PSO2 JP: PSO2 Network Livestream Screenshot Dump

The second part of this month's update was previewed on PSO2's livestream show. We'll have official details later when it's posted up on the site, until then here's a quick recap.

Late September

  • Ship Transfer System
  • Team Rooms and Team Client Orders
  • Story Quest 5 and 6 Expanded
  • Story Quest 7 (Urban Quest and Shiiinaaa! is here too.)
  • Planet Amduscia Time Attack (May have some platforming?)
  • Autumn Full Moon Scratch (Shrine Maiden-like Gacha)
  • Patty and Philia Costumes
  • New Autumn Lobby titled: 月見 Tsukimi

The Team Room has a photon tree that you can cultivate. It looks it gives bonus effects like rare drop boost or stat boosts.

The stream is still in progress so we'll update some more.

The new field looks like a ruins (think Makara Ruins of PSZero), there's some red tower-like object sticking out.

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What's in store for PSO2 at the Tokyo Game Show 2012

The Tokyo Game Show begins in Japan from September 20th through the 23rd. Phantasy Star will have a presentation each day highlighting each version of the game.

You can play PSO2 in three formats; PC, Vita, and Android. At the booth you can see the Vol Dragon, or take a picture with the Fonewearl, Hunewearl, Rappy, and the Lillipas!

 

A mysterious new boss and field to be shown at TGS.

 

Those that play the PC version can experience the new huge boss and field that will be officially released to the game later this year.

You can also be one of the first people to experience the Playstation Vita and Android versions of PSO2. With the PlayStation Vita version, you can enjoy playing in a party with 3 other players from Forest to Caves with new weapons and classes. The Android version has two quests to get a feel for the game. Both versions contain an improvement in quality since you last saw them.

9/20/2012 @ 11 ~ 11:45 JST

  • Sakai with Sugenuma (PSVita Ver. Director)

9/21/2012 @ 11 ~ 11:45 JST

  • Sakai with Kimura and Mashiyama (Smartphone Ver Director)

9/22/2012 @ 11:45 ~ 12:30 JST

  • Sakai with Kimura

9/23/2012 @ 11 ~ 11:45 JST

  • Sakai with Kimura, Sugenuma, and Mashiyama

If you play any of these versions you will receive the Phantasy Star Series 25th Anniversary Sound Collection which contains the theme songs of every Phantasy Star game since PSO.

Sega Studio is also setting up a Ustream/NicoNico livestream program with various Japanese personalities and guests around the Sega booths. Though it doesn't mention if this program will also cover stage presentations.

 

Phantasy Star Series 25th Anniversary Sound Collection

  • 01.Phantasy Star Online OPENING THEME~The whole new world~
  • 02."LET THE WINDS BLOW"- Theme of Phantasy Star Online Episode III –
  • 03.Save This World – Orchestra Short Version –
  • 04.Phantasy Star Zero
  • 05.Save This World
  • 06.Save This World – REMIX Version –
  • 07.Save This World – νMIX –
  • 08.Living Universe
  • 09.Ignite Infinity
  • 10.The whole new world – Short Version -PHANTASY STAR ONLINE2 OPENING THEME

 

PSO2放送局

If you can't wait until TGS, you can catch a preview on "PSO2 Broadcasting Network" a livestream with Sakai and friends where they'll discuss different aspects about the game.

PSO2放送局

  • Date: September 18th 22:00 JST
  • Personality: Haruko Momoi
  • Voice Actor: Ichitaro Ai
  • Producer: Satoshi Sakai
  • Where: Nico Nico

Topics:

  • More information about this month's update.
  • Trailer for New Power part 2.
  • Tokyo Game Show News Preview

 

 

PSO2 JP: Regarding the New Update

On September 12th we had our first large scale update that was about 4.3GBs, but as you can see here and elsewhere, many were unable to complete the download. The staff is sorry for the inconvenience, the current delivery system doesn't spread out data very well and so it can take a long time to finish downloading.

Even so, many have suggested to Sakai to implement some sort of pre-download system or split it up into parts, but the current system cannot support these methods for now.

In the future, they will examine some measures on what they can do to support such high scale updates.

Some have said that the explanations to some of the changes in this update were insufficient, so we will now go through what has changed since the last update.

Photon Blasts:

Due to a bug, some photon blasts would use your S-ATK to influence its power. This has now changed so that the correct power will be used instead. R-ATK will now apply to アイアス Ajax Proi/Imera/Nifta photon blasts. T-ATK will apply to ケートス Cetus Imera/Nifta. As a result, some of the photon blasts have been nerfed.

Client Orders

When you received some high level client orders, you could switch classes and use them on lower levels for some quick leveling. It wasn't intended to be used like this. In PSO2 you don't have an overall character level, your character level depends on what class you are. If you are a high level player and switch classes, you would return to level one. It was to suggest that beginners and advanced players could play together and interact with one another while progressing through the game.

Through the course of leveling up each class, the game balancing is adjusted on the assumption that your play skills would have naturally improved. Despite having not grown accustomed to that class, as they see more players who are high only in their levels, it becomes harder for them to deliver difficult quests and powerful enemies intended for advanced players. As of result, it shortens the game's length.

As a countermeasure they made it so that if you switched to a different class, the high level client orders would scale down to your level, but it looks like this plan is not enough. Based on future trends, there's a possibility that they may take a gradual approach in changing the way it works. They want to examine not only what should be nerfed, but what they can also increase as a result.

(Comment: It appears that they don't want people to switch classes and power level their way through. Before this update, people would gather all of Franka and Clessida's client orders and not turn them in. They would then change classes and level up without lifting a finger. In the future they MAY decide on changing it so that by switching classes you induce a much larger reward penalty. I think their intent is to provide a generous incentive for those who stay in the class, and penalize those who switch classes. Also it appears they want to avoid a situation where people complain about future high level quests being too hard/too easy due to the way they thought the game should have been balanced. Makes you wonder who the Story Quests were truly aimed for before the nerf.)

As an aside from Sakai's blog the following things have changed:

  • For Clessida's and Franka's item collecting client orders, they have changed the time you can redo them from 24 hours to 168 hours.
  • They have eased some conditions for some of Franka's client order to unlock.

Emergency Quests

They've shortened the interval of time for emergency quests and interrupt ranking to occur, so now there's a chance you may see an emergency quest happen within 30 minutes. One of the new quests, "Huge Mech Awakening" happens for 15 minutes. In the future, based on each emergency quest, they will plan to set what intervals of time they can occur.

These are just some of the things they decided that needed improvement based on everyone's feedback. They plan to make more changes and improvements to the game in some future update.

 

What's Coming Up Next (Porori)

Late September is our next update, let's see a preview of some of the new costumes.

Shrine Maiden inspired Costumes

 

And the Medical Center Nurse Outfit!

See you next post which will talk about TGS later today.