PSO2 JP: Maintenance (7/27/2016)

July 27th Maintenance

PSO2es Maintenance

  • 7/27/2016 @ 10:55 ~ 17:30 JST
  • 7/26/2016 @ 9:55 PM ~ 4:30 AM EDT

ARKS ORDERS RUSH REWARDS

This week releases the first set of rewards from the ARKS ORDERS RUSH web panel event! The following boost events will be applied from July 27th ~ August 3rd.

  • +150% EXP Boost
  • +150% Meseta Boost
  • +150% Rare Drop Boost
  • +150% Rare Enemy Spawn Boost
  • +10% Old-Type/Unit/Skill Ring Item Grinding Boost
  • +10% Affixing Boost for New-Types/Old-Types/Units
  • +25% Earned EXP Boost for New-Type Grinding
  • +100% Rare Drop Boost for Demise, Progeny of the Apocalypse, Perennial Apocalypse, Ultimate Naberius/Lillipa.

Emergency Quest Adjustments

  • Adjusted the number of enemies that spawn in the [Beach Wars 2016] Emergency Quest.

Emergency Quest Schedule

Boost Event 49

▲▲ Eastern Daylight Time ▲▲
Please [Refresh] the calendar after maintenance has ended!

▲▲ Japanese Standard Time ▲▲
Please [Refresh] the calendar after maintenance has ended!

Eastern / Central / Mountain / Arizona / Pacific

Hawaii / São Paulo / London / Berlin / Moscow

Bangkok / Philippines / Sydney / Japan

Please Note:

  • The Emergency Quest schedule will update automatically during maintenance. Please wait until after maintenance has ended to see the current schedule.
  • Please resync the calendar periodically to receive the latest updates, as the schedule may change at Sega’s discretion.
  • This calendar is unable to show Emergency Quests that occur at random.
  • Boost Events that occur for 24 hours will appear in this calendar with only their start times.
  • Boost Events that occur for several hours will use the “period” suffix in their titles. Please check the Google Calendar itself to view the event duration.

 

 

5 thoughts on “PSO2 JP: Maintenance (7/27/2016)

  1. What spawns exactly did they adjust for Beach Wars? I have done it after maintenance was over nothing seemed different. We still waited around for mobs, trials, next point to appear.

    A teammate said in theirs all three cougars spawned at once instead of 2 first and the 3rd spawning after those 2 were dead. Other than that he said nothing seemed different.

    1. Don’t remember exactly but I believe they were only two until now… Well, other change is the “Speed rings” from Tokyo and the BGM is from OutRun (PSP2I last year)…

    2. Pretty sure he was wondering about the mentioned changes made in this maintenance, not how this year’s version differs from the previous ones…

    3. It literally says “enemy appearance adjusted”.
      It might be related to the “small enemies spawning one by one over 3-5 minutes with no code in the end” problem.

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