwards to fix that inconsistency. Not everything will be 1:1 parity though, we may still use English patch terms first.
Release date is 69…. nice
We've had leaks of the class skills, link: https://imgur.com/a/AIaPTiH
Looks like the beta had a lot of these skills active by default (such as Slow Landing Charge, Barta Blot, Zonde Clad, and maybe Rod React Advance).
Each class has 25-33 points needed for the shown page, but all classes except Ranger and Gunner have skills not shown (as indicated by the scroll bar on the right side of the page). I'm curious to see how many SP we'll have access to before more areas are unlocked at a later date. Either way, I'm happy to see that skill trees do have some more to them.
Update: I guess they're not leaked, Global's site has the translated ones here:
can someone confirm is this will be one server or a JP server and NA server?
I dont really like playing with NA people because they like spamming and are toxic and can be toxic at times with chat and gameplay wise, mostly chat with their spamming NFSW stuff and filled with memes in which is already over used.
There will never be a universal/global server.
YOu don't have to worry about whiny NA players, it's still two separate servers
The operators’ names are:
Lan (Mandarin for blue)
Oranje (Dutch for orange)
Rossa (Italian for red)
Lu Lin (Lu in Mandarin is green and written リュー like in her name… but I don’t know what the Lin part is. Maybe I’m wrong about this name?)
No news about Personal Shop tickets?
I'm not sure where it was listed, but I believe shop tickets are now only available from scratches. I'm not sure if it's both AC and SG or just AC either.
All tickets in existence will expire 6/8 before launch.
We will know the next week, keep your fingers crossed.
Is it just me, or is Rupika still the best-designed 'NPC' that they've put out for NGS so far?
Scratch that. Best designed female character. #1 Bruder, #2 Garoa, #3 Rupika. *nods*
Ricardo, will you be posting what carries over to NGS and what stays behind? Like, I'm pretty sure all the FUN scratches won't be in NGS right? Spend your FUN now?
Most of stuff is already covered in https://pso2.com/news/announcements/pso2ngsadditionalinfop2
Here https://pso2.arks-visiphone.com/wiki/Portal:New_Genesis/Special_Ability_Conversion is info about affixes.
There won't be FUNscratches in NGS, so yea, no FUN allowed.
It's general knowledge of what will and won't carry over. It's easier to just make a list of what doesn't. Which are:
-PA & PA levels
-Techniques & Technique levels
-The current AC & SG Scratches in PSO2. (They'll be stood behind in PSO2. You can't scratch for them in NGS.)
-Crafting & Crafting levels
-Your memories of PSO2 🙂
Is pre-download open on Arks-layer/Tweaker? Sorry if this is posted somewhere else.
I don't even know if the client will make you download everything from scratch on June 9
Okay, so I read on older posts that there was gonna be an auto-play/auto-combat mode? Is this really true? Honestly what has "PSO2" become? Instead of Action MMORPG, it should be rebranded as "Action/Idle" MMORPG. LOL.
It's the same thing as Luster's smart PA so it's not really an auto play. Playing manually would result in better DPS and PP management anyway.
The stream showed Normal Attacks being used with Auto. It's really an auto-combo for Zax-type players.
oh okay, I was beginning to panik on the direction the game was heading.
It wasn't even an MMO in the first place. *winks*
Would somebody tell me how do I play with my JP PSO2 account please? I don't see a button on Tweaker so I don't know e.e.