PSP2i: Dengeki Interviews Sakai; Weapon Fusion

Shougai got their magazine quite early… But at least these changes are great! So we've been covering this game through development but as what happened to Charge Shot 2, some different aspects of the game has changed. This includes some information reported from the Jump Festa 2011 demo. Isn't that fun…

Because I'm starting to hate bullet points, the post will be written in paragraph form, however one should also wait until Sakai talks about this information on his blog just in case.

 

Weapon Fusion System

You can only put the same weapons as composition, so Handgun + Handgun is possible but Handgun + Pistol is not. Again, they must have the exact same name in order to fuse them.  You are also allowed to compose different attributes together, so dark handgun + light handgun is possible, but this doesn't mean you'll have two different elements on the same weapon.

Your weapons are separated into two parts. One weapon is designated as the base, and will be the basis for your element. The other weapons will be designated as "the materials". This aspect only adds a part of the attribute percentage to your base weapon. The higher the attribute rate of the weapons used as materials, then the higher the attribute percentage is added.

Until more details are revealed, think of it like:

(Base Weapon:20%) + (Material Weapon 20%) = 40%  NO!
(Base Weapon:20%) + (Material weapon: 20%) = 25% YES? Something like this.

Update! Now understanding that we return to what happens when you fuse the same weapon of different attributes together. Fusing weapons of the same attribute increases the base weapon's percentage much higher than fusing weapons with different attributes.

In this case:

(Base Weapon: Fire) + (Material Weapon: Fire) = High percentage added.

(Base Weapon: Fire) + (Material Weapon: Ice) = Low percentage added.

You are allowed to compose multiple weapons at the same time. So I could do 1 ~ 10 Handguns at the same time. But you need 1 fusion code to fuse weapons. This fusion code is used up at the time of synthesis, it doesn't matter how many weapons you fuse, what matters is you do all the fusions in one go.

For example: It takes 1 fusion code to fuse 2 handguns. It also takes 1 fusion code to fuse 10 handguns. So the person who fused 2 handguns would be wasting their fusion code if they had 10 handguns in stock.  For now you can synthesize 1-10 of the same weapon at the same time.

Update! Weapon Fusion only allows a weapon's attribute rate to be increased up to 50%. If you want higher than 51% you'll have to go find them from drops.

Gameplay Balance and Changes

Humans and Newmans now have more HP and better PP recovery rate (Previous game comparison). * [Verified] The Cast HP is left as it was.

Sakai has changed PP consumption and power of certain skills, the number of targets will be adjusted as well. He didn't specify exactly which skills are undergoing this change.

New technics were added to balance the chaining with damage.

Twin Handguns pose was deemed too lame, so they changed the pose. Some weapons have new poses and running animations that are much cooler than before.

Charge Shot II was added to increase the usage of Rangers in the game. People found the Ranger battle type to be pretty limited because many enemies had Shooting resistances. Now with Charge Shot II, we can overcome these resistances. For example the Laser Cannon and Machine Gun Charge Shot II has a characteristic other than shooting.

Dewmans PP recovery isn't so great so they should try out the PP recovery technic or just attack enemies.

There's more accessories, hairstyle, cast heads and voices now. There were 56 styles of hairstyles for human males, now there's 70 hairstyles. There was 62 hairstyles for human females, now there's 84.

It wasn't mentioned here but the number of missiles that shoots from Garanz when his armor tears off has increased. In the Jump Festa demo, this aspect did not occur. Also the Jump Festa demo's version of Garanz is weaker than the final version.

The drop tables has changed but we don't know if new weapons were added. The Infinity Mission uses a seperate drop table that is based on area.

Forces… Yes you! Something you'll like!  Technic Highspeed abilities have lowered the cost point from 2 to 1. However now you'll have Technic Highspeed+ (Temporary Name). It will make the casting time even shorter. We don't know the exact ability cost yet.

40 new abilities added. We'll have HP Absorption, PP absorption, GRM, Yohmei, Tenora Freak, Escape Master (for Scape Dolls). All Freak abilities cost points have changed since the Infinity Guide Book. They are now 1 point instead of two. The description is rather vague on what these freak abilities actually do but they do apply to each weapon maker's weapon.

