April 20th 2016 Balance Adjustments

Balance Adjustments

Hunter Adjustments

Wired Lance Adjustments

  • Shortened the hit-stop for Wired Lance's normal attacks and step attacks.
  • Buffed the power of Bind Through.
  • Reduced the time it takes until a Just Attack becomes available for Grapple Charge.
  • Buffed the power for when you fail at grabbing an enemy with Grapple Charge.
  • Reduced the time it takes until a Just Attack becomes available for Heavenly Fall while on the ground.
  • Expanded the adjustable range of direction after grabbing enemies with Other Spin
  • Buffed the power of [Air Pocket Swing] and added a Just Attack timing mid-way.
  • Reduced the time it takes until a JA can be performed for Wild Round and relaxed its timing of descent.
  • Reduced the PP Consumption for Adapt Spin

Partisan Adjustments

  • PP will now recover over time when you use the partisan's shift action after performing a Photon Art.
  • Slide Shaker's PP consumption will be reduced.
  • JA Timings for Speed Rain will be relaxed and its PP consumption will be reduced.
  • Trick Rave's power and attack range will be buffed and its PP consumption will be reduced.
  • Bandersnatch's power will be buffed and its timing of descent will be relaxed.

Fighter Adjustments

Twin Dagger Adjustments

  • A portion of the Raging Waltz animation speed will get buffed.
  • Raging Waltz gear gauge will now increase at the onset of its attack when performed on the ground.
  • Shoot Polka's power will be buffed and it's PP consumption will be reduced.
  • Faucet Folia's power and initial attack range will be buffed. PP consumption will be reduced.
  • Fall Nocturne's power will be buffed.

Double Saber Adjustments

  • Scissor Edge's power will be buffed and its timing of descent will be relaxed.
  • Rumbling Moon will receive buffs to its power and gear accumulation when damaging the enemy. Its timing of descent will be relaxed.

Ranger Adjustments

Launcher Adjustments

  • Reduced the time it takes for a JA ring to occur in the Launcher's first and second normal attack.
  • Relaxed the timing of descent for Launcher's normal attacks.
  • Concentrate One will have its power buffed and PP consumption reduced.
  • Cracker Bullet will have its power and attack range buffed.
  • Zero Distance will have its attack range buffed.
  • Rodeo Drive will have its PP consumption reduced.
  • Crazy Smash will have its animation speed buffed.
  • Flame Bullet will have its attack range buffed.
  • Cosmo Breaker will have its PP consumption reduced.
  • Sphere Eraser will have its power buffed and reduced continuous PP consumption during the attack.

Rifle Adjustments

  • Customized [Homing Emission] will have its PP consumption reduced

Force Adjustments

Rod Adjustments

  • Rods will have earlier JA timings upon casting a technic.

Techer Adjustments

Wand Adjustments

  • Wands will have an earlier JA timing upon casting a technic.
  • Wands normal attack's timing of descent will be relaxed.

Techer Skill Adjustments

  • The Wand Lovers effect will now continue if you re-accept a quest while in the campship. 

Bouncer Adjustments

Jet Boots Adjustments

  • Reduced the hit-stop duration when attacks hit enemies for normal attacks and step-attacks.
  • Jet Boots will have an earlier JA timing upon casting a technic.
  • Strike Gust will have reduced charging times.
  • Strike Gust's deviated kick-attack (aka shift-button attack) has been changed so that a downward blown away effect occurs.
  • Strike Gust's deviated kick-attack can now be cancelled with [Step].
  • Gran Wave can now be cancelled with [Step].
  • You can now change directions for the deviated attack of Vinto Gigue.
  • Vinto Gigue's non-deviated attack power will be buffed when gear is stored up until the 3rd stage.

Bouncer Skill Adjustments

  • The duration of the Rapid Boost effect will be extended.

Gunslash Adjustments

Gunslash Adjustments

  • Adjusted the distribution of power in the attacks for PA customized Tri Impact. The slashing attack power will be nerfed while the shockwave attack power gets buffed.
  • Reduced the charge times and PP consumption for Aiming Shot and buffed its bullet speed and range.
  • Reduced the PP consumption for Thrillersplode.

Due to the above changes, an [All Skill Tree Reset Pass] will be distributed.

7 thoughts to “April 20th 2016 Balance Adjustments”

    1. Still requires Ass Pull lv 9001+ and enough Plot Armour to make Jesus Yamato's knees buckle under the weight.

  1. Finally something that isnt annoying collabarations. I wish they did more on launchers and gunslashes, gunslashes especially. Make all the gunslash PAs more effective and easy to use so they're a good option for players of any class to use. At the same time i don't want gunslash PAs to have a dmg increase because i'd like them to be average but versatile and easy going.

  2. I'm decently happy with the Bo buffs. Shorter Strike Gust charge time? Cancelable Strike Gust followup/Gran Wave? Ability to turn during Vinto's followup? AN EFFING BUFF TO RAPID BOOST'S DURATION!?

    It ain't damage, but I'll take what I can get. That last one alone ups Boots DPS by virtue of more time to take advantage of Rapid JA. Certainly better than Gomba Stomping everything…

  3. you guys is the new age weaponry going to be much stronger than not new age weaponry ? and whats the difference between'em ?

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