Wired Lance Adjustments
- Shortened the hit-stop for Wired Lance's normal attacks and step attacks.
- Buffed the power of Bind Through.
- Reduced the time it takes until a Just Attack becomes available for Grapple Charge.
- Buffed the power for when you fail at grabbing an enemy with Grapple Charge.
- Reduced the time it takes until a Just Attack becomes available for Heavenly Fall while on the ground.
- Expanded the adjustable range of direction after grabbing enemies with Other Spin
- Buffed the power of [Air Pocket Swing] and added a Just Attack timing mid-way.
- Reduced the time it takes until a JA can be performed for Wild Round and relaxed its timing of descent.
- Reduced the PP Consumption for Adapt Spin
- PP will now recover over time when you use the partisan's shift action after performing a Photon Art.
- Slide Shaker's PP consumption will be reduced.
- JA Timings for Speed Rain will be relaxed and its PP consumption will be reduced.
- Trick Rave's power and attack range will be buffed and its PP consumption will be reduced.
- Bandersnatch's power will be buffed and its timing of descent will be relaxed.
Twin Dagger Adjustments
- A portion of the Raging Waltz animation speed will get buffed.
- Raging Waltz gear gauge will now increase at the onset of its attack when performed on the ground.
- Shoot Polka's power will be buffed and it's PP consumption will be reduced.
- Faucet Folia's power and initial attack range will be buffed. PP consumption will be reduced.
- Fall Nocturne's power will be buffed.
Double Saber Adjustments
- Scissor Edge's power will be buffed and its timing of descent will be relaxed.
- Rumbling Moon will receive buffs to its power and gear accumulation when damaging the enemy. Its timing of descent will be relaxed.
- Reduced the time it takes for a JA ring to occur in the Launcher's first and second normal attack.
- Relaxed the timing of descent for Launcher's normal attacks.
- Concentrate One will have its power buffed and PP consumption reduced.
- Cracker Bullet will have its power and attack range buffed.
- Zero Distance will have its attack range buffed.
- Rodeo Drive will have its PP consumption reduced.
- Crazy Smash will have its animation speed buffed.
- Flame Bullet will have its attack range buffed.
- Cosmo Breaker will have its PP consumption reduced.
- Sphere Eraser will have its power buffed and reduced continuous PP consumption during the attack.
- Customized [Homing Emission] will have its PP consumption reduced
- Rods will have earlier JA timings upon casting a technic.
- Wands will have an earlier JA timing upon casting a technic.
- Wands normal attack's timing of descent will be relaxed.
Techer Skill Adjustments
- The Wand Lovers effect will now continue if you re-accept a quest while in the campship.
Jet Boots Adjustments
- Reduced the hit-stop duration when attacks hit enemies for normal attacks and step-attacks.
- Jet Boots will have an earlier JA timing upon casting a technic.
- Strike Gust will have reduced charging times.
- Strike Gust's deviated kick-attack (aka shift-button attack) has been changed so that a downward blown away effect occurs.
- Strike Gust's deviated kick-attack can now be cancelled with [Step].
- Gran Wave can now be cancelled with [Step].
- You can now change directions for the deviated attack of Vinto Gigue.
- Vinto Gigue's non-deviated attack power will be buffed when gear is stored up until the 3rd stage.
Bouncer Skill Adjustments
- The duration of the Rapid Boost effect will be extended.
- Adjusted the distribution of power in the attacks for PA customized Tri Impact. The slashing attack power will be nerfed while the shockwave attack power gets buffed.
- Reduced the charge times and PP consumption for Aiming Shot and buffed its bullet speed and range.
- Reduced the PP consumption for Thrillersplode.
Due to the above changes, an [All Skill Tree Reset Pass] will be distributed.