Escape Master has changed from 4 cost points to 3. 

 

Planet Treasure

Buried somewhere in Infinity Missions lies Planet Treasure. There's 5 types of jewels one can collect. You trade these jewels for rare items.

It appears there's going to be some hints as to where they are, like "if you defeat the dragon at the snow mountain, you can find it" So I would then combine two mission codes, I'd use the Moatoob Snowy missions as base, then use PSO dragon as the boss (plus). Though doing this Infinity Mission doesn't mean you will always get the treasure. Just keep doing it and maybe you'll eventually get it.

When you obtain planet treasure, more hints will pop up.  This will change the target Infinity mission. Or sometimes there may be multiple infinity mission you have to do based on the hint. But as long as you do one of them the treasure is yours.

[via shougaipso]

Heathcliff Flowen

You are also able to see Heathcliff Flowen but the details on how it will happen has not been revealed at this time.

[via shougaipso]

PSP2i: Jump Festa 2011 Impressions

Rapico and Sakai!

Shougai's Observations

This is a compilation of information from user submitted impressions of PSP2i. Naturally Shougai takes the lead.  Please note, these observations are based on user experiences.  Some Information is redundant so we'll post the interesting parts.

  • Demo
    • January, 11, 2011
  • New Boss Volna Gravka  ヴォルナ・グラフカ
    • Volna Gravka (Volna Grafka) 
    • A large machine boss existing in an area we've never seen before. Not much is known.
  • Boss Olga Flow
    • New Attack! During the elevator lift Olga Flow can grapple onto the platform.
    • This stops the lift and allows one to counterattack Olga's legs.
    • He doesn't seem to do anything special during that time.
    • New Attack! During the first form, his right arm emits a "dark flow" aura.
    • This aura can turn into a huge blade.
    • He swings it to the left then right then left across the field.
    • (Sg Comment: It was hard to evade this attack, the sword's reach is long)
    • (SG Comment: You can cope through it by Blocking, Dodge rolling, or use mates)
  • Chaos Bringer
    • An enemy from PSO.
    • It can absorb PP, collectively it absorbed 180PP.
    • It has the Bringer Rifle that shoots out a beam like the Laser Cannon.
    • This is not the same animation like it was in PSO.
    • It can use the "Bringer Rifle" like a sword and attack players.
    • It has a shield on it's left arm which can be used to attack players.
    • It can charge at players at high speed.
    • New Attack! Like an Ollaka, it can do a back kick if a player is at its rear.
    • New Animation! It can jump like a Delnidian.
  • Samegid
    • A "gravitational field" is generated and stays in place for 8 seconds at LV15.
    • The attack doesn't disappear even if you change weapons or use other technics.
    • Enemies receive damage, and it adds to the chain count a number of times.
    • (Unknown about launch, knockback because they were fighting olga flow)
    • (Unknown if you can use while strafing because they didn't have a wand at the time)
  • Nagrants
    • It can only pursue enemies for a certain distance.
    • Unknown if it can be used while strafing.
  • Diverse
    • It looks like a cloud of dust on the ground. (Ha I was right)..
    • You can extend the time by continuously holding down the button.
    • But it recovers PP gradually over time. It doesn't instantly restore.
    • Unknown if it can be used by strafing.
  • Sazonde
    • It stays in place for about 3 seconds. (LV 15)
    • Even if you change weapons or use other technics, it's still there.
    • It damages, launches, and shocks the enemy.
    • The chain is added a number of times before it disappears.
    • Unknown if it can be used by strafing
  • Sabarta
    • A snowstorm (like Gibarta of PSO) stays in place for about 3 seconds (LV15)
    • Even if you change weapons or use other technics, it's still there
    • The chain count is added a number of times before it disappears
    • Unknown if it can be used by strafing.
  • Foverse
    • Fireballs drop around the caster. Described like Brightness Circle.
    • At LV15 the number of fireballs is 2.
    • The fireballs do not disappear if you change weapons or use other technics.
    • They remain for about 6 hits before disappearing.
    •  The fireballs disappear with: (Multiple Occurrences)
    • (SG Comment: There is a possibility that the fireballs disappear by timing out. )
    • (I guess when they appear they would try to hit something 6 times, but if nothing happens, it could time out.)y
  • Infinity Blast – Hunter
    • Name: Overend
    • Overend is the Hunter style Infinity Blast for Dewmans
    • With the Square button, In their hand, they hold a blue aura sword.
    • Each time the attack hits an enemy HP is restored.
    • Combos are possible by pressing Square 3 times.
    • With The Triangle button, the OverEnd PA of Phantasy Star Zero is utilized.
    • Their aura turns into a huge sword and slashes enemy at a far distance away.
    • It locks onto 3 targets and hits 4 hits. (These values are approximate…)
  • Infinity Blast: Ranger
    • Name: Final Trigger
    • Final Trigger is the ranger Infinity Blast for Dewmans
    • For the Square button: Blueish rafoi like bursts are shot at a medium distance in front of you.
    • These can lock onto 3 targets and hits 1 time.
    • (SG Comment: It damaged Geel Zohg around 250-350 (For 1 target)
    • When the attack hits the enemy, HP is restored.
    • Combos are possible by pressing Square 3 times.
    • With the Triangle Button: You shoot out a blue Damgrants
    • This laser can penetrate through enemies
    • You can't change directions while the laser is shooting
  • Charge Shot I: Rifle
    • The amount of PP used was changed from 40 to 30.
  • Weapon Balance: Axe
    • The Axe can now hit two hits with each swing.
    • (SG Comment: We were unable to verify the number of targets it can hit at the same time)
    • First Swing: 2 Hits.  Second Swing: 2 hits. Third Swing: 2 Hits.
  • Weapon Balance: LongBow
    • The Longbow can give more damage when in First Person View
    • Normal View: 29 ~ 34 damage.
    • First Person View: 39 ~45 damage.
    • (SG Comment: That's about 130%)
  • Charge Shot II – Cards
    • It shoots out four "confetti" that's great at pursuing enemies.
    • Uses 45 PP. Locks onto 1 target, hits 4 times.
    • Even if the enemy moves, the attack can still reach them.
    • (SG: When Olga Flow flew across the stage in high speed, the attack still went after him)
    • But it can only pursue a locked on target, otherwise it will just spit out in front of you. 
    • It shoots out four "confetti" one at a time. After the first one is shot, the other 3 are anticipated to shoot out.
  • Charge Shot II Long Bow
    • Uses 40 PP
    • After jumping up and shooting, 4 arrows rain down on the ground randomly.
    • It targets 1 enemy hits 4 times.

