Gurren Lagann and Evangelion 2.0 Phantasy Star Portable 2 Infinity

Sega has announced another collaboration with another anime series, Gurren Lagann, including his signature sunglasses. 4Gamer was provided with some screens of the models it will use. This post will update again when Sakai blogs.

Naturally, the Evangelion outfits from Phantasy Star Portable 2 are included in Phantasy Star Portable 2 Infinity, but now you get to see 3 new outfits from the newest movie.

Evangelion 2.0

Schoolwear Shinji
A Tokyo-3 schoolboy uniform.
It's said that he possesses the strength to protect someone.

 

 

Schoolwear Rei
A Tokyo-3 schoolgirl uniform. She's somewhat warm.

 

Schoolwear Mari
A replica of a schoolgirl uniform with a puff sleeved blouse.
She likes to burst out in song and smell people.

 

Tengen Toppa Gurren Lagann

Gurren Lagann Set (Cast Parts)
A mecha who utilizes Spiral energy.
Believe in the you who believes in yourself!

 

Giga Drill (Claw)
With Spiral energy, it can open a hole in the universe.
Burst through the heavens with your drill.

 

Gurren Boomerang (Slicer)
The glimmering symbol on the chest of Gurren.

 

[via 4gamer]

Ya Its odd having to figure out these inside anime references… Thanks Bomber.

  • These items are going to be password items.
  • Evangelion DLC from PSP2 will be included in this game.
  • More DLC for Gurren Lagann is expected.

 

[via pspo2iblog]

Ability Inconsistency

Abilities in Phantasy Star Portable 2 allowed one to add extra characteristics to their character. These abilities shown below were stated in Dengeki Magazine in March of 2010, but there's a huge problem. The information listed in the magazine and the one written in the game are inconsistent. Unless you really need to know by what percentage an ability changes its power, just use this list at your own discretion. The changes may or may not be reflected at Psupedia, their staff will know how to handle it.  The list below will show only inconsistencies and missing information at the time of this post on Monday, November 8th, 2010.

  • PP Skill Save
    • Reduces skill costs by 20%
    • (Already Corrected at Psupedia)
    • Apparently there was a mistake with the game's listing and the actual listing. 
  • PP Bullet Save
    • Reduces bullet costs by 10%
    • This works for linked bullets.
    • It doesn't seem to affect Charge Shot and Full Charge Shot.
  • HP Restorate
    • Restores 10% of Max HP always every 10 seconds.
    • Even if you receive damage at 3 seconds, you will restore hp at the end of the 10th second. 
  • Escape Advance
    • While dodge rolling, your invincibility time is increased by 0.3 seconds.
  • Partnership
    • Boosts the fighting capabilities of NPCs by 30%.
    • (PsuBlog Comment: So yes it applies to NPCs including Mysynth)
    • (PsuBlog Comment: English version almost makes it seem to imply the whole party, whether they are npc or not, will boost their attacks)
    • (PsuBlog Comment: Or in my case, English Version description implied that only the Mysynth benefited?)
  • Critical Power
    • Boosts Critical Damage by 5%
    • (Inconsistency detected…)
  • <Insert Weapon Category Here> Advance
    • Increases ATP by 5%
    • (It applies to each weapon using the advance suffix)
  • <Insert Technic Here> Advance
    • Increase damage output of that particular technic by 10%
    • (Applies to each technic using the advance suffix)
  • Follow Advance
    • Recovery Technic effectiveness is boosted 20%
    • (Inconsistency Detected)
  • Meseta Boost
    • 25% more meseta is acquired through drops.

[via Shougai]

 

 

Phantasy Star Online 2: Sega Seeking Game Developers

Sega of Japan has announced today that they are seeking experienced game developers to work on Phantasy Star Online 2. They are seeking a client programmer, a planner, and a server programmer.

But I'm not any of those things, how can I help with development of the game? Fear not, now you can send a message directly to the Sega staff telling them anything you expect from Phantasy Star Online 2.

At this new website you can send any opinion, issue, and request you want for the game, but keep in mind Sega will only read them and can not reply back. If you are going to type a message, the first box is where you place your name, and the second box is the comment. Now I can't guarantee they have a translator on staff to read your comments.

Curtz is waiting to hear your PSO2 requests!

[via pspo2iblog]

*Now obviously you need to know Japanese…

 

Client Programmer Xbox 360, PC, PS3

From Shougai, it appears the Client programmer needs to have experience with any of the following platforms; PC, PS3, or Xbox 360. Though there has not been an announcement for Phantasy Star Online 2 to utilize the other game consoles, it appears we may have a possible multi platform release.

 

Terada's Corner

Hm Terada's post felt like a Rapico post. Not that I'm complaining, makes it easier for me.

  • Terada talks about the Kizuna (Bonds Infinity Set) you get when pre-odering.
  • That set comes with product codes for Flowen and Rico's outfits, Dyla Bravas Mission Code, and Duman's signature weapons.
  • Talks about if  anyone can fill the requirements / recommendations  of the experienced game developer.
    • Game developer with at least 3 years experience.
    • PC/XBOX360/PS3, experience with developing on any of these systems.
    • Peer2Peer and Server Client communication models for network gaming
    • 3D Action, FPS Character control/management, and AI programming.
    • Network Game management.
    • Leader like quality.
  • Was Tylor's new design announced already?

 

Additional Comments

Here we go again, they need someone who's experienced with PC / PS3 / Xbox 360, but why? Wii isn't even on this experience list, isn't that interesting. Also does this mean we will have better First Person Shooter modes in Phantasy Star Online 2? Imagine RAcasts running in FPS mode and actually aiming and shooting. HALPSO.

Hold More than one Scape Doll in Phantasy Star Portable 2 Infinity

Today Sakai talks about Scape Dolls and their importance to game balance. (Which pretty much means, you guys who need more than 1 scape doll are noobs. JK!)

Scape Doll Debate

Scape Dolls are used to revive a player from battle. Based on the number of scape dolls a player can hold, it changes the importance of the battle greatly. The amount of scape dolls you could hold were different in each game.

  • Maximum Scape Dolls
    • Phantasy Star Universe: Ten
    • Phantasy Star Zero: Three
    • Phantasy Star Portable 2: One

By lowering the amount of scape dolls you can carry, Sakai feels that it puts more tension on the player. There were those who yelled how difficult the game was. On his own blog, he saw comments ranging from, "Please increase the number of scape dolls you can carry" and those who said, "Don't increase it."

For balancing the game, Sakai believes only 1 scape doll is suitable. But for those of you who thought the game was too difficult, he has a compromise. You now have a new ability called, "エスケープマスター" or Escape Master.

Escape Master エスケープマスター lets you use 2 scape dolls.

Escape Master takes up 3 ability slots and will be available by default. Yet equipping this ability will take up all your slots for those who started a new game and have a low type level. It might be useful to use this for those very difficult missions or you're just not used to the game mechanics and are dieing on the first story mission.

 

Now you can hold more than 1 scape doll.

If you were to pick up a scape doll that is above your maximum limit (with escape master ability or not), it is sent straight to the shared storage box. If you were to remove the Escape Master ability, the second scape doll is sent straight to the shared storage box.

[via pspo2iblog]

*Please note that the above function does not apply to the rules of Challenge Mode.

 

New Ability

自動回復薬ハーフライン: Automatic Recovery Medicine: Halfline

自動回復薬デッドライン: Automatic Recovery Medicine: Deadline

エスケープマスター