PSO2 Tokyo Game Show 2011 Schedule

Phantasy Star Online 2 Tokyo Game Show 2011 presentation begins September 16th, 12:00 ~ 12:30 JST. Or Thursday September 15th at 11:00PM EST. The presentation will be hosted by Sakai (Producer) and Kimura (Director).

In addition another Phantasy Star Online 2 Presentation will start September 17th, 2011, at 12:20 through 12:50 JST. Sakai, Kimura and special guest Arisa Noto will host that one.

  • Business Day
    • September 16th 2011: 12 – 12:30 JST / September 15th, 11:00PM ~ 11:30PM EST
  • Public Day
    • September 17th 2011: 12:20 ~ 12:50 JST / September 16th 11:20PM ~ 11:50PM EST

Some presentations will be streamed live on USTREAM, details about Sega's UStream page will be announced later.

 [via TGS]

Goods/Gifts

Phantasy Star Online 2 Mouse Pad [Gift]

 

Sega Mug Cup (PSO2 Art) [2000 Yen]
Double-sided paper features art from Sega Titles

 

Phantasy Star Online Series T Shirt [2,500 Yen]

 

Phantasy Star Online 2 Alpha Test Playthrough Video

This  third video shows Multi Party Quest.

Now you can watch an introduction of the features in the Phantasy Star Online 2 Alpha Test with Arisa Noto and Sakai! Auto Word allows your character to say phrases during specific occurrences like at the start or clear of a mission.

In the third video you can see that joining a multiparty-quest is pretty much the same as joining a party with one extra step. After choosing the quest, and choosing the initial party of twelve players, you can join in any of the four parties that already started. Each party shown in the video has up to 4 players.

PSO2 Mouse Pad distributed at TGS.

 

Bonkohara Confirms TGS version of PSO2 in Tweet

  • The TGS playable version of PSO2 will be the same as the Alpha Test version with some new components like a specially made quest and some new costumes. If you go you can receive that mouse pad.
  • As for the Alpha Test version of PSO2, they will announce improvement plans in mid September at the PSO2 Players Site.

If you've been following this blog, there were some areas of concern in the Alpha Test regarding  Evasive Actions, Armor/Costume, and Game Pad. We hope some areas are changed or improved here. But from that point onward, we will have to update/change older information as we approach the Closed Beta.

More PSO2 Alpha Test Screenshots

GameWatch Japan wrote an incredibly long article. Lets just look at some of the more interesting things.

 

In the Visual Lobby's town area, there are shops on the first and second floor. Only the Weapon and Item shops seem to be open at this point.

 

This Terminal Area has the quest counter and skill counter.

 

After you accept the quest, you enter this Camp Ship area where you make preparations before you enter the field. Unlike the lobby, you can perform battle actions here.

 

Then you enter the field. On planet Naberius (Naverius) you play in the Forest area. On planet Amduscia, you play in the Volcano area.

 

Color choices for costumes! Use accessories like the Medical Cap.

 

Purchase screen, the bottom lower left item says "Upper Trap"

 

There are two types of quests, Arks Quests which has a specific goal, and Free Field where a goal is not determined. When you meet specific conditions quests will appear. Sometimes quests will appear by simply finishing one, sometimes special quests may appear if you encounter and defeat a specific enemy.

 

 At anytime you can send items to the storage box and access them easily in the lobbies and camp ship area.

 

You can place items, skills, technics, in the palette. GameWatch specifically points out that Forces can set technics in the subaction palette using the 1 through 0 keys or the L2 and Cursor key button on the gamepad.

 

Your armor mainly consists of your costume,  and you can add up to three units to it. Rear visual units could have feathers or a sash attached to your back, while arm and leg visual units could have parts floating around those areas. But so far, sub units had no visual change to the character.

 

A Photon Sensitive Effect may occur which can give you effects like increasing your Striking, Ranged, and Tech Power, and the amount of meseta you can receive. After PSE is triggered and you attack enemies, the effects' level rises. When you exceed the 8th phase of  PSE, you can achieve a PSE Burst, which greatly enhances the effects. Like for example, if you were doing Foie and it did something like 100 points of damage, it can increase to around 400. GameWatch mentioned that PSE has some sort of omen/sign (予兆), but they weren't able to understand what that meant at the time.

As GameWatch's party entered further into the quest, they reached up to an entrance indicating that a multiparty area was coming up. Here they met up to 12 players all in the same area at the same time.  But in these areas, often-times strong enemies await here, like boss class enemies. But we have to say "often-times"  because there's still a random element going on here as well, and based on the quest, these enemies may not show up.

 

Planet Naberius (Naverius) has a few boss enemies. These include, the Rockbear, a huge beast made out of rock, Priada, a huge insect, and Beize, a large sphere that absorbs energy from nearby enemies and grows until it explodes.

 

The Beize can grow very large and explode giving you great damage.

 

In the Planet Amduscia, the Vol Dragon may randomly appear. This planet is a stark contrast from the forest, and features lava that can even spout up and damage you. When it's weakened and falls to the ground you can jump on it's back and attack. In the quest GameWatch played, the dragon's appearance is random. After GameWatch defeated this dragon, a new quest appeared where the goal of the quest was to defeat the dragon. So to reiterate, some quests won't open until after you've defeated a specific enemy.