Phantasy Star Online 2 for Playstation Vita Announced

Sakai has officially announced Phantasy Star Online 2 for Playstation Vita coming in 2013. The preview looks like it's running the shader-less version of the game.

Although it may look so low res currently, keep in mind that the PSVita version is less than 10% complete. The 3d models, shadows, and shaders are at the lowest setting. These will be improved upon once the game is optimized so it can look close in comparison to the PC version.

The PSVita version shares the same server, the same data, and the same characters as the PC version. Therefore the game saves are stored online and it shall be an online only game.

Female -non default- costume

 

Male -non default- costume

You may see these costumes in the next test, but they won't be shown in the character creator. So how will you get to see them? You'll have to wait for more information to find out! Next week some news will be coming out! See you next time.

PSO2 Vita Interface

Sega plans to make the game look comparable to the PC version. Again it is less than 10% complete and is expected to come out 2013.

Playstation Vita x Phantasy Star Producer Satoshi Sakai

Satoshi Sakai appeared in a promo trailer for the upcoming Playstation Vita Game Heaven, which is holding an event in March. The Playstation Vita Game Heaven conference will discuss unpublished and future titles for the handheld. In addition the conference will talk about new information regarding PS Vita services and games already on sale.

March 9th, 2012 @ 20:00 JST the fun begins!

[psv]

Phantasy Star Online 2: Boosted Enemies, Ramarl and Fomar

Today Sakai has completed postrecording work! But let's talk about Boost Enemies, something coming in the next test.

A concept taken from Phantasy Star Zero and Phantasy Star Portable 2, Boost Enemies are stronger versions of regular enemies. So far, boost enemies looked identical to the regular version but had an aura effect, but this will change a bit in PSO2.

Now that the Darkers exist, they will greatly affect the enemy's appearance.

Wow they have a red tinged body and look slightly grotesque. Boost enemies will be stronger and difficult to defeat compared to regular enemies. However, they have a weak point. There's a core sprouting out of the body which you can see in the screenshots. Aim for this area. Killing these boost enemies also provides you with better drops.

As for today's porori image, it's the Ramarl and Fomar concept art.

 

Shopkeeper concepts too! Enjoy!

More PSO2 news is coming in March, please expect it!