 

The Rest

604 名無しじゃなきゃダメなのぉ! sage 2010/12/18(土) 19:14:04 ID:uRVfan+I
ブレデスはデータと合わせてみると攻撃力20%は落ちてるヒット数は変わらんが命中かなり低くなってる

From 2ch:  Player reports Blade Destruction ATK was lowered by 20%.

 

A Strange creature spotted! [mugoonyanko]

 

Sakai giving out cards. [Rapico]

 

You can spot Olga Flow! [gamewatch]

 

Volna Gravka (Volna Grafka) [Shougai]

Red Ring Rico joins Phantasy Star Portable 2 Infinity

Rico Tyrell from Phantasy Star Online will now make an appearance as a character in Phantasy Star Portable 2 Infinity. She was the heroine of Phantasy Star Online. The true daughter of the Principal, Rico Tyrell was a famous scientist/hunter who eventually became known as Red Ring Rico.

She was among the first wave of people to arrive on Ragol with Pioneer 1. But, once the player arrives onto Ragol from Pioneer 2, they can find several information capsules she left behind detailing the journey of her adventure.

In this game, you and Emilia will catch up with her inside of PSO Dragon's cave.

It appears Rico Tyrell might possibly become a partner character.

 

Those who preorder the game can receive Rico's outfit!

[via 2ch ID:NPQZ81LJ + shougai]