Concerned about Phantasy Star Online 2 Vita?

After the news of PSO2 on Vita, Sakai received some feedback from the Phantasy Star veterans over his decision to make both versions cross playable. Generally the concerns stem from the handling of Phantasy Star Universe on PS2, how the PS2 version handicapped the updates for the PC version.

When making PSO2 for the Vita, he understood that you all would be wary of such a product, but under careful consideration and examination, they decided PlayStation Vita could indeed handle such a game.

 

Can PSO2 Vita even handle large-scale updates?

The PlayStation 2 version of PSU couldn't support any large-scale updates at all, they couldn't add any stages nor enemies.  But in terms of what they support, PlayStation Vita and PlayStation 2 are two totally different platforms.

For one, there were PlayStation 2's without a hard drive so of course you could not add more stages, or enemies, or even huge system updates. However the Playstation Vita can certainly handle it all.

 

Wouldn't it be easier to cheat on such a device?

Well in the past, Phantasy Star Online and Phantasy Star Portable 2 stored data offline making it easier to cheat. Even so, they still were able to support the games by banning accounts of cheaters. PSO2 is online only, so data is stored online to keep it secure.

 

3G Players

Phantasy Star Online 2 can be played on 3G or Wifi! But the amount of data that's supported on both is considerably different. On Wifi, data speeds were close enough in comparison to PC players. However, for 3G, it will be difficult for the data speeds to catch up, so they have plans to do something separate when you are on that network. (Sakai did not go into detail as to how different the data communication would be on 3G.)

 

About Cross-Platform playing on Vita and PC

It is possible for the Vita version to play at the same time with the PC version. However, Vita players would have to undergo their own beta testing to see if things go smoothly. It is not what they are aiming for, but depending on the results they may have to say, "PC and Vita players can not play together at the same time."

They received lots of requests on how people wanted to play PSO2 on something other than PC. So they decided to give the PlayStation Vita a shot as a new alternative way to play this game.

March still has some more announcements to go through. By the end of the month, Sakai plans to make announcements about the next test!

Phantasy Star Online 2 for Playstation Vita Announced

Sakai has officially announced Phantasy Star Online 2 for Playstation Vita coming in 2013. The preview looks like it's running the shader-less version of the game.

Although it may look so low res currently, keep in mind that the PSVita version is less than 10% complete. The 3d models, shadows, and shaders are at the lowest setting. These will be improved upon once the game is optimized so it can look close in comparison to the PC version.

The PSVita version shares the same server, the same data, and the same characters as the PC version. Therefore the game saves are stored online and it shall be an online only game.

Female -non default- costume

 

Male -non default- costume

You may see these costumes in the next test, but they won't be shown in the character creator. So how will you get to see them? You'll have to wait for more information to find out! Next week some news will be coming out! See you next time.

PSO2 Vita Interface

Sega plans to make the game look comparable to the PC version. Again it is less than 10% complete and is expected to come out 2013.

Phantasy Star Online 2: Boosted Enemies, Ramarl and Fomar

Today Sakai has completed postrecording work! But let's talk about Boost Enemies, something coming in the next test.

A concept taken from Phantasy Star Zero and Phantasy Star Portable 2, Boost Enemies are stronger versions of regular enemies. So far, boost enemies looked identical to the regular version but had an aura effect, but this will change a bit in PSO2.

Now that the Darkers exist, they will greatly affect the enemy's appearance.

Wow they have a red tinged body and look slightly grotesque. Boost enemies will be stronger and difficult to defeat compared to regular enemies. However, they have a weak point. There's a core sprouting out of the body which you can see in the screenshots. Aim for this area. Killing these boost enemies also provides you with better drops.

As for today's porori image, it's the Ramarl and Fomar concept art.

 

Shopkeeper concepts too! Enjoy!

More PSO2 news is coming in March, please expect it!