Phantasy Star Online 2: New Genesis – Q&A Tidbits

Since the announcement of PSO2:NGS on July 24th, fans have been wondering the specifics of how PSO2 and NGS will work together. Sega on their NA and JP Site has released a Q&A answering a lot of the questions that we've had and more.

PSO2 and NGS will be a single game, this means the same exact graphics engine will be used for both. The minimum specs will change for PSO2 due to this. Moving between each game will be similar to the Block movement feature, allowing you to swap between Worlds easily.

Fashion

In terms of Fashion, since it's a single game all of your fashion will stay with you. Even Weapon Camos will be usable in NGS.

However, there are a few restrictions regarding fashion from PSO2 and NGS. A major one being Layered Wear and CAST Parts (excluding Head Parts) from NGS you cannot mix and match with PSO2's.

Shared AC/SG Features

Due to being within a single game, alot of features obtained through AC/SG will be shared. However, there are some Features that will not be shared.

Shared Features

  • Premium
  • Character Creation Permit
  • Material Storage
  • Extended Storage
  • My Shop
  • Character Storage Expansion
  • Subpalette Expansion

PSO2-Exclusive Features

  • Item Pack Expansion
  • Additional Skill Trees
  • Order Limit Expansion
  • My Room
  • Mags
  • Support Partners

Friends, Teams, and Groups

The Friendlist, Blacklist, Teams, and Group Chats will stay intact. You'll even be able to use Whisper, Team Chat and Group Chat to communicate with others between PSO2 and NGS. 

28 thoughts to “Phantasy Star Online 2: New Genesis – Q&A Tidbits”

  1. Item pack is the biggest kick in the teeth. It's the single most important paid feature in the entire game and you'll have to cough up cash for it the second time.
    Not cool.

    1. The game is freaking free and you're afraid to let out a small cash just to support them? Not cool.

    2. Ummm…It's said PSO2 exclusive..means that feature won't even exist in NGS…well…based on my logic of course 😛

    3. Item pack storage is hugely essential when running XH/UH content and EQs that drop upwards of 80 items in a single run. For the repeatable/seasonal EQs, it makes them incredibly tedious to run if your item pack is less than 100 slots.

    4. If you're having a legitimate problem with this on repeatable EQs, then you're wasting RDR boosters on them tbh. As for XH/UH and Ultimate Quests, you can take the time to manage your inventory, this stuff isn't rocket science.

  2. There is a lot of emphasis on PSO2 and NGS being a single game yet theres equally as much emphasis that contradicts this. Presumably we'll need to invest in two different sets of premium/paid features to keep both games afloat assuming the paid model is similar between the titles for example.

    Am I right to assume that NGS will be introducing new exclusive cosmetics that will not be backwards compatible with PSO2 (similar to how some fashions are not compatible with PSO2es)? It'll be a kick in the teeth if I'm unable to use a select few fashions or parts from PSO2 because SEGA cant be bothered porting them to NGS.

    I was (and still am to a degree) incredibly excited for NGS and willing to drop PSO2 in a heartbeat for it if the metaphorical price is right. I'm still very intrigued why SEGA want to continue to push PSO2 with NGS being on the horizon though if they claim that any progress (class levels etc) made within PSO2 wont be carried over.

    If their intention was to give PSO2 a complete overhaul anyway, what is the actual point of NGS even existing if its a single game… but not really?

    (Is it just me or does this whole concept sound like a total mess waiting to happen?)

    1. "Am I right to assume that NGS will be introducing new exclusive cosmetics that will not be backwards compatible with PSO2 (similar to how some fashions are not compatible with PSO2es)?"

      I don't see any reason to believe this if they're updating PSO2 specifically to make it work right alongside NGS. PSO2es was a special case that seems to be running on completely different logic and I think it's important to point out that it was a mobile game, meaning it's LESS powerful as opposed to NGS, which is MORE powerful.

