Sakai Talks with 4Gamer about PSO2 Alpha Test, PSU Update 3rd, And Infinity

4gamer was recently interviewed Sakai, and Terada, mainly about Phantasy Star Portable 2 Infinity. Sakai briefly talks about what the purpose about the PSO2 Alpha Test and a few tidbits about PSU Update 3rd.

This post is a copy paste of information added from the previous post, but I felt this  interview should have its own post instead.


Sakai Interview

Sakai and Terada did a 3 page interview with 4gamer, so lets summarize the major points. This interview didn't reveal any major aspects about the PSO2 though. (My personal comments are italicized and in this color)

  • PSU Update 3rd
    • Dewmans will not appear as a 5th race. They didn't want to split up the resources of the Phantasy Star team so greatly… since they are doing PC and non-PC games.
    • There was too much of a difference in service with the PS2 and PC versions. They decided that it was already practical to continue service on the PC version. (Most likely referencing the PS2 limitations..)
  • The purpose behind PSO2's Alpha Test
    • For aspects surrounding the game portion, they are seeking player opinions. "Which parts about the game are heading in a good direction?" "What parts fail to meet player expectations?" These are some of the questions they are seeking to answer within the alpha test.
    • Although, not everything is going to change, players' opinions help push the team to aim for something better. They want to remind everyone that this is just an Alpha Test and not a Beta Test.
    • The test is a bit behind schedule.
  • Phantasy Star Portable 2 Infinity
    • Dewmans were created during the planning stages but didn't make it since the workload was too great at the time. Now they're in Infinity.
    • "In development Dewmans were extremely strong at first, but then we quickly decreased that. Though their attack and technic power made for a very strong race, it made them overshadow the other races. So instead we weakened their defenses. This race is meant for advanced players who must rely on evading attacks." (Now it makes a bit more sense as to why their description said they would overpower the other races..)
    • 4gamer asked if it was difficult to make 10 character slots instead of 8 since the Dewmans were added.  They answered that it was impossible.  Making 10 character slots puts too much pressure on the memory. (Most likely not referring to storage space but PSP memory) An allegorical example would be the SUV attacks disappearing, something like that. It was a necessity to give up that feature.
    • Another feature they wanted to implement but couldn't due to memory limitations were to add different steps to the Install Data. When you install the game data, it consists of character and weapon data. So another step would add field data based on the capacity of your memory stick. (Obviously the PSN version doesn't have this problem but UMD players will hear loading sounds for every "sector/block" they visit. )
    • Though Episode 2, based on chapter size, is half of Episode 1, the dialogue is about 60% of Episode 1. You could think of it as Episode 1 is like a TV series, and Episode 2 is a movie
    • During development, they planned that you could not start Episode 2 until you finished Episode 1. Instead they placed a warning sentence for those who really wanted to start with Episode 1 first. Even Sakai himself objected to being unable to play Episode 2 without completing episode 1. 
    • Heathcliff Flowen and Rapico's partner cards aren't obtainable within the base game. Instead you can get their cards in the future. Perhaps you should check out event related information…
    • It was Terada's idea to implement passive communications while actively playing the game. He thought he was the first to implement it through Story Mode, however another game beat him to it. (Usually Passive Communications is done in sleep mode.)
    • They plan to have the PSU + PSP2i event sometime around Golden Week, a Japanese Holiday. This means the event could start at the end of April or very early May. (Keep in mind the earthquake may have impacted this date.)
    • They plan to distribute all hidden bosses/areas mission codes by May.  (Earthquake has impacted schedule)
    • Once a month, they plan to do a collaboration related mission. (Recall Fanta Epic Battle and Calorie Mate.)
    • They reduced the amount of collaboration content in the base game to increase the amount of original outfits. (This is apparent very much so by comparing the amount of visiphone passwords of unique collaboration content in PSP2 and PSP2i.  The point was to release collaboration projects as DLC instead. This doesn't mean he is stopping collabs, just that more original content should be readily available in the game at least…)
    • Even if PSP2i was your first game within the series, you can download older Phantasy Star Portable 2 DLC clothing and weapons and use them within your game. The team acknowledges they had a problem with the way Phantasy Star Portable 2 loads DLC. They fixed this problem in Infinity, and now you can load DLC easily without having to wait for the game to load it.
    • As for sales of paid DLC, it's not considerably that great. They're making a loss. The amount of people who download Free DLC is much different compared to Pay DLC.
    • Sega themselves have to cover the cost of the online servers. (But it makes you wonder how can they make a profit with the international servers without having Pay DLC.)
    • During development they had a hard time with the visual lobby handling communication for 12 players. They were told it couldn't be done. After some tuning here and there they were able to get it implemented. 
    • Forces were hardly used in Online Multiplayer in Portable 2. (So you can see why they implemented new technics and drastically changed PP usage. Foverse especially makes chaining very easy)

[via 4gamer]

PSP2i DLC Item: Black Rock Shooter Huke Design

Oy, Huke's design for Phantasy Star Portable 2 Infinity also costs money. It's a gothic inspired outfit with a skull motif. You can download these on 4/14/2011 at the Japanese Playstation Store.


