PSO2: Alpha Test 2 Costumes Fonewearl and Focaseal

Early goodmorning! Bonkohara released the first email newsletter for those who just signed up for the email newsletter. If you did, you have a chance at receiving invitations for the second alpha test. In addition a new December wallpaper was released featuring the Oracle Fleet.

The second alpha test plans to add new costumes (which were already on display in the TGS version). Here's a nice and clean closeup of what they will look like.

 

FoNewearl

You may have seen this costume already in concept images and videos. Here her face paint is similar to the one shown on her concept artwork.

 

FoCaseal

The Focaseal never appeared in Phantasy Star Online, so this costume is a new design. It seems to give the impression of a magical girl and appears sort of doll-like.

 

 

Phantasy Star Online 2: Icon Changes

Sakai updated this morning with the third revolution for Phantasy Star Online 2, which is its ultimate character creation! But instead of going through the whole thing, lets jump to the important parts highlighted in the post.

 

Phantasy Star Online 2 characters have a one piece suit, stats are no longer tied to the outfit like in the first alpha test. Instead, units, which you attach to your arm, back, and legs, will improve the defensive stats for the character. If you like the unit's stats but you aren't so happy with the way it looks on your character, you can turn off the graphics displaying your units.

Cast bodies consist of their Head, Arm, Torso, and Legs, and you can now change each part through morphing which was a feature the first alpha test did not have.

 

Alpha Test 2 Iconography

Today's porori images are the improvements to the icons which were a big complaint in the first alpha test. He'll only show a small portion of the changes for today.

The icons in the first alpha test were difficult to understand and identify from one another. They changed the icons by removing the weapon abbreviation, then made the backgrounds more simplistic so you can see the icon's representation more clearly. The icons for weapons, units, costumes, etc, were all redesigned to make them more distinct in each category.

 

They made it so you can tell each weapon's fighting style more clearly by changing the brilliance of the color on the icon. You can see that there is an orange glow for striking weapons, blue for ranged weapons, and yellow for force weapons. (This color brilliance is also applied to the drop icons.)

Photon arts, skills, and consumption item icons are now redesigned to be closer in direction towards Phantasy Star Online.

 

You can feel the presence of PSO in these icons.

 

Photon Arts Icons

By giving the icons a more simplistic style, you can easily point out the photon art's effect and what weapon category they each belong to. Ranged weapon photon arts like the "Grenade Shell" in the screenshot above have a blue background on them. Skills that you can add to the sub-palette are now more distinct from photon arts, in that, skill icons will have a brighter background.

 

Die-Cast Metal Elenor

A brand new Die-Cast Metal Elenor toy has been announced and will be displayed at Bandai's Tamashii Nation 2011 event. This is only a prototype model.

 

This Elenor has different accessories and mags too.

 

Saber and Red Handgun, item box and even meseta.

 

And look a chat box!

It is a different molded approach from the Ver. APSY models. The model and the accessories may go under some revisions before its public release.

Phantasy Star Eternal Planets Launches and More

Yesterday marked the launch of Phantasy Star Eternal Planets which is currently running on the Yahoo Mobage site. 

Phantasy Star Eternal Planets is a social game that can be played on the web browser. The player is a member of Little Wing who is tasked with searching planets, finding items, and leveling up characters. Though you will see familiar things in past games like the monsters, items, and characters, this game is not an action rpg, the battles are run automatically. It is meant to be enjoyed in a short amount of time.

Battles are in front view perspective and you can set them to battle automatically or manually.

 

 

A new feature since the Closed Open Beta, is the "VR Battle Arena" which allows one to compete against a CPU of the other player's party. You can enter the Battle Arena after level 10. 

 

 

 Sakai at Korea Interview

Sakai was interviewed by THIS IS GAME, a Korean gaming news site, and commented about Phantasy Star and the future of the series. However, these ideas are concepts that he may or may not go through with.

Shougai had the interview in Japanese which I guess they translated from Korean.

  • They plan to start Alpha Test 2 in early 2012, PSO2 was originally supposed to release in 2011, but during the first alpha test, they had some trouble with the game servers. They decided to push back the release of the game to spend more time fixing it.
  • They know that PvP is important to Korean players, but in Japan, the demand for PvP is not as high. In the Japanese version, PvP won't be added initially after the game starts. But when they officially decide on doing a Korean version, then they may think about adding PvP in.
  • Interrupt Events, where they appear, when they occur, and the chances they may occur are all completely random, even the developers can't predict when they happen. 
  • He can't say yet what the game's official specs are, he's still investigating about widening the range (of the graphical capabilities) as much as possible, and certainly, DirectX 9 is supported.

And for the most interesting part, THIS IS GAME asked what will become of the console games for the series?

  • There's no need for you to worry, the Phantasy Star Series will continue to develop.

It sounds like we may be getting new games in the Phantasy Star Series aimed at console gamers.

  • PC Gamers: Phantasy Star Online 2
  • Handheld Gamers: Phantasy Star Victory [Tentative Title]
  • Casual Gamers: Phantasy Star Eternal Planets
  • Console Gamers: Phantasy Star [Title Unknown?]

 

DEEP

Phantasy Star Universe has a brand new song. This song is for Seabed Relics, an area that was released in Phantasy Star Portable 2, but at the time it used an older pre-existing song. On twitter EspioKaos asked the name of the song, but Hideaki Kobayashi didn't finish deciding on a title yet, but thinks he'd could use the word DEEP in there.

This of course is really leading Shougai to speculate a new album like "Songs of Gurhal Oddysey" might be in the works, but in a previous twitter post Hideaki Kobayashi said they haven't decided on making an album yet.

[via shougai]