    2. "However, there are a few restrictions regarding fashion from PSO2 and NGS. A major one being Layered Wear and CAST Parts (excluding Head Parts) from NGS you cannot mix and match with PSO2's."

      Its the only way I can think of that helps to explain this statement.

      After doing a bit more digging, this could very well mean that you CAN use new fashions that were introduced in NGS but not alongside PSO2 origin fashions.

      So for example, I could wear a complete set of Lamia CAST parts across both titles, however I would not be able to swap the leg parts for something that was introduced in NGS and use them within PSO2. Presumably I would be able to swap the head parts regardless of which game I'm in.

      On the flip side, presumably I could equip a complete set of CAST parts that were exclusively introduced in NGS and use them in PSO2, however I cant swap one of the parts for something that originated from PSO2.

      Whichever way you look at it, there is a caveat in here somewhere.

    3. "Presumably we'll need to invest in two different sets of premium/paid features to keep both games afloat assuming the paid model is similar between the titles for example."

      "Shared Features: Premium"

      "If their intention was to give PSO2 a complete overhaul anyway, what is the actual point of NGS even existing if its a single game… but not really?"

      It's PSO2 NT. Look up NT weapons if you don't know what that is.

    4. Because SEGA doesn't want to lose a large chunk of playerbase by separating PSO2NGS or ending PSO2 and replacing with "PSO3" – it's a financial suicide attempt for a MMO where profit comes from large stable playerbase. Also no hassle with licensing issues coz technically it's still PSO2.

    5. It looks like nobody here read the linked official pages. There are far more details and specifics on those links, and there's even an OFFICIAL ENGLISH TRANSLATION. I recommend checking it out, instead of relying on a shortened summary. You'll find your questions and assumptions are answered, and more.

      Here are the relevant sections, for people who are still too lazy to go to the page and read it themselves:

      "“Body Paint” will be available exclusively for PSO2:NGS physiques, not applicable to PSO2 physiques.
      Also, Body Paint that are designed with PSO2 specifications cannot be used on PSO2: NGS physiques."

      "However, “Pupil,” “Eyebrows,” “Makeup Patterns” will be exclusively available as new design features for face variants in “PSO2: NGS,” and therefore not applicable to face variants of PSO2. In the same manner, “Pupils,” “Eyebrows,” “Eyelashes,” and “Makeup Patterns” of PSO2 are not applicable to face variants of PSO2:NGS."

      Do you know why these won't be compatible? It's because the UV mapping for the body models is obviously different. All of those parts are textures. Apparently SEGA does not know that some 3d applications allow you to bake textures between models of different UVs, so they've opted to just not port over those things.

      Eyes and bodypaint are often some of the most expensive things on player shops, so I can imagine some people will be upset about this.

    6. "It's PSO2 NT. Look up NT weapons if you don't know what that is."

      They also got rid of the majority of OT weapons from the game if you recall. If we're talking in metaphors though, then maybe Oracle will be treated to this same fate too.

      (Probably best we stop now before this goes totally off-topic).

    7. I think the reason is for marketing, PSO2 is a brand, PSO2 is I think is the best selling mmo/game of sega. They don't want people to leave PSO2. And Sega has this great Idea, Instead of creating PSO3, why not make people stay on PSO2 and make PSO2NGS which has the brand name "PSO2" in it. and Share some features from both games (which is actually a single game). They really don't want to let go of the PSO2 brand. just imagine if they created a sequel with no connections from pso2 and has better graphics and gameplay. people will drop PSO2 which the game that makes Sega rich.

      The thing is, they don't want PSO2 to die. and it's a pretty great Idea though. to share some cosmetics and my very own character from pso2. the only drawback though is you can't share the layered wears from PSO2 to NGS and some premium stuffs from pso2 like the item expansion pack. Well I still don't mind starting from scratch in NGS and in the same time I don't want to leave PSO2. Still a Big brain move from Sega and I actually prefer this instead of leaving PSO2.