グリムチェイン Grim Chain
Female Clothes or Parts (300 Yen)

A fashionable black and red gothic outfit. With a cool mood, it's difficult to express your emotions and feelings. Its most attractive feature is the cute ribbon on the boots.


スカルテッドサイズ Skullted Scythe*
50% Fire Sword (200 Yen)

A sword of crimson skulls, it's said that it brings death. It has a terrible hidden power. Once it possesses someone, it absorbs their emotional strength (mind) and destroys everything in its path.


スカルテッドサイズ Skullted Sycthe*
50% Fire Axe (200 Yen)

An axe of crimson skulls, it's said that it brings death. It has a terrible hidden power. Once it possesses someone, it absorbs their emotional strength (mind) and destroys everything in its path.

*Not quite sure with the exact spelling as this is missing the letter "P". It is surely a play on words with skull and sculpted.


Mission Code

告死天使、来臨  The Death Angel's Coming!

  • Name: Death Angel's Coming
  • Boss: Orga Angelus
  • Monster: SEED / Neudaiz
  • Effects: Light weapons 50% more likely to drop. Dark Shields 50% more likely to drop. Attribute Rate +3.

You can download this on 4/14/2011 at the Japanese Playstation Store!


Puyo Puyo

  • Puyo Puyo Sega Investigation 2
  • Date: 4/13/2011
  • Access: Internet Multimode > Extra Mission > Clad 6
  • Description: If you achieve a high score on the mobile flash game "Infinity Rush" you can receive a weapon from Emilia.

Again this mission requires a Japanese cellphone as the site blocks access outside of the IP range.


Famitsu Cup

Tonight Sega and Famitsu is hosting the Famitsu Cup. The first round features a "cult quiz" where 100 teams of two players are asked a series of questions relating to the Phantasy Star series. It is a true or false quiz and the set of teams to reach the goal will enter the time attack portion of the game. The time attack round will have teams compete for the fastest time in Infinity Grand Prix 2nd Stage.

Try a few sample questions from last years Famitsu Cup that Sakai posted.

  • Test your knowledge! Answer True or False
    • Is the title of Episode 1 Chapter 3 called "Happy Birthday"
    • Faith Healer Sayo's cheapest blessing is 10 meseta?
    • Burning Rangers Theme Song "Burning Hearts" is Music Disk 24?
    • In the Battle Mission "Nine Rooms" are there actually 10 rooms?
    • Besides Sakai, Terada, and Rapico, is there anyone else who writes on the Official Blog?

NO CHEATING! (Although question 5 might be difficult if you don't actually visit the blog, so recall those old Fun Fan videos and try to remember the people who were in them.)

In addition P-SPEC can be purchased within the EBTEN Sega Store, which still means you may have to rely on EBAY to get it.

[via pspo2iblog]

PSP2i DLC Mission: Fanta Epic Battle

Delicious Fanta!

  • Name: Homemade Fanta Epic Battle (手作りファンタ大作戦 )
  • Release: March, 2nd, 2011
  • Mode: Multimode / Internet Multimode
  • Access: Extra Mission > Clad 6
  • Description: Nagisa recalls a certain flavor of Fanta. She wishes to taste that flavor once more but forgot the recipe. Will you help Nagisa recreate that Fanta recipe?


You can choose the BGM for this Mission.

Nagisa-chan wants to taste a certain delicious flavor of Fanta, but can't remember what it was. In this mission you are tasked with producing the special recipe she desires. In order to do this, players will compete to gather "Fanta Extract" from enemies.


This Epic Battle has epic challenges!


Player 4 gathered "Kakwane Extract."


Fight Koko Merodda before you reach the goal!


You await Nagisa's judgement at the end.

Which player will Nagisa choose? Once it is over, players may receive a Fanta Vending Machine and one of 5 new Fanta cans to place in their room.


Go Fanta Go!

[via pspo2iblog]

Where to place Download Missions

The new download mission page is displayed here. When download missions are available and you do not have the Infinity license, head here to download them.

To manually perform this, create a new folder called NPJH50332DL under the SAVEDATA folder, then insert the DLM.DAT file inside NPJH50332DL.


[download content category]


EPIC NGP Interview

In the latest Famitsu, Sakai was asked what his thoughts were on NGP (Codename for Playstation Portable 2). In summary he is taking notice of the 3G and WIFI connectivity. By using such features, the concept of an online game expands, allowing the possibility to create a game with an "always-on" connection. He also thinks by using the front touch screen and back touch panel, he can create an intuitive gaming experience. 

"If it is easy to port to a console version,  it would allow the product to be played on both portable and console systems. If I do make software for the NGP, I want to create a multiplayer game with an online component."

(Now please keep in mind that this was not an announcement of a console version for PSO2. However it seems that Sakai wants whatever this new game is, to work on both console and portable. This of course leads us to speculate that it must be related to Phantasy Star Online 2. I think that having a console and portable version would be similar to the way how PSU and Phantasy Star Portable 2 is played out.  Shougai continues to speculate a possible "PSO2 Portable" version could make an appearance sometime in the future. )

[via shougai]