  3. People getting their panties in a wad over Challenge Mode v.2. It'll either work out or it'll sit there like CM now where people only do it for shits and giggles.

    1. Tbh now that it is said that it's just separate block in the old client, it does feel like CM2.0
      Remind me of Warframe's open world maps, which are complete waste of time and dev resources that killed the game.
      I hope it won't happen to NGS

    2. Thats a completely logical possibility too.

      I'm starting to think that theyve prematurely announced NGS with no definitive outline of how this thing actually ties into PSO2. I wouldnt even be surprised if the devs are winging it back at SEGA HQ and we end up with PSO3 next year instead.

      Just a simple engine/graphics overhaul would have been enough to pique my interest in PSO2, but NGS has been shrowded in ambiguity since it was first announced (good looking ambiguity at that).

    3. Do you seriously think this will be anything like CM just because they said you can go between games via something similar to the block system? This is a whole new game with the old one integrated into it. It's pretty novel but apparent they are trying to preserve their playerbase as much as possible and ease them into the new game.

      There needs to be some hard transition because the games are fundamentally different in their mechanics, this has nothing to do with Challenge Mode or PVP.

  4. When they say "shared feature" that means that it will apply to both sides of the game. Like the Premium, if you purchase it on pso2, you will have it in NGS. The PSO2-Exclusive is actually understandable since NGS is going to be different, let alone that some features may not even exist on release of NGS (example: Support Partners and My Room.) That doesn't mean that these features will release later on, but those features will be non-existent on release of NGS. They have to get the game out before they can start building on it.

    Item pack and order limit expansion is also understandable, because they may even change the approach of those 2. This is an open field (very large one at that) and they may want to try to avoid having you go back and forth from ship to field all the time (so you won't have to load in all the time and take like several minutes of loading). One of the things that would make you want to go back to your ship in pso2 is a full inventory, so reworking this to the point of having to not do ship travel is probably the idea behind this.

    Additional skill trees is a bit concerning to me, however, they are reworking combat and everything. We do not even know if there IS going to be a skill tree. My guess is that there will be a skill tree in NGS, but no way similar to how PSO2 has it. Heck, it might be the skills we are leveling, not our levels. Sega is taking a different approach on NGS, all we can do is wait and see what becomes of it.

    1. How is item pack going to be different, if storage isn't?
      It's the same system. If they can transfer paid storage, why can't they transfer paid inventory?

  5. – – – – – – 🔻🔶⚡🔶🔻- – – – – –
    ——————————————
    —————————–
    —————–
    People with old computers will can play both
    PSO2 and PSO2 NGS after update of
    Graphic engine?

    We will can select the Render Engine/Level
    from 1 to 6?

    Or we will be abandoned away because of
    the update? We can donate – but we can't
    buy new computers.
    —————–
    —————————–
    ——————————————
    – – – – – – 🔺🔶⚡🔶🔺- – – – – –

    1. They said the minimum requirements to run PSO2 will be updated. So either upgrade or be left in the dust.

    2. I was thinking about this a lot too as my PC is starting to show its age. I think the general assumption is that people who primarily play games on PCs tend to have capable systems that surpass current PSO2s minimum (and in most cases higher spec) requirements.

      Those who either cant afford to spend hundreds (possibly thousands) on a gaming rig or generally dont need an expensive/complex setup will most likely opt for the cheaper games console method. Judging by the capabilities of the next gen systems, it might not be such a bad idea to go down this route.

      It still begs to question how the cloud version of PSO2 will be affected by all of this.

    3. Cloud services are something entirely different and umm… Yea we won't be getting that because we don't get Switch Cloud games. Japanese government subsidized the fiber optic network while western cable companies insist that 5G wifi is superior to sell us an inferior, cheaper product for more money.

Leave a Reply

Your email address will not be published. Required fields are marked *